I don't know if someone has already written about this, but I just recently noticed this.
When I try to remove a sackbot with destroyer placed on it, its destruction is followed by (except the provided sound) an additional crack / break sound that is heard about 2 seconds after its destruction. This sound doesn't appear only when shrink or fade option is set in destroyer. For current purposes, fade solved the problem, but what if I do need exactly "disappear" setting ?
Other undesirable sounds are sound of controllinator ejection and sound of jump down (talking about sackbots). I tried to remove them with the sound object with volume 0, and with global sound object with various settings, but without success.
Is there any way to remove/hide the aforementioned unwanted sounds ?
Any help will be appreciated.

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Thread: Unwanted Sounds
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06-13-2012 #1Junior Sackperson
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Unwanted Sounds
Last edited by goranilic; 06-13-2012 at 07:48 AM.

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06-13-2012 #2Thread
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The only way I know to get rid of unwanted sounds is disabling sfx for two or less seconds, wich is really simple, but doesn't really solve anything if you have a sound you want to be heard beyond that.
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06-13-2012 #3Junior Sackperson
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Exactly, I want other sounds to be heard, if that is possible.
But that crack sound surprised me. 2 seconds after sackbot disappearance !?! Smells like a bug.
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06-13-2012 #4I Like Controlinators
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06-13-2012 #5Junior Sackperson
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06-13-2012 #6Sackperson Private
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Have you tried putting a sound object on the offending object, set to 0 volume, triggered on destruction? It works on stuff like water droplets.
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06-13-2012 #7Junior Sackperson
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I did, but unsuccessfully. This sound occurs 2 seconds after the destruction, but Ali_Star well noticed that the sound appears only in the Create mode, so it should not be a problem.
But problem with "natural" sounds of controllinator ejection and jump down is still actual. I put the sound object with volume 0 on sackbot , then in the controllinator, but the sounds are still heard.Last edited by goranilic; 06-14-2012 at 08:21 AM.

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06-14-2012 #8
Hmm. You may be able to solve the sound problem with the controlintator using a Material Tweaker. The tweaker has a physics sounds option that you can turn off. I'll get on LBP2 and verify this for you.
That doesn't work any more... Sadness.
Also tried a number of different things I could think of, and none of them worked.Last edited by SuddenEnigma; 06-14-2012 at 12:51 AM.
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06-15-2012 #9Junior Sackperson
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Strange, global audio gadget doesn't work when I put it on the sequencer.

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