Hi,
I'd like some feedback from you guys on my level From "Siberia With Love Pt.1: Infiltrate". Its a story based puzzle level, thats not to hard.
I posted it about a week ago and its slowly gaining plays and hearts but some good feedback would be nice as the comments section in game are a little lacking. I don't think I can fit to much in though as the thermo is almost at breaking point!
I will play anybodys level or levels that posts in the thread that are part of F4F. As long as people review me, i'll do the same back
Thanks
Grant![]()

- Forum
- LittleBigPlanet for PS3
- Level Showcase
- Cool Levels
- From Siberia With Love Pt.1: Infiltrate - pics added!
Results 1 to 15 of 37
-
01-03-2009 #1The Multi-media drunkard
- PSN
- GruntosUK
- Join Date
- Jan 2009
- Location
- County Durham, North East England
- Posts
- 2,490
From Siberia With Love Pt.1: Infiltrate - pics added!
Last edited by GruntosUK; 01-06-2009 at 05:45 PM.
-
01-03-2009 #2
I have just finished playing your level and I absolutely loved it.
Pros
Very visually impressive level
Great puzzles
Satisfying results whenever you interact with switches and the like
Very very well designed
Cons
I had a very hard time getting both boxes to their spots to activate the water pump. Aside from that, very well done. I'm very glad I got to play it.
And if you'd like, I have just recently completed my level "The Paint Wars, Part I - Humble Beginnings". It's very very short, but it was my first real experience with the create portion of the game. It sits at a 3 star rating currently, and I think that's about what it is, but only because of the length. It is only a training level for the real thing, which would be Part II, obviously. That might take a while. Anyway, thanks in advance.
-
01-04-2009 #3
That was a really fun level. Let's see...
- Looked nice during all parts of it
- Puzzles were mostly original
- Most levels don't look good with visible switches, but you pulled it off
- I too had problems with the boxes. I recommend either switching the colors of the boxes, orchanging the layout so you bring the blue one down on the right side
- Secret areas were nicely placed and not too hard to find.
That was one of the best I've played this week.
Might've been the best if it wasn't for Abyss!

