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  1. #1

    Talking HEIST: The Midnight Star

    Help your team make history by stealing the Midnight Star, the worlds largest diamond! Avoid Cameras and guards, in over 18 rooms. Solve puzzles to open shortcuts - and unlock special rewards for extreme stealth!

    Yes its finally done, my current reason d'etre, HEIST: The Midnight Star

    I urge you all to go see if 3 days of solid work was worth it (hopefully yes)

    oh, and good luck!

    PSN: Mrgenji
    Level Name: HEIST: The Midnight Star

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    Ill offer feedback to the first few who offer it to me, I dont want to sound vague but I dont really want to say ill do X amount and then not do them all
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    Have fun everyone!

    (I am no longer giving F4F on this level, take a look at HEIST 2 (in my sig) if you want F4F)
    Last edited by Mrgenji; 02-01-2009 at 11:27 AM. Reason: removed advertising

  2. #2

    Default

    Lots of stuff in this level!

    + I liked the introduction with the little story elements.
    + Some good ideas with the searchlights mechanics.
    + Some of the rooms are well designed.
    + The ending where you have to take the diamond is cool, but it's hard to know what detected you and what switch turned off. Maybe add a camera that zoom out the whole zone, so you can see better what happens.

    - There is a censored text near the start. Try to play online, you will see it. You won't see it if you play from your creation planet.
    - You should add some checkpoints through your level, I had to make some parts 2-3 times because I died before hitting another checkpoint.
    - It's not always very clear whetre you have to go. Some rooms have too much stuff in them, making it hard to see where to go or what you have to do. Maybe add some text to point in the right directions?
    - The alarm sound from metal gear was a little over-used. I keep hearing it in the background at some parts, event if I was not detected by a searchlight.

    I hope it helps!

    I would like to have some feedback on my new level too.
    The link is in my signature. Thanks!
    Last edited by JackBurton25; 01-06-2009 at 03:39 AM.
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    Left Behind - Part 1 : Lab-rats / Left Behind - Part 2 : Underground Complex
    by JackBurton25
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  3. #3

    Smile

    Okay, I went in and played this several times. Twice by myself, once with another player.

    Here's the skinny:

    I really enjoyed it. Story was cool, and I thought the additional puzzle elements for more points were fun - and fit nicely into the theme. Also, the way you set off alarms and had to then turn off switches to get through certain doors was unique.

    Pros

    + Unique story. Visuals kept nicely with the theme throughout the game
    + I liked the idea of "getting caught" and doors closing as a result
    + Optional areas you could get to through puzzle solving was nice.
    + The puzzle to get the diamond out was well-thought-out and made sense.


    Cons

    - Even though you had the switches, since you could simply turn off a switch there was very little feeling of peril. One thing that could probably make this game better is if the guards maybe fired at you if you were caught. Also, some other type of trap that occurred when you were caught may also help. Probably just a little tweaking in this area.
    - I'm not sure what you would do about this, but in multiplayer when one of us set off an alarm but the other was already through a door which then closed it seemed we were just stuck until one of us killed ourselves. Not a huge deal, but for multiplayer could be a problem.
    - There is an area in the first part where the text was edited and so only contained asterisks. (after entering the building).

    All in all, a great level. I enjoyed it. 4 stars and a heart.

    Edit: additional info. I agree with most of what the above reviewer said, however my personal preference was that I enjoyed the "I don't know exactly where to go and I better explore a little" element. It fit with the theme of the game. Also, I thought it was really cool once I figured out there were sometimes a couple different ways I COULD go based on studying the environment (for instance, I could either go into a room and solve the moon rover puzzle OR I could just jump down to the next floor). For some players this may not have been a good thing, but it was one of my favorite aspects of the game.
    Last edited by CCubbage; 01-07-2009 at 02:31 PM.

  4. #4

    Default

    Thanks for the feedback both

    some changes have been made:
    * The "this way to the diamond" signs have been lit up, making them clearer for players who are lost
    * Now when you step through a door it'll be open permanently, allowing easier 2-player games
    * You now get 6 score bubbles for each alarm you didn't trip, these are awarded at the end
    * Fixed some minor faults - Censored text, a door that wouldn't open and other small things
    *the [Master Thief] Level has been removed, Im currently thinking of another reward for a perfect heist

  5. #5

    Talking

    Nice. Sounds great. I'm gonna go back and try it again tonight. Did you put any note in your level description about the rules? (not setting off alarms). Could give players a goal to hit before they start which could add a little intrigue (If I knew I was going to get more points at the end I would definately be MUCH more careful and even play multiple times to perfect).

