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  1. #16

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    I cannot think of a way to rotate the ball on the Z-axis (in free direction even), but if you are able to get a smooth semi-transparent ball into the game then I think it is just an insignificant detail that you can leave out; there are other ways to suggest movement, i.e. the rolling sound effect (maybe shifted in pitch as speed picks up), maybe a bit of a flicker on the ball or some sort of trail that it leaves behind.

  2. #17

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    Quote Originally Posted by dutch View Post
    You sended me something which include DLC data off the move pack and the toy story pack. Thing is I don't have those and also I don't want to make a race supported with the ps3 move.
    sorry those are from the materials i used, plastic from toy story and stickerpanel from the move pack, i'll change it and send it again.
    often forget about dlc coz i own all dlc so it's never an issue for me

    Quote Originally Posted by Antikris View Post
    I cannot think of a way to rotate the ball on the Z-axis (in free direction even), but if you are able to get a smooth semi-transparent ball into the game then I think it is just an insignificant detail that you can leave out; there are other ways to suggest movement, i.e. the rolling sound effect (maybe shifted in pitch as speed picks up), maybe a bit of a flicker on the ball or some sort of trail that it leaves behind.
    thats not the type of rotation he is referring to, he means on a top down track, a section of the track is rotating and he want his balls to behave as if they were rolling on it, being pulled with the spin
    Last edited by evret; 05-30-2012 at 02:06 PM.

  3. #18
    Sackperson Private Antikris's Avatar
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    Default

    Quote Originally Posted by evret View Post
    thats not the type of rotation he is referring to, he means on a top down track, a section of the track is rotating and he want his balls to behave as if they were rolling on it, being pulled with the spin
    I think I understood then. The visual rotation effect I have no idea about but creating the trajectory motion on the ball object caused by the movement of a layer behind it (thus not via physical interaction but logic) would be an interesting challenge. A moving conveyor belt would be a good start.

  4. #19

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    Thanks Evret for the solution you sended to me it really works! I just wished the joystick rotationg could be set higher then 1400 to make the rotation go faster, but really good job .

    If there is anything I could do for you name it.

  5. Thanks!


  6. #20

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    rotation speed isn't set by the joystick rotator, it's set by the combination of speed settings on the advanced mover on both the emitted bit of holo and the hamster ball, and the speed sensor on the emitted bit of holo

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