In theory one is aware that the earth revolves, but in practice one does not perceive it, the ground upon which one treads seems not to move, and one can live undisturbed. So it is with Time in one's life. ~Marcel Proust, The Past Recaptured, 1927
-
01-04-2009 #4Lint
- Join Date
- Jan 2009
- Posts
- 8
My level: The Forgotten Aztec Temples 1.2
Psn: Marcus--Aurelius
http://www.lbpcentral.com/forums/showthread.php?t=7018
Pros: Great Story, Landscape, Custom Objects (helicopter)
I also like the amount of detail that went into making the switches and how you interconnected them.
Cons: I didnt like how all the speach bubbles popped up at once, but it was a story based level so its somewhat alright.
The blue box and red box was to hard. you should witch the colors so you dont have to criss cross them.
I didnt like how you used that half circle thing from the bunker. its a pet peeve, i dont like when people use MM stuff, however it did fit in extremely well.
Over all 5/5 Superb and heart for you and level, cant wait for part 2. please try my level.
-
01-04-2009 #5The Multi-media drunkard
- PSN
- GruntosUK
- Join Date
- Jan 2009
- Location
- County Durham, North East England
- Posts
- 2,490
Thanks for all the thoughts. Much appreciated. My PS3 is powering on now, I'm gonna work through the levels in order straight away. Will have them posted in a while.
I'm then going to change the block puzzle for the water pump. I'll swap the two blocks round if thats the main gripe
Can I also suggest that people leave a quick comment in my comments section in game, just LBP Central will do, it'll make it easier to find your levels
Thanks againLast edited by GruntosUK; 01-04-2009 at 10:21 AM. Reason: added content
-
01-04-2009 #6
I think we all know by now what I think about your levels, considering I posted them in the "recommend a level" area. I love the way the whole level flows. There wasn't a single moment where I wasn't enjoying myself in this level. Everything is just really nice looking and really well put together. I know this isn't exactly feedback, but I just wanted to mention again that everyone should try this level. It's really quite enjoyable.
comic book artist by day: www.wishfulfillment.kappacino.com
LBP Level designer by night: Centralia - A Ghost Story, The Fall of Winter, The Crystal Cave in Autumn, 7days, The Three Flamigos, What's The Matter and LittleBugPlanet!
Please check out my LittleBigKitsune crown animation and my Crashing Down Machinima!
Also, follow me on Twitter if you want. ^_^
-
01-04-2009 #7
Sweet merciful sackings, that was one of the finest levels I've ever played in a video game ever.
The puzzles are very well thought out with excellent feedback to the player, and the level just has a very good design flow to it: both aesthetically and functionally, I love the way you can take shortcuts back to your route after you finish puzzle sections. A few minor complaints though... the jumps where you're on one layer with a wall in front of you and the next platform on the foreground layer (if that makes sense) sometimes don't work so well. Also that one bit with the 3 electricified hazards, it's a little odd to find good footing.
Other than that, top notch. I also love the way you hide the intel boxes and acknowledge the player's accomplishment at the end, brilliant.PSN / LBP.me: Foofles I participate in F4F!
All my LBP1 levels can only be played from LBP1.
Check out my Youtube channel! http://www.youtube.com/user/MrFoofles , Includes LBP2 related videos
Also Checkout my blog for all kinds of crazy adventures (am beginning to get more active in this): http://foofles.blogspot.com/
-
01-04-2009 #8Sackperson Sergeant
- PSN
- SilentPredator
- Join Date
- Aug 2008
- Location
- London, England
- Posts
- 2,605
- Blog Entries
- 1
I just finished playing it. I thought it was an okay level
-
01-04-2009 #9
Like I said directly in the level comment section, I have non cons except that the water pump elevator got stuck after a few minutes of working.
I'll give it another shot this week, but I liked all that I've seen: layout and design, playability, music and atmposphere.
I hope to be able to design a level like this someday...
-
01-04-2009 #10The Multi-media drunkard
- PSN
- GruntosUK
- Join Date
- Jan 2009
- Location
- County Durham, North East England
- Posts
- 2,490
Just tested and noticed that. It seemed a random problem. I've reduced the size of the lift, after a few tests it seems OK nowLike I said directly in the level comment section, I have non cons except that the water pump elevator got stuck after a few minutes of working.
I'll give it another shot this week, but I liked all that I've seen: layout and design, playability, music and atmposphere.
I hope to be able to design a level like this someday...
-
01-05-2009 #11
Okiedokie, I liked this level a bit. The puzzle solving was laid out brilliantly, needing to go one place before the other in order to progress to the next. It all seemed very fluid. I always felt like I was exploring but never felt lost. The hidden intel box system was also cool in the sense that you were rewarded for each one that you found at the end of the level. I'm not too big into complicated stories in LBP but GrantosUK was able to tell his story without taking away from gameplay and fun. Now, a few things I didn't like. The level was a tad too easy to get through and I really wanted to fight that helicopter just to find that I might have to wait till the next installment to do so. It didn't really stimulate the adrenaline glands (I'm an adrenaline junkie of sorts). One thing, visually, that bothered me was there were a few points that I could see the background mountains at places where I felt I shouldn't see them. When I was all the way at the bottom of the pump station (thermal generator? I'm not sure exactly) there was a spot where I could see the back ground and it took away from the dark, dank, factory-like feel of the rest of the section. Any how, good level. Recommended.
-
01-05-2009 #12The Multi-media drunkard
- PSN
- GruntosUK
- Join Date
- Jan 2009
- Location
- County Durham, North East England
- Posts
- 2,490
The factory and being able to see the background is a excellent point. I've very little thermo left, but will try and fix this. I'm under way with part 2 as of tonight, you will definetly meet, and get the better of the helecopter. I did this to hopefully build up to the encounter and to make people intrested in playing the second part.Okiedokie, I liked this level a bit. The puzzle solving was laid out brilliantly, needing to go one place before the other in order to progress to the next. It all seemed very fluid. I always felt like I was exploring but never felt lost. The hidden intel box system was also cool in the sense that you were rewarded for each one that you found at the end of the level. I'm not too big into complicated stories in LBP but GrantosUK was able to tell his story without taking away from gameplay and fun. Now, a few things I didn't like. The level was a tad too easy to get through and I really wanted to fight that helicopter just to find that I might have to wait till the next installment to do so. It didn't really stimulate the adrenaline glands (I'm an adrenaline junkie of sorts). One thing, visually, that bothered me was there were a few points that I could see the background mountains at places where I felt I shouldn't see them. When I was all the way at the bottom of the pump station (thermal generator? I'm not sure exactly) there was a spot where I could see the back ground and it took away from the dark, dank, factory-like feel of the rest of the section. Any how, good level. Recommended.
Thanks for the feedbackLast edited by GruntosUK; 01-05-2009 at 09:27 PM.
-
01-05-2009 #13Lint
- Join Date
- Nov 2008
- Posts
- 15
Just played through.
I can honestly say one of the best levels I have played.
Pros:
-Fantasic storyline
-Nice, simple puzzles that suit the platforming
-A good level design that doesn't space things too far out
Cons:
-the only real trouble I had was sometimes finding where I had to go next , some directions seemed slightly vauge.
but apart from that, I honestly can't find any other faults.
-
01-06-2009 #14
Congratulations on a well designed and fun level, Hopefully this is the start to a long series of levels. Very well made and excellent story.
Pros:
- Highly detailed environment
- Great level flow with a little backtracking
- Helpful hints
- Great story
Cons:
- I didn't get to battle the helicopter in this installment.
- Part 2 is not finished yet.
5 star and hearted.
-
01-06-2009 #15
I was unable to find it when I searched a few days back, I tried for like 10 minutes =(. I will be sure to find it.
Hey guys, my new level is out, let me know what you think!
Firefight Vs.
Spotlighted Levels LBP
Timmy's Dream
Heart of Gold
Survival Challenge Album
Dodgitron
Asteroid Attack
Bomb Boyage
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 11:23 AM.
Powered by vBulletin® Version 4.1.12
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano







Reply With Quote


