another suggestion that can be applied on all version:
a logic tool that permit HUD creation easly
then HUD can be used for lives counter or a minimap ( in this case we need also a minimap creation tool, or an automatic option that create minimap itself )

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- [LBPV] Suggestions
- Sensible Suggestions For Tarsier Studios And Double Eleven
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06-20-2012 #16
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06-20-2012 #17
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06-20-2012 #18Sackperson Sergeant
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that's just easily done though. timer to a selector, selector to two 'global lighting chips' with the transitions you want. done. just make sure that the timer is set to the same time as your transition times on the two 'global lighting' chips
what you could have suggested is that the global lighting chips should be effected by analogue signals then you could use positional logicLast edited by GribbleGrunger; 06-20-2012 at 06:43 PM.
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06-20-2012 #19Whovian
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Positional option for timers.
If placed on a sequencer, it would only activate when the sequencer is over it, and it could be used to essentially expand one section of a sequencer if the timer is connected to another sequencer.
Do you get what I mean? It's hard to explain, but it could be very useful.
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06-22-2012 #20Sackperson Sergeant
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6/ A dephysicalizer chip: this just turns it on and off and can be attached to logic
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06-22-2012 #21
The one thing I would really appreciate is a better way to define and search for levels. It would be great if you could select the following to classify your level.
TYPE: ARCADE, SHOOTER, PUZZLE, PLATFORMER, ADVENTURE, RPG, TRIBUTE, MUSIC, MOVIE, STORY, INDEFINABLE, ect (you can choose one or combine with another)
DIFFICULTY: HARDLY A GAME, EASY PEASY, MIDDLE ROAD, SORE SACK, DESTROYER
PLAYERS: ANY, 1 PLAYER, MULTI, MULTI-Bw2, MULTI-Bw3, MULTI-Bw4, (Bw=Best with)F4F Level:Super Mario Brothers Classic
Other levels
Vita
Grapple Battle ArenaNominate for most undecipherable and baaaaad gameplay mechanic by Sheep! magazine.
PSP
Ted & Robi Spotlighted & LBPC PSP 2010 Most Outstandingly Original award winner =)
Trials-of-the-treasure-god Sacky Nominee for best gameplay
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06-22-2012 #22Whovian
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1. An Infinite life Entrance
I know there are easy ways to work around it, but there's no reason we don't already have it. :P
2. An option for the controlinator to switch between digital and analog outputs for curtain buttons.
I don't own a Vita yet, but I'm guessing the D-pad, cross, square, triangle, and circle buttons are capable of analog outputs. This would be more than usefull for many things.
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06-22-2012 #23
a touchnator, like a movinator but only for ps vita touch
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06-22-2012 #24Bloop!
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I actually agree with... All of these!

Especially the colour-excluding sticker panel green-screening type thing. That would probably convince me to take photos more often, of things other than the floor of the bakery. (The texture of that floor is boss)
Okay, so you're making a main character for your level. Its head is blue with little white polka dots on it, and about 8 layers of black gradient "Shadows." You then realize that you would rather the head be green, but in order to resticker it you would have to take every sticker off of the object, put a green sticker on it to colour it green, and then replace all the stickers you took off. If there was sticker hiding, assuming that hidden stickers would be prioritized in layers (Newly placed stickers will appear behind hidden ones) all you'd have to do is hide every sticker except the skin-colour and place down a new green one.Now I'm curious...can you describe a scenario where you need to hide a sticker and how this would help? I can see how decorations can block your view (which can easily be worked around by putting them on their own piece of your invisible material of choice) but stickers?
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06-22-2012 #25
The Create Twitch Returns
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I make tons of characters on a daily basis... one for another person yesterday, trust me, there is NOTHING worse than having to resticker my gradients... especially if I'm playing multiplayer and the lag makes me put down 2-3 stickers each time.I actually agree with... All of these!
Especially the colour-excluding sticker panel green-screening type thing. That would probably convince me to take photos more often, of things other than the floor of the bakery. (The texture of that floor is boss)
Okay, so you're making a main character for your level. Its head is blue with little white polka dots on it, and about 8 layers of black gradient "Shadows." You then realize that you would rather the head be green, but in order to resticker it you would have to take every sticker off of the object, put a green sticker on it to colour it green, and then replace all the stickers you took off. If there was sticker hiding, assuming that hidden stickers would be prioritized in layers (Newly placed stickers will appear behind hidden ones) all you'd have to do is hide every sticker except the skin-colour and place down a new green one.Spotlighter for LBPC,
Aspiring Level Designer,
All around nice guy
My Levels In LBP1:Crazy Canyons! [SPOTLIGHT NOD]My levels in LBP2:Vinewood Swamp[MM PICK/SPOTLIGHT NOD!]
Mustachio'd Mishap! Co-Created with KlawwTheClown![SPOTLIGHTED]
[LBN TRIBUTE] Romeo & Juliet: Toy Tales: The Missing Capulet! [SPOTLIGHTED]
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06-23-2012 #26
Being able to hide wires. I know that you can do this by hiding the logic that has the wire, but if something outputs to more than one other thing and you wanted to hide only one of it's wires then it's impossible-I think.
I miss the good old pre-war LBP days when we didn't have to dodge all these stupid bombs.

