Creation Titles: Temple of the Eye (Part 1) and Temple of the Eye (Part 2)
Author's PSN: ZepOfLed
Brief Description:
(In the northeastern United States area - its easier to find it if you look up my PSN)
The level comes in two parts because I couldn't fit all of the stuff into the first level, so just play them in order because they are meant to go together as one continuous level.
It's fairly difficult, which is why some people have decided to mark it down, but I believe that if you finish them both you will be completely satisfied. I did add some double-life checkpoints since it was first published, but it will still take a fair bit of skill to complete. (This is a good challenge for all of you LBP experts out there! HA) Also, there are a few hidden places for extra points, so be on the lookout. Each of the four bosses is hidden as a prize in the 2nd level (one is received by acing it)! I put a TON of play-testing into this level, so most of the bugs should be fixed, but please comment if you find any or if you have any other... well... comments.
EDIT: There are now infinite-life checkpoints, where possible, to avoid having to restart the levels.
Enjoy!
This is my first level, so not everything is as cool as I could have made it by the time I was done working (level creation is a learning process!)
Note: I did not put F4F because I cannot guarantee that I will be able to check posts here on a regular basis. However, if you leave constructive feedback and I get back to it on time I will certainly try to respond in kind!
Comments on the level already:
"Absolutely outstanding level, period." (1) ... "One of the best levels I've played yet." - Palidore
"Now this is a level that belongs on the front page." (1) ... "The bosses were great and the question took some thinking to figure out but once again, it was worth the struggle." (2) - RickTheRipper
EDIT: Hmm, after leaving the game for a while I came back and found that the levels were deleted from the web. I had to republish it, so now they have very few plays and all of the comments are gone (of course) :P.

- Forum
- LittleBigPlanet for PS3
- Level Showcase
- Cool Levels
- Temple of the Eye - by - ZepOfLed
Results 1 to 15 of 22
Hybrid View
-
01-06-2009 #1
Last edited by ZepOfLed; 04-05-2010 at 03:45 PM. Reason: update
-
01-06-2009 #2Fuzz Ball
- PSN
- Xx_FAF_Sniper_xX
- Join Date
- Dec 2008
- Location
- Eganville, Ontario, Canada
- Posts
- 67
hey Zep, i just posted a level here in showcase too, so ill go give yours a try and post feedback, and i'd appreciate if youd do the same in return
mines called "The Facility"
i hope you like it, ill be off to play yours within the hour ^^
-
01-06-2009 #3
Will do Sniper! I'm about to sit down to dinner, but I'll be sure to hit yours up after that.
"Talent hits a target no one else can hit; genius hits a target no one else can see."
Published levels: Temple of the Eye (Part 1), Temple of the Eye (Part 2)
-
01-06-2009 #4Fuzz Ball
- PSN
- Xx_FAF_Sniper_xX
- Join Date
- Dec 2008
- Location
- Eganville, Ontario, Canada
- Posts
- 67
couldn't find it first try but im gonna look again now, be back in a bit :]
Ok, here is my feedback on your level
Before i start, let me throw this out there... HOLY WAA! these levels are quite a **** challenge
while i made it through both on my first try, they were still the hardest levels i think i've ever played! Im not gonna put these under pro's or cons, because some people like a good challenge, while some people dont.
Pros:
*-Original! They're is so much custom content, and extremely well thought out puzzles its amazing!!! I really liked the bosses in level 2, they were very good, and thought out well. Although a major pain in the *** :P lol
*-Visuals, the levels look absolutely great, the lighting really helps out the levels too, very nice looking indeed! :]
*-Music and Sound Effects, they are perfect with the environment, the match every moment perfectly, loved all of them.
*-Extremely well thought out puzzles and challenges, as stated in the original part, all of your challenges, and puzzles are very orginal, and i've never seen anything like lots of the stuff in these levels.
Cons / Suggestions -
There's not really much to put here, some people may not like the difficulty, but i personally didnt mind it.
*-The tip at the beginning of the first level, its kind of a pain to get to the tip giving guru
*-The eye, while i loved the ending (it was funny the way he died and the sound he made :P), it was kind of underwhelming, after doing all those other boss fights and the puzzle to get to the eye i was expecting something epic :/
*-The ring of fire, while i know the whole level was difficult, this part just slowed the whole level down, alot. And half the time i wasnt on the right grapple sponge to progress, maybe if all of them had the white eye on them it wouldnt have taken so long.
