BG1, PRELOAD BG2, PRELOAD

Results 1 to 4 of 4
  1. #1

    Thumbs up Art of War: Assault [1P/2P-VS]

    Art of War: Assault [1P and 2P-Versus Supported]

    _,.~'`DESCRIPTION''~.,_
    Art of War is a sackboy-styled shooter/deathmatch packed full of features. Designed to be a balanced, team-based wargame with multiple game modes, this fast-paced, intense shooter will constantly keep you on your toes and ready to blast away enemy sack-soldiers.

    There are multiple game modes, including Art of War: Team Deathmatch and Art of War: Assault, depending on your playstyle (with more game modes already in development, so check back often!)

    You can practice by yourself and test out tactics and techniques necessary to conquer any opponent. Smart AI and unpredictable ambient action will constantly challenge you and your teammates on your way to success.

    _,.~'`1P OR 2P-VS SUPPORTED`'~.,_
    - 1 Player works great and provides substantial challenge and lots of fun and replayability
    - 2 Player is recommended to try at least once for the full, epic experience!

    Every playthrough is unique, challenging and intense!


    Art of War: Assault
    An objective-based, king-of-the-hill style wargame where teams battle for control over essential sniper towers on opposing sides of the battlefield, as well as a trench used to control the ground. Teams earn points for controlling the air or the ground, no easy task.

    Features include:
    * Dynamic, Cunning AI which changes tactics to counter their opponents
    * Fortified Sniper Towers, heavily contested objectives which give a height advantage at the risk of being a priority target
    * Aerial, Paratrooper-styled Attacks on the ground-based trench objective
    * Heavy Cover System usage, for effective use of tactics and providing a basis for assaulting objectives
    * Simplistic, Yet Challenging Platforming for an added challenge to capturing sniper towers

    More Game Modes Coming Soon!


    _,.~'`OTHER FEATURES`'~.,_
    * Engaging Ambiance
    * Original Soundtrack
    * Simplistic, hard-to-master gameplay fun great for both the casual and the hardcore
    * Fully balanced, symmetrical maps
    * Constant updates and tweaks, based on YOUR suggestions
    * More game modes currently in development (some are very close to release)
    * Project is always evolving so check back often!


    F4F: Post your review here and I'll give a thorough review of yours the next time I get a few minutes
    Last edited by Hotwlngz; 05-22-2012 at 11:10 PM.
    ..::My LBP2 Levels::..
    Art of War 2: Assault - (F4F Thread) - King of the Hill game mode. Large-scale, objective-based warzone with dynamic and cunning AI bots.

    Art of War: Team Deathmatch - (F4F Thread) - 10vs10 team deathmatch featuring bots. Includes tons of unique features.

    Defend the Castle! (Point'n'Click-Styled Survival) - (F4F Thread) - Amusing point-n-click survival where you try to keep evil soldiers from razing your beloved castle... by throwing them to their death.

  2. Thanks!


  3. #2
    LBPCentral Spotlight CrewCurmudgeon Extraordinaire biorogue's Avatar
    Points: 55,227, Level: 72
    Level completed: 79%, Points required for next Level: 323
    Overall activity: 51.0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    jester946
    Join Date
    Feb 2009
    Location
    Great State of Texas
    Posts
    6,776
    Blog Entries
    24

    Default

    adding to the ole queue

    ----------

    Follow me on the twitterz @bioswoop

  4. #3

    Default

    Q'd, sounds like a lot of work went into this one.

  5. #4
    Junior Sackperson Deurklink1's Avatar
    Points: 3,719, Level: 17
    Level completed: 68%, Points required for next Level: 131
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 500 Experience Points
    PSN
    deurklink1
    Join Date
    Jan 2012
    Location
    Da Vinci's hideout
    Posts
    344

    Default

    I just played this game. It's pretty hard to tell when the game is going to end, and the lag is pretty annoying. You should really explain the purpose of the game to the player. What do the red and the blue bars mean. How do you score points? Explain this in game and your level will be much better!

    For F4F could you play one of the levels in my signature, and leave some feedback?
    TiltWorks!

    Count Hackensack's Super Duper Hard Castle of Doom! *Spotlight nod*
    Sea Snake Safari! *Spotlight nod*
    Escape from Orion 3!
    Wake up the Forest! *Spotlight nod*

    Need logic help? Feel free to ask! In this level you can get some of the stuff i made for myself or other people!


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •