I cannot think of a way to rotate the ball on the Z-axis (in free direction even), but if you are able to get a smooth semi-transparent ball into the game then I think it is just an insignificant detail that you can leave out; there are other ways to suggest movement, i.e. the rolling sound effect (maybe shifted in pitch as speed picks up), maybe a bit of a flicker on the ball or some sort of trail that it leaves behind.

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- [LBP2] Help!
- Is it possible to make a top down view rotating platform? (solved)
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05-30-2012 #16Sackperson Private
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05-30-2012 #17
sorry those are from the materials i used, plastic from toy story and stickerpanel from the move pack, i'll change it and send it again.
often forget about dlc coz i own all dlc so it's never an issue for me
thats not the type of rotation he is referring to, he means on a top down track, a section of the track is rotating and he want his balls to behave as if they were rolling on it, being pulled with the spinI cannot think of a way to rotate the ball on the Z-axis (in free direction even), but if you are able to get a smooth semi-transparent ball into the game then I think it is just an insignificant detail that you can leave out; there are other ways to suggest movement, i.e. the rolling sound effect (maybe shifted in pitch as speed picks up), maybe a bit of a flicker on the ball or some sort of trail that it leaves behind.Last edited by evret; 05-30-2012 at 02:06 PM.
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05-30-2012 #18Sackperson Private
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I think I understood then. The visual rotation effect I have no idea about but creating the trajectory motion on the ball object caused by the movement of a layer behind it (thus not via physical interaction but logic) would be an interesting challenge. A moving conveyor belt would be a good start.
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06-03-2012 #19Fuzz Ball
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Thanks Evret for the solution you sended to me it really works! I just wished the joystick rotationg could be set higher then 1400 to make the rotation go faster, but really good job
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If there is anything I could do for you name it.
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Thanks!
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06-05-2012 #20
rotation speed isn't set by the joystick rotator, it's set by the combination of speed settings on the advanced mover on both the emitted bit of holo and the hamster ball, and the speed sensor on the emitted bit of holo
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