Other than that part i enjoyed pretty much everything, and it was one of the best levels i have ever played, and deserves alot more plays / hearts than it has. So anyone reading this, go out and play this level! Its amazing! (but be prepared for a challenge, its **** hard :O)
btw, i loved the companion cube like thing, the part where you had to use it to cross the fire was very well done and very enjoyable IMO :]
amazing level, 5/5 and hearted!
Last edited by QuozL; 01-07-2009 at 02:11 AM. Reason: Double Post
-
01-07-2009 #5
Thank you very much for the feedback Sniper. I'm glad to hear you enjoyed my level as much as I enjoyed yours, and while it would be too hard at this stage to change some of the things, I'll certainly keep them in mind for my next level! (which I may be starting soon) Thanks again!
"Talent hits a target no one else can hit; genius hits a target no one else can see."
Published levels: Temple of the Eye (Part 1), Temple of the Eye (Part 2)
-
01-07-2009 #6Fuzz Ball
- PSN
- Xx_FAF_Sniper_xX
- Join Date
- Dec 2008
- Location
- Eganville, Ontario, Canada
- Posts
- 67
no problemo
-
01-07-2009 #7CrazyRandomHappenStance!
- PSN
- muttjones
- Join Date
- Jul 2008
- Location
- Melbourne, Australia
- Posts
- 842
AWESOME! I'm gonna play it now!

-
01-07-2009 #8
Temple of the Eye
First off, great job you put alot of time / work into the levels and it shows. I enjoyed every bit of both the levels. I did have one big problem lol... my own fault though. Going to just list both levels pros and cons as if it were one level... I'm sure you'll know what I'm talking about since its your levels anyways heh.
PROs
-Some original obstacles... tricky and fun. Some that look like they took you a fair bit of time to plan out. Loved the end of the first level especially.
-The whole puzzle bit in the second level was just great. I enjoyed all those machines, and it was really neat how you set up the clues.
-Looked nice, very easy on the eyes.
-Liked how you hid the prize bubbles.
-Had no problems with lighting.
-Music was good for the levels.
Cons
-The big problem I had .... In the first one right at the moon part... I went up to the secret spot thinking it was the actual way. I sat there for 20 minutes trying to climb up those little grooves above the prize bubble thinking it was the way.... I finally got up there and fell behind the level and could see that I was in fact supposed to go below them lol... was really frustrated, but laughed so hard when I found out.
-The second machine in the second level, the one that jumps around and stuff gave me some trouble... it stood still no matter how close I was...I had to out then back in again get it to move for some reason... may have been lag, but I didnt know what was going on for a few minutes heh.
-Not in your control, but I just imagine the two levels as one would've just been such a great experience... it really is a shame you ran out of room. Still both levels were awesome.
-The part with the glass in the first level... was not expecting the electric lol and it came kindve fast... maybe a warning of some sort would be cool... but I caught on fast either way heh, and sure others would too.
So yeah, outside of my little mix up had a great time. Hearted you and the levels. 5 stars. I recommend everyone to give these a go... much fun.
-
01-07-2009 #9
Thanks for your input Doc! That mixup of yours is hilarious; I didn't even know it was possible to get over the top! HAHA. It was worse in the first version of the level. I had people put a moon sticker over the sun, but the trigger wasn't visible so they ran up the ramp first. Then I realized that if people didn't have the sticker they wouldn't be able to continue... now I know that sticker switches are just bad news for user levels. I'm getting off track, but you get the point.
Good suggestions by the way; I'm going to try to add something as a hint for the electric pillars on the slide, if I can figure out a way to make it fit with the theme.
It's weird about the second machine not starting. I've never seen that happen, but if it happens again let me know and I'll be sure to check it out.
I was so disappointed when I first realized I couldn't fit it into one level. But it turned out to be a good thing because it allowed me to be a little more ambitious with the second part.
Glad to hear you enjoyed it otherwise! I really appreciate your support and feedback. I'm going to go to sleep now, but expect some feedback from me sometime soon.
"Talent hits a target no one else can hit; genius hits a target no one else can see."
Published levels: Temple of the Eye (Part 1), Temple of the Eye (Part 2)
-
01-07-2009 #10Fuzz Ball
- PSN
- Xx_FAF_Sniper_xX
- Join Date
- Dec 2008
- Location
- Eganville, Ontario, Canada
- Posts
- 67
-The big problem I had .... In the first one right at the moon part... I went up to the secret spot thinking it was the actual way. I sat there for 20 minutes trying to climb up those little grooves above the prize bubble thinking it was the way.... I finally got up there and fell behind the level and could see that I was in fact supposed to go below them lol... was really frustrated, but laughed so hard when I found out.haha, i did the exact same thing, i jumped up on top of the blocks and ran up :P lmao, although i realised the error of my ways as soon as i ran up the blocks, sat up there for a minute and realised i wouldnt be able to get in that way :PThanks for your input Doc! That mixup of yours is hilarious; I didn't even know it was possible to get over the top! HAHA. It was worse in the first version of the level. I had people put a moon sticker over the sun, but the trigger wasn't visible so they ran up the ramp first. Then I realized that if people didn't have the sticker they wouldn't be able to continue... now I know that sticker switches are just bad news for user levels. I'm getting off track, but you get the point.
