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  1. #91

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    Quote Originally Posted by Shanky View Post
    Can we use controlinators for teleporters I.e no visible controlinators or actions while inside. (typed on a laggy Vita)
    "RULE CHANGE: You will be allowed to use a non-seat, nearest player controllinator in your level if you so choose. For example: While swimming with your sackboy, maybe you have it set so that L1 (or any button you wish) operates some sort of contraption that propels you, or pushes, pulls, drags, dropkicks, headbutts, spins or shoots you through a portion of your level."

    so by way of the rules... no...

    but I'm not on the contest crew so they have the final say, trust me, if I had insider access to the crew's inner workings you'd have a 100% answer... but they're friendly people... so stayed tuned, I'm sure they'll get back to you soon.

    Quote Originally Posted by KrokZombie View Post
    I have 2 questions :
    1st , Can we put a level link? because my first part overheated really fast, and I would like to continue on a,other level.

    And last question, what do you mean by " Fast level " ? It's confusing.
    1. Rules say one level only, so you'll need to emit when needed or use the various thermo cutting methods.
    2. They mean sackboy/girl has to move through the level quickly.

    Quote Originally Posted by Nazar_Ops View Post
    Does it have to be REALLY fast paced? That's impossible, unless if you are doing like "A level that plays itself" underwater. I try to make it fast as i can. So i hope its not super fast.
    Look at the rule change I reposted above... think about making sackboy/girl grab onto a fish or something and then control that... although theres a million ways to move quickly... piston powered blocks, bounce pads etc Think back to good ol' lbp game play devices.
    Last edited by Dav1d0; 05-10-2012 at 05:54 PM.
    Regards
    Dave

    "Nothing but good decisions"


  2. #92
    Patch of Cloth brucethejam's Avatar
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    I think 4 mins is gonna be a stretch tbh guys. My level takes up roughly half the create space and is quite a bit over half thermo and without any deaths takes about 1 minute to get through!


  3. #93

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    ... think about making sackboy/girl grab onto a fish or something and then control that...
    or the starfish if your making a werid underwater ninja shooting area=o
    feel free to try my new lvl series
    http://www.lbpcentral.com/forums/sho...ronicles-Intro

    http://www.lbpcentral.com/forums/sho...onicles-Vol.-1


    Any feedback will be very welcome^^


  4. #94
    I like video games PPp_Killer's Avatar
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    Fast gameplay underwater? Water levels are mostly known for nothing other than being slow and boring. Momentum is key to a fast enjoyable level, but being in water all that momentum is sucked up straight away, bouncepads don't even work great in water either, they're too inconsistent. Sackboy is just too slow. Sure you can pick up some great speed grabbing heavy materials moving at a fast speed (Lighter ones will just have too much drag) but after sackboy lets go, he will slow down completely in 1 second. You'd basically have to cut out the ability for sackboy to swim completely just to have a fast level which is just plain silly, still totally possible but silly.

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  6. #95

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    yea ill try this but idk i always said that the water pack is slow paced always its a cool thing to swim and then the muppets did that atratogel i always wanted a speed up thing can esasily be done with sackbots but lets see what i can think up sackbots under water is fail so thats out

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  8. #96

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    Quote Originally Posted by PPp_Killer View Post
    Fast gameplay underwater? Water levels are mostly known for nothing other than being slow and boring. Momentum is key to a fast enjoyable level, but being in water all that momentum is sucked up straight away, bouncepads don't even work great in water either, they're too inconsistent. Sackboy is just too slow. Sure you can pick up some great speed grabbing heavy materials moving at a fast speed (Lighter ones will just have too much drag) but after sackboy lets go, he will slow down completely in 1 second. You'd basically have to cut out the ability for sackboy to swim completely just to have a fast level which is just plain silly, still totally possible but silly.
    I completely agree with you. I just tested a bouncepad underwater... It stinks. It's set to 4, and even though I got launched a tiny bit farther because of less gravity affect, it still slowed down right away. I tried a spinning wheel set to about 300 Speed, I let go and went a fraction of the distance I would have if I was above water. I just don't think we will be able to make a fast level underwater that works AND is fun AND is fast. Not only these reasons but sackboy floats. When you try and make a fast paced level, you need sackboy to fly around. If sackboy is trying to fly around under water, he slows down in less than a second, then floats up! This is going to be really tough. I don't think you are going to get the outcome you wanted, LBPC Crew. People are going to start giving up because it will be really tough to pull off. I, myself, am sitting out this one. I will help my friends who are trying though. Good luck to everyone entering!


