BG1, PRELOAD BG2, PRELOAD

Results 1 to 9 of 9

Thread: Unwanted Sounds

  1. #1

    Default Unwanted Sounds

    I don't know if someone has already written about this, but I just recently noticed this.
    When I try to remove a sackbot with destroyer placed on it, its destruction is followed by (except the provided sound) an additional crack / break sound that is heard about 2 seconds after its destruction. This sound doesn't appear only when shrink or fade option is set in destroyer. For current purposes, fade solved the problem, but what if I do need exactly "disappear" setting ?
    Other undesirable sounds are sound of controllinator ejection and sound of jump down (talking about sackbots). I tried to remove them with the sound object with volume 0, and with global sound object with various settings, but without success.
    Is there any way to remove/hide the aforementioned unwanted sounds ?

    Any help will be appreciated.
    Last edited by goranilic; 06-13-2012 at 07:48 AM.

    Spotlighted in Community Spotlight Episode 104


    Spotlighted in Community Spotlight Episode 90

    Sticks and stones may break my bones
    but words will never hurt me

  2. #2

    Default

    The only way I know to get rid of unwanted sounds is disabling sfx for two or less seconds, wich is really simple, but doesn't really solve anything if you have a sound you want to be heard beyond that.

  3. Thanks!


  4. #3
    Junior Sackperson goranilic's Avatar
    Points: 8,659, Level: 27
    Level completed: 85%, Points required for next Level: 91
    Overall activity: 4.0%
    7 days registered 100 Experience Points 30 days registered 250 Experience Points 500 Experience Points
    PSN
    goranilic
    Join Date
    Nov 2010
    Location
    where lambs are silenced
    Posts
    323

    Default

    Quote Originally Posted by TheOfficialKing View Post
    The only way I know to get rid of unwanted sounds is disabling sfx for two or less seconds, wich is really simple, but doesn't really solve anything if you have a sound you want to be heard beyond that.
    Exactly, I want other sounds to be heard, if that is possible.
    But that crack sound surprised me. 2 seconds after sackbot disappearance !?! Smells like a bug.

    Spotlighted in Community Spotlight Episode 104


    Spotlighted in Community Spotlight Episode 90

    Sticks and stones may break my bones
    but words will never hurt me

  5. #4
    I Like Controlinators Ali_Star's Avatar
    Points: 10,265, Level: 30
    Level completed: 53%, Points required for next Level: 285
    Overall activity: 43.0%
    7 days registered 100 Experience Points 30 days registered 250 Experience Points 500 Experience Points
    PSN
    alistair26
    Join Date
    Mar 2011
    Location
    Bolton, England
    Posts
    1,340

    Default

    Not 100% on this, but I think the "crack" is only heard in create mode.

  6. Thanks!


  7. #5
    Junior Sackperson goranilic's Avatar
    Points: 8,659, Level: 27
    Level completed: 85%, Points required for next Level: 91
    Overall activity: 4.0%
    7 days registered 100 Experience Points 30 days registered 250 Experience Points 500 Experience Points
    PSN
    goranilic
    Join Date
    Nov 2010
    Location
    where lambs are silenced
    Posts
    323

    Default

    Quote Originally Posted by Ali_Star View Post
    Not 100% on this, but I think the "crack" is only heard in create mode.
    I was ready to swear that I heard that sound in play mode too, but just checked and found that actually can't be heard.
    OK, but still don't know how to hide the other two sound.

    Spotlighted in Community Spotlight Episode 104


    Spotlighted in Community Spotlight Episode 90

    Sticks and stones may break my bones
    but words will never hurt me

  8. #6
    Sackperson Private Antikris's Avatar
    Points: 15,258, Level: 37
    Level completed: 51%, Points required for next Level: 392
    Overall activity: 0%
    100 Experience Points 7 days registered 250 Experience Points 30 days registered 500 Experience Points
    PSN
    Stellakris
    Join Date
    Nov 2010
    Location
    Amsterdam, Holland
    Posts
    1,372

    Default

    Have you tried putting a sound object on the offending object, set to 0 volume, triggered on destruction? It works on stuff like water droplets.


  9. #7
    Junior Sackperson goranilic's Avatar
    Points: 8,659, Level: 27
    Level completed: 85%, Points required for next Level: 91
    Overall activity: 4.0%
    7 days registered 100 Experience Points 30 days registered 250 Experience Points 500 Experience Points
    PSN
    goranilic
    Join Date
    Nov 2010
    Location
    where lambs are silenced
    Posts
    323

    Default

    Quote Originally Posted by Antikris View Post
    Have you tried putting a sound object on the offending object, set to 0 volume, triggered on destruction? It works on stuff like water droplets.
    I did, but unsuccessfully. This sound occurs 2 seconds after the destruction, but Ali_Star well noticed that the sound appears only in the Create mode, so it should not be a problem.
    But problem with "natural" sounds of controllinator ejection and jump down is still actual. I put the sound object with volume 0 on sackbot , then in the controllinator, but the sounds are still heard.
    Last edited by goranilic; 06-14-2012 at 08:21 AM.

    Spotlighted in Community Spotlight Episode 104


    Spotlighted in Community Spotlight Episode 90

    Sticks and stones may break my bones
    but words will never hurt me

  10. #8

    Default

    Hmm. You may be able to solve the sound problem with the controlintator using a Material Tweaker. The tweaker has a physics sounds option that you can turn off. I'll get on LBP2 and verify this for you.

    That doesn't work any more... Sadness.

    Also tried a number of different things I could think of, and none of them worked.
    Last edited by SuddenEnigma; 06-14-2012 at 12:51 AM.

  11. Thanks!


  12. #9
    Junior Sackperson goranilic's Avatar
    Points: 8,659, Level: 27
    Level completed: 85%, Points required for next Level: 91
    Overall activity: 4.0%
    7 days registered 100 Experience Points 30 days registered 250 Experience Points 500 Experience Points
    PSN
    goranilic
    Join Date
    Nov 2010
    Location
    where lambs are silenced
    Posts
    323

    Default

    Strange, global audio gadget doesn't work when I put it on the sequencer.

    Spotlighted in Community Spotlight Episode 104


    Spotlighted in Community Spotlight Episode 90

    Sticks and stones may break my bones
    but words will never hurt me


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •