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  1. #21

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    Dont know how that would be useful but its still good to know, thanks!

  2. #22

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    I think an emitter could fix the thermometer problem.

  3. #23
    Sackperson Private S-A-S--G-U-N-R's Avatar
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    Default

    Quote Originally Posted by Ninteen45 View Post
    I think an emitter could fix the thermometer problem.
    I had made the level so that it was just under overheating. The glitch doesn't work with only a few sticks. The main problem is that if I wanted to continue with making a level then there would be sticks everywhere, anyway there wouldn't be much level content as no material is possible to walk on or grip.
    An emmitter will fix the flying sticks from going all over the place if I set the object life to under 5 seconds, but really I don't see much use for this glitch.

  4. #24

    Default walking through material

    Quote Originally Posted by S-A-S--G-U-N-R View Post
    Yeah, now when I think about it, it would be possible to walk through any other material with this glitch. It just happened I was using dark matter at the time, anyway, walking through dark matter sounds better.

    I have a level just published (Metal Gear Mechanical Bull) where a tank (bull) runs all over debris (rocks, wood, metal tank tracks,wheels etc..) and up a bridge and under some material that I put in the air. But......sack boy just walks through all of it, when I do try to walk on it. Some of it is dark matter with decals. Its not by design, but thats how it is. As it happens there are bubbles on the bridges that if you do it juuuuuuust right sackboy can collect a lot of them before falling through. Makes it fun and a challenge to get the high score on this level. Its almost a survival challenge. With a few more tweaks, it will be very soon. I know some folks here like to go for high scores. Feel free to beat mine if you can. Didnt mean for this to turn into a shameless plug
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  5. #25

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    Quote Originally Posted by RangerZero View Post
    Nice collision bug. The engine simply isn't meant to calculate this much physics at the same time, calculate all those collisions at once. Therefore the whole collision system collapse.

    That's exactly the work a tester is supposed to do amongst other things. I suppose they did find out about that before release but thought it wasn't important.

    Anyways, nobody can really make level or create something usefull outta this and if you remove the overload of block until you're back in the collision calculation limit of the engine, everything will become fine again.
    Right, once there is an extreme number of collision checks the game engine fails to do checks that could crash the game.
    Quote Originally Posted by LunarWings13137
    I had no glitches in China, but Japan is very glitchy.

  6. #26
    Sackperson Private S-A-S--G-U-N-R's Avatar
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    Default

    Yeah, but once you remove all the objects it goes back to normal.

  7. #27

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    Quote Originally Posted by S-A-S--G-U-N-R View Post
    Yeah, but once you remove all the objects it goes back to normal.
    Thats for sure. I updated my level and took out debris that was causing the massive "collisions" and the glitch did in fact, go away.
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  8. #28

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    I have also played a level like this, it was terribly annoying.
    http://www.forumbars.co.uk][IMG]http://www.forumbars.co.uk/data/media/5/1049.gif

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