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  1. #1

    Default Need to make a sequencer stop

    Hey guys!

    Im making a menu, and when parts of the menu is being selcted, a sequencer is started, who creates some fancy effects in the background. But when i select a new part, that sequencer dosn't stop. So my simple question is - how do i make a that sequencer stop, when i select another part?

  2. #2
    Pancakes? damaz10's Avatar
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    Default

    a not gate, hook the output of the not gate to the reset port of the sequencer, and whatever activates the sequencer, hook that to the input of the not gate, basically whenever you are no longer selecting the part, it sends a signal to reset the sequencer, I hope you understand what I'm trying to convey

    Edit: I said 'inverted not gate', haha silly me
    Last edited by damaz10; 05-11-2012 at 03:41 AM.
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  3. Thanks!


  4. #3

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    Isn't a not gate normaly inverted??? Otherwise it would be called a buffer.
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  5. #4

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    Quote Originally Posted by Fotografht View Post
    Isn't a not gate normaly inverted??? Otherwise it would be called a buffer.
    a not gate by it's nature is inverted, surely? the idea is that if nothing happens it's on
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  6. #5

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    If you want it to end when the animation thingy you have goin' on is over, then simply have a battery at the very end of the sequencer and then hook it into the "Reset" input on the sequencer. If you want it to stop right when you change something on the menu, then use the NOT gate like mentioned above, have it hook into the "Reset" and then have the "Start Playing" input hook into the NOT gate.

  7. #6

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    You could also set the sequencer so it doesn't restart when it's finished. But have to be sure you don't trigger it again (unless you want to).
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  8. #7

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    You can use a yes or no gate ( I don't remember how it's called) and in it's input place an or gate which will be activated when you enter that screen and when you leave the screen... I;m not sure if you get what I mean, but if you make it like this it is going to be very simple...


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