I Dream of Genie: The Bottle
http://lbp.me/v/c7nhcb
Hey everone,
I finally finished my first installment of a 2 part series I've been working on for over a month now. I hope everyone reading this has the opportunity to try it out and let me know what you think.
I want to thank all my Beta testers from the GhostCreators: Sabre, SonofSack96, EvilFishy, Stryder12 and Bikerider12.
I would also like to thank Garack101, Oxydope, AVundCV, Jamiljlkc for there testing and feed back too.
Special Thanx to Bikerider for his glitch and Awesome music by SoundisMe and 0165_Vivaldi-Nl.
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Thread: I Dream of Genie: The Bottle
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06-21-2012 #1
I Dream of Genie: The Bottle
Last edited by tripple_sss; 06-21-2012 at 11:43 PM.
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06-21-2012 #2
Level was really good man, loved the gameplay and the temple feel to it. Visuals also were well done also good job man keep up the good work !
Levels(10)1.Vinery *Spotlighted*
2.Motif Underworld *Spotlighted*
3.Mystic Chill *Honourable Mention*
4.Obscure Cavern *Newest level*
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06-22-2012 #3
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06-22-2012 #4
This looks pretty sweet , queued and looking forward to it
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06-22-2012 #5
@Sabre, thanx for the awesome feedback bro. and thanx for testing as well.
@TheNotorious-187, Appreciate your comments and hopefully more will get a chance to play it.
Wait til what I have in store for part 2. It'll have a boss-fight with plenty of gameplay. You'll just have to wait til then
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06-22-2012 #6
This is a definite must play- no questions! And I loved the Genie costume.
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06-22-2012 #7Junior Sackperson
- PSN
- deurklink1
- Join Date
- Jan 2012
- Location
- Da Vinci's hideout
- Posts
- 344
Very nice looking, and the mechanisms worked very well! I died a lot though.
TiltWorks!

Count Hackensack's Super Duper Hard Castle of Doom! *Spotlight nod*
Sea Snake Safari! *Spotlight nod*
Escape from Orion 3!
Wake up the Forest! *Spotlight nod*
Need logic help? Feel free to ask! In this level you can get some of the stuff i made for myself or other people!
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06-23-2012 #8
Really appreciate all the feedback everybody. Please anyone whose gotten a chance to play it or going to play it to advise of any problems or glitches you've encountered. I've managed to speed up some of the cut scenes several people complained about. Hopefully it's more suitable now
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06-23-2012 #9Artist / Creator
- PSN
- JustinArt
- Join Date
- Mar 2010
- Location
- California, USA
- Posts
- 1,099
- Blog Entries
- 3
I played this level yesterday and it is a blast. The visuals looked unique thanks to its great use of 3D layer, cinematics, and layer usage. The platforming gameplay is really good, too. The serpents that shoot fireballs are the best part of this level. Speaking of serpents, I accidentally got on a very small checkpoint near the gate, and I have to go back to the checkpoint before the serpents. Other than that, this level is a must play.
VISUALS: 5/5
SOUND: 5/5
GAMEPLAY: 5/5
OVERALL: A yay, heart and positive reviewNew level project in works:LBPV Level Series Project (TBA)
LBP2 Final Platforming ProjectLBPK Delta Funland
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06-24-2012 #10
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06-24-2012 #11
@RakasaPlus, I got your zombie level que'd. I'll play and review as soon as I get home
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06-25-2012 #12
Wow that was amazing.
Great visuals, so much creativity and brilliant platforming! I can't wait to see what you do next with this level, I really enjoyed your platforming segments by the way especially that snake part.
The only complaint I have is that there is this one part after the fire snakes that you are able to activate a checkpoint, I got stuck there and couldn't get back so I had to restart. Other than that it was inspiring, nice use of 3d layers.
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06-26-2012 #13
wow cool visual and awesome challenges!
However, movie was too long and I felt it troublesome.
good work!