-
01-07-2009 #11
I didn't realize it was that big of a problem, lol. Do you guys think that it's something I should try to clarify in the level? If so, any ideas?
"Talent hits a target no one else can hit; genius hits a target no one else can see."
Published levels: Temple of the Eye (Part 1), Temple of the Eye (Part 2)
-
01-08-2009 #12Fuzz Ball
- PSN
- Xx_FAF_Sniper_xX
- Join Date
- Dec 2008
- Location
- Eganville, Ontario, Canada
- Posts
- 67
a solution you could use to fix these problems at the beggining of the first level is, underneath each block (like on the wall behind it, make an arrow so you see it when the blocks hop), and to prevent people from jumping on the blocks you could make them taller so you can't actually jump on top.
-
01-08-2009 #13
Thanks again guys for the input. I did go back in and edit a couple of things: I made it impossible to go over the back of the secret area (and I think it's pretty obvious now
), and I added an arrow on the back wall of the first pillar for the entrance of the temple. Hopefully it's more clear on where you need to go. Thanks again!
EDIT:
I now also added some blood stickers, especially after the drop into the cave area.Last edited by ZepOfLed; 01-08-2009 at 01:32 AM.
"Talent hits a target no one else can hit; genius hits a target no one else can see."
Published levels: Temple of the Eye (Part 1), Temple of the Eye (Part 2)
-
01-10-2009 #14
Finished! Expert stuff, but really fun.
+ Very cool bosses. I liked to learn the pattern to fight them.
+ The end of the level with the enigma is a good idea and is well executed.
- I still think the begining of the 2nd part is a bit too hard. Many peolple will fail that part,quit the level, and never see your cool bosses.
- The visuals could be improved, with a bit more details in some places.
5 stars, hearted.
------------------------------------
Left Behind - Part 1 : Lab-rats / Left Behind - Part 2 : Underground Complex
by JackBurton25
------------------------------------
-
01-10-2009 #15
Okay I played both parts, but didn't finish part 2 yet.
I can't remember much from part 1, but I really liked your design, especially at the beginning. The gameplay was fun and interesting, but one more checkpoint at the part that starts with the up-and-down-going pillars with the fire in them would be nice. Was down to one life there.
Another checkpoint at the big wheel would be nice too, it was a bit confusing and guessing which log you had to hold onto to get in/out.
The split between part 1 and 2 was well done.
The first section in part 2 was awesome for the first time. It was a lot of fun transporting that power block somehow. And I really loved the "power on" animation after inserting the power block.
After that there are the bosses.. First, I have to say I saw all 4 and they are really awesome and nice ideas and they are not easy to kill. They were a lot of fun. That's what a boss should be like. However, the first time I arrived, I got killed at the first boss and had to retry the level.
At the second try, transporting the power block was a little patience-testing. I think you could speed up the fire-conveyor-belt a little, it'll still possible to get through without having to wait that long.
Again, at the first boss I lost 6 lives and was quite nervous I had to retry again. The second boss was not too hard, didn't have any live-problems here.
When I first saw the third boss, I thought "omg, I'm supposed to do that with 8 lives?" Even though I somehow managed to get inside the boss after 5 lives, I was really nervous again. At the last boss, I used my final life just before the last brain and had to retry again, but I didn't yet.
So I think you REALLY should add more, better infinite, checkpoints at each boss. They are really fun and I think it's a waste to torture the players nerves by only giving them 8 lives.
Overall it was a really good (split up) level with good design, but I found it a little too punishing. I can't bring myself to try again immediately, but if you add some checkpoints I definitely will.LBP1:
Switches: Shiwa's Devices V2
Concepts: Multi-hit and Charge Switch concepts
Full levels: Expedition Yagon, Part 1 TBC.. in the far future.
LBP2:
Tech: Grid Movement
Logic fun: Digital Calculator V2
Full games: LittleBig Puyo Puyo
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 10:59 PM.
Powered by vBulletin® Version 4.1.12
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano
Reply With Quote

