I'm almost done making a level, and most of the stuff I still want to test out and tweak happens near the end. For whatever reason, certain elements like Magic Mouths don't show up properly when I test the level out in Preview Mode while editing, but they work fine in Play Mode. Is there a way in Play Mode to skip ahead in the level, like between checkpoints or something?

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- Skipping ahead when testing a level in Play Mode?
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05-11-2012 #1
Skipping ahead when testing a level in Play Mode?
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05-11-2012 #2I Like Controlinators
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05-11-2012 #3
UniverseUnderConstruction
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Yup.. this. ..or if moving is too hard due to the level, you could set up a player sensor or a simple grab switch hooked to another checkpoint to enable that checkpoint, then just pop. (insert popping sound seq here)
Just be careful not to stray in front of the entrance and re-enable that one. lol(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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05-11-2012 #4I Like Controlinators
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Your idea might be better, because then he'll be able to chose what checkpoint he skips to during play mode, by setting up several grab switches (for example) linking to different checkpoints.Yup.. this. ..or if moving is too hard due to the level, you could set up a player sensor or a simple grab switch hooked to another checkpoint to enable that checkpoint, then just pop. (insert popping sound seq here)
Just be careful not to stray in front of the entrance and re-enable that one. lol
BTW, I misread your post initially - I thought it said ".... checkpoint to enable that checkpoint, then just poop".
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05-11-2012 #5
UniverseUnderConstruction
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(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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