  6. #6

    Default

    Err I think theres already a note in there, I'll go check now, if not I'll add one

    EDIT: how dark is it for you? it should be dark but it never seems to be, then again the brightness on my TV is screwed
    Last edited by Mrgenji; 01-07-2009 at 06:55 PM.

  7. #7
    The Multi-media drunkard GruntosUK's Avatar
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    Default

    Hi,

    I just played your level. Here are my thoughts.

    + Looks ok, keeps a theme throughout. Your use of the same materials keeps things clean and simple, yet looking nice
    + Well designed, it all flowed nicely, hardly any backtracking or repeated areas.
    + The enemys are original.
    + The stealth parts are good, I really like the security guard idea with the torch. The later camera parts are also cool.
    + I found a shortcut. I dont know whether this was intended or not. But very cool either way.

    - Your speech bubble in the room with the moving guard comes up ********************* there must be a moderated word in there some where.
    - Hide your switches and sound effects
    - Slowdown in the lift with all the prize bubbles. You can't really see the rooms around, which would have been a cool look at whats to come
    - I did'nt get any clue what the room with the monitors and sleeping guard did I noticed the red and green lights, but did'nt have a clue what to do.
    - I did'nt get to see what the magic mouth at the end said.
    - Very little story, what was started, never really continued.
    - Theres not enough notification to the player when switches etc are pulled.

    I enjoyed this level. I always kept going to find out what you had in store next. It was well designed, looked ok and was obviously thoughtout. I died at the last diamond section, but wanted to finish so immediatly restarted.

    A good job
    Last edited by GruntosUK; 01-07-2009 at 07:06 PM.
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  8. #8

    Default

    Quote Originally Posted by Mrgenji View Post
    Err I think theres already a note in there, I'll go check now, if not I'll add one

    EDIT: how dark is it for you? it should be dark but it never seems to be, then again the brightness on my TV is screwed
    There may be and I missed it. My bad, if so.

  9. #9

    Default

    thanks for more feedback - all is welcome

    - Your speech bubble in the room with the moving guard comes up ********************* there must be a moderated word in there somewhere.
    Ive changed this over and over...all it says is "Doors with red lights can't be opened from this side"

    any idea why it keep censoring that?

    - Hide your switches and sound effects
    ah bugger must have missed some, I always do - trust me if they were all visible you wouldn't be able to see the level ^^

    - Slowdown in the lift with all the prize bubbles. You can't really see the rooms around, which would have been a cool look at whats to come
    yep I hate that, its 'cause of the bubbles i've noticed...perhaps ill remove them...

    - I did'nt get any clue what the room with the monitors and sleeping guard did I noticed the red and green lights, but did'nt have a clue what to do.
    thats just background really, the only thing to do in that room is flip the switch and avoid him when hes awake

    - I did'nt get to see what the magic mouth at the end said.
    if you triggered an alarm it tells you that you get more points for not hitting any, ive changed the timing so it appears a good 5 seconds before the scoreboard now

    - Theres not enough notification to the player when switches etc are pulled.
    theres a green light on all the switches to show if the doors are opened - I could add a sound effect I suppose

    + I found a shortcut. I dont know whether this was intended or not. But very cool either way.
    there is 1 short cut in most rooms with security...if its not one of these then its an added bonus =P

    - Jump on the mask to get quickly to the hanging box in the 2nd room
    - drag the box from the roof of that room to jump the barrier in the next room
    - the whole moon exhibit puzzle (ok puzzle might be a bit of a strong word for it)
    - jump into the display case in the underwater exhibit
    - topple the vases acme style in the vase room
    - the whole crate + coffin thing
    - A vent in the room with the large crate you have to raise

    ..... I think thats it

  10. #10
    The Multi-media drunkard GruntosUK's Avatar
    Points: 27,040, Level: 50
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    Default

    When I said feedback to the player I was a little vague. I meant sound effects yes, but specifically the part where you raise the crate in the basement by stepping on the red switch whilst avoiding the camera. I thought I had to hit the switch once and something would open, I did'nt realise it was raising the crate slowly till I had gone back up the lift, looked around the area, and returned to step on it again. It was then I noticed it was off the floor!
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  11. #11

    Default

    i was going 2 play ur level but i can't find it, u have any ideas of what i might put into the search, cuz i've tried all combos of ur name and the level name


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  12. #12

    Default

    hmm odd, its around usa area

    I found it on page 6 after searching "heist", the icon is a sackboy against a black background

  13. #13

    Default

    ok i played it, and i got 2 say that what i played was awesome! the way u made ur level was real good, felt like a real bank, and i liked the locked door by camera activation system

    the only thing i had a problem with, and this isn't ur fault but one of ur speech bubbles has the bad word astricks in it, might want 2 look at that, and i couldn't figure out what to do when i got 2 the locked door with the sleeping cop, i pulled all levers and nothing would happen, but what i've saw was awesome, 5/5


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  14. #14

    Default

    *cry* Ive written and rewritten than censored bit, ive recreated the mouth in case it was a bug....

    all it says is "Doors with lights cant be opened from this side"

    but they censor it every time.....