  9. #97

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    Can a race make it seem face paced if no Im back at the drawing board

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  11. #98
    LBPCentral Contest Crew LBPC Contest Crew Dav1d0's Avatar
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    Cheer up guys... the prize is a crown... surely a harder contest will make that prize seem more earned? The whole point of these contests is to be original... so how about something like a rocket powered - follower guided - water jetpack? Aqua rocket cheetah? Think of it as a puzzle... all you need is the right solution to get sackboy/girl from A to B.
    Last edited by Dav1d0; 05-10-2012 at 08:09 PM.
    Regards
    Dave

    "Nothing but good decisions"


  12. #99

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    Having great fun making it. But it is kinda hard to think for original fast-gameplay ideas tbh, and more harder if it is underwater lol, but hey, I love challenges!


  13. #100
    LBPCentral Contest Crew LBPC Contest Crew Dav1d0's Avatar
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    Cunning plan #1
    by Dave

    Step 1

    Observe the rule:

    Create a level experience of your choice, with intense fast gameplay, completely underwater
    Step 2

    Realise that "completely underwater" suggests that sackboy should be under the water rather than in it.

    Step 3

    Lift up the ocean



    Step 4

    Walk along the ocean floor.

    Step 5

    Continue to build a level built around acceleration... celebrate that there's no water to slow you down while following the "completely underwater" rule.

    (Warning: Cunning plan #1 may bend several rules that will lead to disqualification... but then again... it is an original solution so it may not but... most likely will. UPDATE: this will now get you disqualified)

    The purpose of this post is to really just prove how open these contests are... just be creative and you'll end up in a good position.
    Attached Images Attached Images
    Last edited by Dav1d0; 05-12-2012 at 04:34 PM.
    Regards
    Dave

    "Nothing but good decisions"


  14. #101
    Tail-less Cat... sackboy7789's Avatar
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    Quote Originally Posted by Dav1d0 View Post
    What is this witchcraft?

    Thanks to Sackgirlsrule and AdenRalumdan for the sig!
    My PSP levels: Libishooter{BETA} - POrtal:Time of slumber - Attachment - Deceit: Nostalgia
    oh, and Check out my Deviantart please!


  15. #102
    Patch of Cloth brucethejam's Avatar
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    Lol he's turned the cam so its upside down, nice one m8 Seriously though, can the crew drop the 4 minute mark and just leave the 7 min one. If there was no water 4 minutes would be kinda achievable, bear in mind rikiriki's kalieda level takes bout 3.45 to navigate. Water drag is the main issue. It affects trajectory in a very random manner especially when leaving an object for the next one. Basically everything has to move a lot faster and jumpads have to be set quite high to counteract the drag. You wanted fast and to be a test of reflexes too, my level is but it will never reach 4 minutes tbh!

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  17. #103
    Soaring like a flower butter-kicker's Avatar
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    *Punches wall*

    That's how frustarting this is and If it wasn't for that beautifal,BEAUTIFAL crown, I wouldn't be bothering with but I guess I will push on through and then maybe all my hard work will pay off

    *please to god pay off*
    l am leaving now, I wish you all the best. I love you all, goodbye.

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  19. #104

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    great idea Dav1d0! turn the cam upside down and use attract o gel

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  21. #105
    LBPCentral Spotlight CrewCurmudgeon Extraordinaire biorogue's Avatar
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    Quote Originally Posted by brucethejam View Post
    Seriously though, can the crew drop the 4 minute mark and just leave the 7 min one. If there was no water 4 minutes would be kinda achievable, bear in mind rikiriki's kalieda level takes bout 3.45 to navigate. Water drag is the main issue. It affects trajectory in a very random manner especially when leaving an object for the next one. Basically everything has to move a lot faster and jumpads have to be set quite high to counteract the drag. You wanted fast and to be a test of reflexes too, my level is but it will never reach 4 minutes tbh!
    and done! we'll lower the minimum time but not sure to what length yet. TBH, I don't sit there with a stop watch and go "disqualified because it was only 3.18 seconds." If the gameplay is there, you don't really notice.

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