Play my SackDroid series! Kato says, "It's like you're watching Star Wars only it's been replaced by the cast of Spaceballs, with the exception of Luke Skywalker who walks around very confused as to why Han Solo has a Star Wars DVD, and indeed what a DVD is in the first place."
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06-26-2012 #27
I have a lot of important suggestions:
- Imunities for sackbot (water and hazards);
- A "climb" material tweaker allowing sackboy to climb up a material, like a ladder;
- A way to tweak underwater breathe time (to infinite if we want);
- A touch paint tool, like PS Move paint tool in LBP2, including more shapes and a way to fill a collor with transparency;
- An official way to teleport sackboy;
- An counter with a very large limit and a "count sensor";
- A music sequencer that does not lag when looping and, if possible, that we can set the loop start position, allowing us to make music intros;
- A way to customize or turn off every default sound of the game, like score sound, dying sound, portal sound, dissolve sound, etc;
- A way to share custom costumes in bubbles. When there are DLC pieces that you dont own, the game simply dont allow you to use the costume, like it already does with community objects;
- A way to activate/deactivate controlinator "auto-enter" function (eject port dont works as intended).
I know there is workarounds for some of these suggestions, but official tools would make our work very easier._________________________________________________
DizaumBR
Latest Level: Alex Kidd in Miracle World - Remake Project!
Thread: http://www.lbpcentral.com/forums/sho...146#post846146
LBP.me: http://lbp.me/v/x6p7dk
Youtube: http://www.youtube.com/watch?v=PgcnVtyB3A4

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06-26-2012 #28Sackperson Sergeant
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I would say that the emboldened ideas are very easy to add. the others I also find good suggestions, but I'm not sure how easy they would be to add inI have a lot of important suggestions:
- Imunities for sackbot (water and hazards);
- A "climb" material tweaker allowing sackboy to climb up a material, like a ladder;
- A way to tweak underwater breathe time (to infinite if we want);
- A touch paint tool, like PS Move paint tool in LBP2, including more shapes and a way to fill a collor with transparency;
- An official way to teleport sackboy;
- An counter with a very large limit and a "count sensor";
- A music sequencer that does not lag when looping and, if possible, that we can set the loop start position, allowing us to make music intros;
- A way to customize or turn off every default sound of the game, like score sound, dying sound, portal sound, dissolve sound, etc;
- A way to share custom costumes in bubbles. When there are DLC pieces that you dont own, the game simply dont allow you to use the costume, like it already does with community objects;
- A way to activate/deactivate controlinator "auto-enter" function (eject port dont works as intended).
I know there is workarounds for some of these suggestions, but official tools would make our work very easier.
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06-26-2012 #29Whovian
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I hope Tarsier considers at least some of these suggestions.
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06-26-2012 #30
I guess you're right.. lol
But about this:
- An official way to teleport sackboy;
They could add a second input to checkpoints that, when activaved, teleport the sackboy to it. Sounds easy to implement!
_________________________________________________
DizaumBR
Latest Level: Alex Kidd in Miracle World - Remake Project!
Thread: http://www.lbpcentral.com/forums/sho...146#post846146
LBP.me: http://lbp.me/v/x6p7dk
Youtube: http://www.youtube.com/watch?v=PgcnVtyB3A4

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