  15. #15

    Default

    Quote Originally Posted by Mrgenji View Post
    *cry* Ive written and rewritten than censored bit, ive recreated the mouth in case it was a bug....

    all it says is "Doors with lights cant be opened from this side"

    but they censor it every time.....
    well this game has a weird censoring system, u should see the list of words that have been deemed censored list, urs might be in there


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  16. #16

    Default

    huh apparently its the word opened....as in "opened"

    how stupid is that....

  17. #17

    Default

    If my memory serves pene is a naughty word in Italian, although I might just be thinking of the pasta.

  18. #18

    Default

    Quote Originally Posted by jjdragon View Post
    well this game has a weird censoring system, u should see the list of words that have been deemed censored list, urs might be in there
    Maybe for now you can write "Doors with lights won't open from this side"

  19. #19
    Patch of Cloth phort's Avatar
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    Default

    This level has some pretty original puzzles, but I had to play it 3 or 4 times to get to the end. I got stuck for a little while on the puzzle with the guard in the doorway because I couldn't figure out how to open the door until I restarted and saw the area above that you can swing to. In the room with the boxes, The first thing I did when I got to the little box up on top on the right was pull it off onto the ground screwing up that puzzle, and then I couldn't figure out what to do in the room below, so I restarted and did the box puzzle. When I finally got to the room with the diamond I found a bit of a flaw, the jetpack behind the glass wall can be grabbed through the wall before pulling the switch on the left, eliminating the difficulty of the platforming. My last complaint is that when I got the diamond to the roof, I got in the box with the diamond, so I was stuck and unable to complete the level when the lid closed. (So close!)

    Pros:
    Keeps to a good style
    Has nice original obstacles and puzzles.
    Level has a good look to it, good use of lighting and sticks to the theme well

    Cons:
    Some of the puzzles have workarounds or can be broken
    Couldn't figure out the non-shortcut after the room with the box puzzle
    Got stuck in the diamond crate and unable to finish!

  20. #20

    Default

    I liked the concept of this level as soon as I read teh description, and as soon as started playing I was happy it was kind of what I expected. There was a really bad slow down though when collecting the score bubbles, not sure if it was just me or it's always like that. I did restart it a few times (because I wanted to try and make it through without being seen, and also because I managed to push the crate after the first light swingy bit off the side and couldnt get over) but in the end gave up that approach because when I was in the vent (jumping the electric) the guard seemed to some how spot me?
    The puzzles were nice, and I would definetly go back to this level if only to see the rest of it. There was one room with crates where I managed to spawn a small box with an arrow on it, but couldn't work out what to do.
    The main problem I have with this level is I couldn't do it!

    So I get into the room with the diamond, dodge the top most light as much as I can, drop my current jet pack and fall into the next one, my sweaty fingers are almost upon it and I can see myself making a dash for the roof when BAM. Some electric gate slides into the side of my face. Now I tried this 8 times, always resetting the top most alarm and the same thing kept happening. I could see the switch on the right needed pulling back down but couldn't get into the room, there was glass in the way. Maybe I'm just being stupid but I was hovering about in there for a good 10 minutes trying to work it out. So I died. By that time I didn't feel like restarting.
    so that's why I'm here now.

    Overall I liked the level design, there was a lot of detail and I could tell alot of work went into the rooms and it almost had a good museumy feel to it. The reason why I say almost is only because of the scale. When I walk into the Natural History Musem in London the hallway is huge, and some times in your level it all feels a bit cramped. My favourite part was the lunar lander, which is funny because it reminds me of the level I'm working on now lol. Although some of the timing is tricky, I wouldn't expect anything less from a stealth mission, nothing seemed impossible (except getting stuck in the vent) and I'm sure with enough practice it could be aced without getting spotted. There's replay value here aswell, aswell as it being multipath (I think) the first play I dropped down by the second guard, and the second I did the Lunar. All in all I give this 4/5 stars because I couldn't complete it and a few minor level design issues. Good level!
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