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  1. #16

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    another suggestion that can be applied on all version:

    a logic tool that permit HUD creation easly
    then HUD can be used for lives counter or a minimap ( in this case we need also a minimap creation tool, or an automatic option that create minimap itself )

  2. #17
    New Avi ... :D Schark94's Avatar
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    Day and night cycle. It would change automaticly like in Jak & Daxter. I know it's possible to make on LBP2 but they could add it as a single piece of logic.

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  3. #18

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    Quote Originally Posted by schark1994 View Post
    Day and night cycle. It would change automaticly like in Jak & Daxter. I know it's possible to make on LBP2 but they could add it as a single piece of logic.
    that's just easily done though. timer to a selector, selector to two 'global lighting chips' with the transitions you want. done. just make sure that the timer is set to the same time as your transition times on the two 'global lighting' chips

    what you could have suggested is that the global lighting chips should be effected by analogue signals then you could use positional logic
    Last edited by GribbleGrunger; 06-20-2012 at 06:43 PM.
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  5. #19
    Whovian ConverseFox's Avatar
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    Positional option for timers.
    If placed on a sequencer, it would only activate when the sequencer is over it, and it could be used to essentially expand one section of a sequencer if the timer is connected to another sequencer.

    Do you get what I mean? It's hard to explain, but it could be very useful.

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  6. #20

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    6/ A dephysicalizer chip: this just turns it on and off and can be attached to logic
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  8. #21

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    The one thing I would really appreciate is a better way to define and search for levels. It would be great if you could select the following to classify your level.


    TYPE: ARCADE, SHOOTER, PUZZLE, PLATFORMER, ADVENTURE, RPG, TRIBUTE, MUSIC, MOVIE, STORY, INDEFINABLE, ect (you can choose one or combine with another)

    DIFFICULTY: HARDLY A GAME, EASY PEASY, MIDDLE ROAD, SORE SACK, DESTROYER

    PLAYERS: ANY, 1 PLAYER, MULTI, MULTI-Bw2, MULTI-Bw3, MULTI-Bw4, (Bw=Best with)
    F4F Level:Super Mario Brothers Classic
    Other levels
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  9. #22
    Whovian ConverseFox's Avatar
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    1. An Infinite life Entrance
    I know there are easy ways to work around it, but there's no reason we don't already have it. :P

    2. An option for the controlinator to switch between digital and analog outputs for curtain buttons.
    I don't own a Vita yet, but I'm guessing the D-pad, cross, square, triangle, and circle buttons are capable of analog outputs. This would be more than usefull for many things.

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  10. #23

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    a touchnator, like a movinator but only for ps vita touch

  11. #24
    Bloop! KlawwTheClown's Avatar
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    I actually agree with... All of these!

    Especially the colour-excluding sticker panel green-screening type thing. That would probably convince me to take photos more often, of things other than the floor of the bakery. (The texture of that floor is boss)

    Quote Originally Posted by fullofwin View Post
    Now I'm curious...can you describe a scenario where you need to hide a sticker and how this would help? I can see how decorations can block your view (which can easily be worked around by putting them on their own piece of your invisible material of choice) but stickers?
    Okay, so you're making a main character for your level. Its head is blue with little white polka dots on it, and about 8 layers of black gradient "Shadows." You then realize that you would rather the head be green, but in order to resticker it you would have to take every sticker off of the object, put a green sticker on it to colour it green, and then replace all the stickers you took off. If there was sticker hiding, assuming that hidden stickers would be prioritized in layers (Newly placed stickers will appear behind hidden ones) all you'd have to do is hide every sticker except the skin-colour and place down a new green one.

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  12. #25
    LBPCentral Spotlight Crew The Create Twitch Returns grayspence's Avatar
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    Quote Originally Posted by KlawwTheClown View Post
    I actually agree with... All of these!

    Especially the colour-excluding sticker panel green-screening type thing. That would probably convince me to take photos more often, of things other than the floor of the bakery. (The texture of that floor is boss)


    Okay, so you're making a main character for your level. Its head is blue with little white polka dots on it, and about 8 layers of black gradient "Shadows." You then realize that you would rather the head be green, but in order to resticker it you would have to take every sticker off of the object, put a green sticker on it to colour it green, and then replace all the stickers you took off. If there was sticker hiding, assuming that hidden stickers would be prioritized in layers (Newly placed stickers will appear behind hidden ones) all you'd have to do is hide every sticker except the skin-colour and place down a new green one.
    I make tons of characters on a daily basis... one for another person yesterday, trust me, there is NOTHING worse than having to resticker my gradients... especially if I'm playing multiplayer and the lag makes me put down 2-3 stickers each time.
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  13. #26

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    Being able to hide wires. I know that you can do this by hiding the logic that has the wire, but if something outputs to more than one other thing and you wanted to hide only one of it's wires then it's impossible-I think.
    I miss the good old pre-war LBP days when we didn't have to dodge all these stupid bombs.


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  14. #27

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    I have a lot of important suggestions:

    - Imunities for sackbot (water and hazards);
    - A "climb" material tweaker allowing sackboy to climb up a material, like a ladder;
    - A way to tweak underwater breathe time (to infinite if we want);
    - A touch paint tool, like PS Move paint tool in LBP2, including more shapes and a way to fill a collor with transparency;
    - An official way to teleport sackboy;
    - An counter with a very large limit and a "count sensor";
    - A music sequencer that does not lag when looping and, if possible, that we can set the loop start position, allowing us to make music intros;
    - A way to customize or turn off every default sound of the game, like score sound, dying sound, portal sound, dissolve sound, etc;
    - A way to share custom costumes in bubbles. When there are DLC pieces that you dont own, the game simply dont allow you to use the costume, like it already does with community objects;
    - A way to activate/deactivate controlinator "auto-enter" function (eject port dont works as intended).

    I know there is workarounds for some of these suggestions, but official tools would make our work very easier.
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  15. #28

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    Quote Originally Posted by DizaumBR View Post
    I have a lot of important suggestions:

    - Imunities for sackbot (water and hazards);
    - A "climb" material tweaker allowing sackboy to climb up a material, like a ladder;
    - A way to tweak underwater breathe time (to infinite if we want);
    - A touch paint tool, like PS Move paint tool in LBP2, including more shapes and a way to fill a collor with transparency;
    - An official way to teleport sackboy;
    - An counter with a very large limit and a "count sensor";
    - A music sequencer that does not lag when looping and, if possible, that we can set the loop start position, allowing us to make music intros;
    - A way to customize or turn off every default sound of the game, like score sound, dying sound, portal sound, dissolve sound, etc;
    - A way to share custom costumes in bubbles. When there are DLC pieces that you dont own, the game simply dont allow you to use the costume, like it already does with community objects;
    - A way to activate/deactivate controlinator "auto-enter" function (eject port dont works as intended).

    I know there is workarounds for some of these suggestions, but official tools would make our work very easier.
    I would say that the emboldened ideas are very easy to add. the others I also find good suggestions, but I'm not sure how easy they would be to add in
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  16. #29
    Whovian ConverseFox's Avatar
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    I hope Tarsier considers at least some of these suggestions.
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  17. #30

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    Quote Originally Posted by GribbleGrunger View Post
    I would say that the emboldened ideas are very easy to add. the others I also find good suggestions, but I'm not sure how easy they would be to add in
    I guess you're right.. lol

    But about this:
    - An official way to teleport sackboy;
    They could add a second input to checkpoints that, when activaved, teleport the sackboy to it. Sounds easy to implement!
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  18. Thanks!


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