BG1, PRELOAD BG2, PRELOAD

Results 1 to 10 of 10
  1. #1

    Default Adding a cut scene

    i am creating my second level and was thinking of adding a cut scene at the beginning and at the end. what is the best way of going about this? i've reserved some space at the top left of the level for the cutscene, but i need to begin the level at the bottom left, what's the simplest way of doing this? i'm also toying with the idea of making it with pictures and cut outs. would that make it more difficult?
    Last edited by GribbleGrunger; 04-26-2012 at 11:05 AM.
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  2. #2
    Royal High Alchemist Pookachoo's Avatar
    Points: 11,611, Level: 32
    Level completed: 52%, Points required for next Level: 339
    Overall activity: 14.0%
    100 Experience Points 7 days registered Created Album pictures 30 days registered 250 Experience Points
    PSN
    Pookachoo
    Join Date
    Oct 2010
    Location
    Northern California
    Posts
    684
    Blog Entries
    1

    Default

    The location in the level shouldn't matter. Hard to say what would be more difficult, it depends on what will happen in the cutscene. I like to make my cutscenes with cameras on sequencer, it's just easier for me to organize that way.
    Karting Team Picks
    Corkscrew Castle (Race) Love Panda (RPG) Love Bot Kit (Tutorial)


    Pooka's Tutorial Archive
    Levels and articles for LBP2 and Karting

  3. Thanks!


  4. #3

    Default

    Quote Originally Posted by pookachoo View Post
    The location in the level shouldn't matter. Hard to say what would be more difficult, it depends on what will happen in the cutscene. I like to make my cutscenes with cameras on sequencer, it's just easier for me to organize that way.
    but how does it work? how do you make sure when someone enters the level the cutscene runs and then when it finishes sackboy appears where you want him/her? i've never done it before
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  5. #4

    Default

    I think what you would do is get a player sensor which senses an unspawned player, which is hooked up to the start part of the sequencer. I think this is right, but I might be wrong...

  6. Thanks!


  7. #5

    Default

    Connect a battery to the sequencer. The cutscene should start as soon as the level begins. Then when it is over it should flip straight to the starting checkpoint.

  8. Thanks!


  9. #6

    Default

    Quote Originally Posted by DreJ1212 View Post
    Connect a battery to the sequencer. The cutscene should start as soon as the level begins. Then when it is over it should flip straight to the starting checkpoint.
    bingo!!! thanks. i wondered if it could be something pretty simple.

    so even if i set the cutscene in the top left, when it ended sackboy would automatically emerge from the entrance no matter where it was?
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  10. #7

    Default

    Quote Originally Posted by GribbleGrunger View Post
    bingo!!! thanks. i wondered if it could be something pretty simple.

    so even if i set the cutscene in the top left, when it ended sackboy would automatically emerge from the entrance no matter where it was?
    Yes it should work that way. I've actually done it while helping a friend with a level. As a quick note though, you should probably wait until you're done with the level before connecting the battery to the sequencer. If not, the cutscene is going to play everytime you unpause, so just wait until later.

  11. Thanks!


  12. #8

    Default

    Quote Originally Posted by DreJ1212 View Post
    Yes it should work that way. I've actually done it while helping a friend with a level. As a quick note though, you should probably wait until you're done with the level before connecting the battery to the sequencer. If not, the cutscene is going to play everytime you unpause, so just wait until later.
    lol... i'm stupid but not THAT stupid
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  13. #9
    Royal High Alchemist Pookachoo's Avatar
    Points: 11,611, Level: 32
    Level completed: 52%, Points required for next Level: 339
    Overall activity: 14.0%
    100 Experience Points 7 days registered Created Album pictures 30 days registered 250 Experience Points
    PSN
    Pookachoo
    Join Date
    Oct 2010
    Location
    Northern California
    Posts
    684
    Blog Entries
    1

    Default

    Quote Originally Posted by GribbleGrunger View Post
    lol... i'm stupid but not THAT stupid
    Hehe. I use a toggle - that way you can easily turn off the cutscene so it won't play if you unpause in create mode.

    You probably know this, but when you overlap movie cameras on a sequencer, they will transition automatically - you don't have to connect them.
    Karting Team Picks
    Corkscrew Castle (Race) Love Panda (RPG) Love Bot Kit (Tutorial)


    Pooka's Tutorial Archive
    Levels and articles for LBP2 and Karting

  14. Thanks!


  15. #10

    Default

    thanks guys! i'll leave this open for now in case anyone has other nice tips for me
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •