Taffey, just bottle that optimism and send it to me in the post![]()

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Thread: Register for LBP Karting Beta
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08-02-2012 #766Sackperson Sergeant
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08-02-2012 #767
I vaguely remember the original LBP initially having a similar shifting grid, and did it even start with an angle snap? I don't use that enough to remember, I guess.For something like the grid, it arguably is the most basic and one of the most useful tools in all of LittleBigPlanet, and has been since the beginning. Basically, its an incredibly useful and used tool. And because of that, it is logically ridiculous to assume that its issues are bugs, because if it was unintentional someone would have long noticed by now.
Still, I wouldn't dismiss the possibility that these [i]are[/] bugs. Just noticing something doesn't mean it's immediately fixed. Software teams usually have a big backlog of bugs and desired features, and at some point they had to draw a line and build a beta out of it. Some of these issues might even already be resolved in their current build. So while it's good to let them know what you don't like about the beta, it's rather pointless to assume they won't listen or won't fix things at all. Let's just wait for the final game, why don't we?
Funny how GribbleGrunger and I seem to have swapped places...
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08-03-2012 #768LBP3 - Spring 2013...
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I never said the angle snap is in LBP1, and you probably dont use it much because the only LBP2 level you have is a contraption challenge.
Yes, but I feel a broken grid and angle snap are some things that, after months of working on the game, would be rather easily noticed. I know that there is no way at all that the cosmos level in the beta was done without them using at least the grid.
Yes, and you attended the game jam, which either means they released a different version of the beta than the game jam, or you just didnt do any of the stuff required to notice these issues, which is obviously out of the question because you were there all week, you couldnt have not noticed these issues. And you just said yourself, you didnt have any of these issues, which means you did the things I did to experience them, so, as I said above, if you did the things required to find these bugs within the time span of a week, its impossible that no one working on the game would have noticed these problems. Because they were fixed for you, thats out of the question anyway...
And of course you can turn that stuff off; you have to turn it on in the first place.
Ok, so heres my deduction: the beta we got was a different version of the game than what the developers have been using, because Taffey did the things required to notice these issues, and didnt experience them. So the people at LBPK headquarters gave out a crappy beta, which Im not sure why they did... But they at least made sure that the game jam attendees had the good version of the game so that theyd write about and tell everyone how great it was. The game jam happened before the beta right? You game jammers arent just some time travelers?"Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -HyperionAs of now, I have 3 levels, all platformers. You can click their names to go to their page.Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.Solstice - 2615 plays, 1523 yays, and 564 hearts.Melting Heat - 714 plays, 325 yays, and 177 hearts.
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08-03-2012 #769
Deep breath. Everything is going to be ok.Ok, so heres my deduction: the beta we got was a different version of the game than what the developers have been using, because Taffey did the things required to notice these issues, and didnt experience them. So the people at LBPK headquarters gave out a crappy beta, which Im not sure why they did... But they at least made sure that the game jam attendees had the good version of the game so that theyd write about and tell everyone how great it was. The game jam happened before the beta right? You game jammers arent just some time travelers?
We played an earlier build of the beta - it actually said "public beta" and had the same intro disclaimer as the beta version. Essentially the same exact game only with some code updates as compared to the jam version.
I definitely can't rule out the fact that you must have used the toolset in a way that I did not, thus the discrepancy in our experiences. I'll just chalk it up to that.
Last edited by Taffey; 08-03-2012 at 12:36 AM.

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08-03-2012 #770LBP3 - Spring 2013...
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Heeeeeeep... Hooooooo...Deep breath. Everything is going to be ok.
We played an earlier build of the beta - it actually said "public beta" and had the same intro disclaimer as the beta version. Essentially the same exact game only with some code updates as compared to the jam version.
I definitely can't rule out the fact that you must have used the toolset in a way that I did not, thus the discrepancy in our experiences. I'll just chalk it up to that.
Well yeah but common, dont tell me you didnt use the grid a ton of times, or the angle snap. Within a week of creating, you had to do something I did too."Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -HyperionAs of now, I have 3 levels, all platformers. You can click their names to go to their page.Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.Solstice - 2615 plays, 1523 yays, and 564 hearts.Melting Heat - 714 plays, 325 yays, and 177 hearts.
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08-03-2012 #771Ex LBP-er
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I only got to play the BETA for 2 days. But when I did play it, I was liek

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08-03-2012 #772
Hehe Well maybe it was the way I was using those tools. I tend to turn them on briefly to align things and/or straighten them out and then turn them off immediately afterwards. I did find them a little wonky when I left them on, but no different than those same tools in all the other LBP games.

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08-03-2012 #773Patch of Cloth
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LOL. i got the beta around 11PM July 10th. i was like that at first. but when i figured out that on literally every turn you should drift. i got 1st or 2nd place on all 6 races.
EDIT: Also, for the people wondering when there going to get Beta vests. the Exclusive beta test vest will be sent out to the email names THAT HAVE RECEIVED the code for the LittleBigPlanet Karting Public Beta shortly after the release of LittleBigPlanet Karting. The Vest has been confirmed but it has not been confirmed if there will be 2 versions of the vest for LittleBigPlanet 2 and LittleBigPlanet Karting.Last edited by TinyMoMo; 08-03-2012 at 10:21 PM.
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08-04-2012 #774
That's basically how I used them, as well. The grid was great for tilting to a specific angle, but the grid size was too big to be effective for much else.Hehe Well maybe it was the way I was using those tools. I tend to turn them on briefly to align things and/or straighten them out and then turn them off immediately afterwards. I did find them a little wonky when I left them on, but no different than those same tools in all the other LBP games.
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08-04-2012 #775Wish you were here
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Did the beta end? It suddenly disappeared from my game list and download list.

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08-04-2012 #776
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08-04-2012 #777Wish you were here
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08-04-2012 #778✔✔✔I'm Back✔✔✔
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08-05-2012 #779Ex LBP-er
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08-05-2012 #780LBP3 - Spring 2013...
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"Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -HyperionAs of now, I have 3 levels, all platformers. You can click their names to go to their page.Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.Solstice - 2615 plays, 1523 yays, and 564 hearts.Melting Heat - 714 plays, 325 yays, and 177 hearts.
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