can anyone please shed some light as to why my movie cameras have stopped zoom fading????? its happened to all the cameras in my level. when i go to tweak the camera settings it says zoom fade, but its just not producing the desired effect. this unfortunate event has just lodged a spanner in the workings of my latest masterpiece and grounded level production to a grinding halt. any help would be seriously appreciated.
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Thread: How In The Devil.....
How In The Devil.....
Interesting, I currently haven't seen any 'glitch' (as I imagine it to be) lately. However, in one level I was making, I remember my camera's breaking and spazzing out. Unfortunately, the only way I managed to fix my problem was re-doing the cameras (deleting and replacing) my advice would be find a crater in your moon with many craters, so you can 'save as' and go back if something goes wrong.
I'm sorry that's all I can help you with"Take what's there and make it better, and what's not there... Design it"
Make sure there is no other than two cameras active during the fade: the one fading from and the one fading to. Check for finished sequencers in which the playhead has reached the end of the canvas and is still on a movie camera; make the sequencer one tick longer.