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06-26-2012 #14
Alright, I have played your level, and here's what I thought. (Please note for levels I review, I play them while reviewing.)
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Just as things start off, I'm already impressed. I like how you've used smoke as dust around this big 'ol desert, with sounds thrown in as well. The canyons behind work well, and tiny things like the fidgeting of one of the skeleton's arms, or the use of white fur beneath the tries, is simply great, and makes things a bit creepy to be quite honest. I love the scene with the genie. His design is really well done, with a great mix of purple and yellow, and I love the splats you included. (Okay, maybe I'm getting too focused on specifics, but I just had to mention it, being a costume maker myself) The blue spinning thingamajig the genie rides on looks great, and I loved the effects added in of when he shoots the flaming ball at the rubble.
I don't really have much of a problem with movie cutscenes at first, but, right after listening to the genie, who has some real good dialogue added, you get on a platform with some stairs that leads deep into the tombs. Sometimes in my reviews I have real unnecessary nitpicks, and this is probably one of them, but, in my opinion, I think a gameplay camera would be better suited when the platform of stairs descends downward, instead of a movie camera. Up to you in the end though of course. I liked the use of rainbow bubbly material by the way, it sorta gives certain parts of the level a divine feeling to it. The various music tracks are also a great addition, by the way.
Then we get another movie cutscene, for the first challenge of the ancient Egyptian palace. Just like when the player descends down into the tomb, I think a gameplay camera would work better here. Again, it might just be me, but waiting as each platform slowly falls into place gets a little boring, at least, in movie form, and I think it would've been better if it were a gameplay camera with say...an invisible wlal in front of you, that gets out of your war once the platforms are down. The flames around checkpoints, flowing water in the middle, and golden spikes all make up though for more seriously great minor details.
The variety of challenges you must face are great, and I just have to say, you really have done a marvelous job presenting them, oh, and I really like the design for some of the platforms you stand on in, the ones in the picture below to be exact.
http://lbp.me/p/qrkppe7
I see that you attempt using a modified camera, (not exactly a movie camera) in one particular section, which I do like and other movie cameras fit well like the yellow tube one, short like ones used in gameplay should be sometimes, and it also works with the scenery. Briefly bouncing around was good fun too by the way. The challenges have really proved to be a great treat, and the level design throughout the temple is just a beauty to wander on.Taking a step outside was an interesting change of pace by the way, even if it wasn't very long. The sea serpents were cool enemies, and carrying around the ball to throw at multiple projectiles was a good challenge thrown in. The little ending scene was nicely done, even if it didn't touch upon what happened besides picking up the lamp, but there's nothing wrong with that, especially since a Part 2 will be coming.
TL;DR...
Pros
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1. Great level design and challenges thrown at you.
2. Awesome use of materials, stickers and decos, along with plenty of minor details that set the scene.
3. Plenty of sounds and pieces of music to fill your ears as you look for the genie's soul.
4. Nice introduction, with a cool looking genie and some quirky dialogue
Cons
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1. Just a movie angle or two I think could be done a little differently. Nothing else besides that really.
This was an absolute thrill to play, and I cannot wait for Part 2. ^^Last edited by Dragonvarsity; 06-27-2012 at 10:59 AM.
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06-26-2012 #15
Curmudgeon Extraordinaire
- PSN
- jester946
- Join Date
- Feb 2009
- Location
- Great State of Texas
- Posts
- 6,626
- Blog Entries
- 24
queued and played it. Wow! Really great work here. I wish it was fresh in my mind so that I could leave a more in depth feedback. I'll just leave it at Dragonvarsity's. He does an awesome job don't he? Thanks DV! Loved the whole layout and all the special effects were done really well. I also liked all the mechanisms on display, really neat looking contraptions. Like DV, I thought there were a few too many cut-scenes. It kind of breaks the flow of the level but other than that, awesome level. Outstanding job on this.
Follow me on the twitterz @bioswoop
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