Article by Tom Ross
(aka Taffey, PSN tsr13)
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In June 2012, a small collection of lucky folks from around the community were invited to Sony's San Diego Studio for a week to get an early look at LittleBigPlanet Karting, a brand new game that features Sackboy behind the wheel of his very own ride. We spent five days in the very heart of the PlayStation universe and had a lot of incredible experiences; this is a chronicle of those events.
It was an average Thursday morning. I rolled out of bed, made some coffee, and sat down to check my email. A quick glance over the list of subject lines revealed nothing out of the ordinary: U ARE LOTTERY WINER... invitation to visit Sony... PlayStation Blog update... Wait, wait. Go back one. What was that again??
Yep, it was an email from the LittleBigPlanet Karting team, and they wanted me to fly to southern California and spend a week playing games! I carefully pondered my decision – a process that took about four seconds – and promptly rearranged my schedule.
...recalls Spider-Jew...recalls JustinArt...recalls LamboLover4898...recalls ConfusedCartman...recalls codibear8383...recalls Crazy_S
Day 1 was a whirlwind of events. I arrived at San Diego airport bright and early in the morning and immediately encountered ConfusedCartman at the baggage carousel. We exchanged hellos, grabbed our bags, and embarked on what would become the most terrifying taxi ride of our lives. Pedal-to-the-metal acceleration was occasionally interrupted with screeching stops while the "driver" typed things into a GPS. After what seemed like an eternity of white-knuckle car chase action, we paid our ransom of $53 and were set free vaguely near our hotel.
No sooner had we landed on the pavement in a heap than one of the hosts from Sony showed up to greet us. We were led to the lobby of the hotel and introduced the other invitees: JustinArt, LamboLover4898, codibear8383, Spider-Jew, and Crazy_S. I also spotted none other than LittleBigPlanet Community Manager Steven Isbell hiding behind a potted fern. Once we had said our hellos, we went on a short walk down the road to San Diego Studio, a place I like to call Gamer Wonderland. Walking inside was like visiting Santa's workshop – I've played an awful lot of games that were produced in that very building. Resisting the urge to hug a Patapon 3 poster on the wall, I followed the group down a hallway and into a large room that would be our home for the week. A huge LittleBigPlanet Karting graphic covered one of the walls; around the perimeter of the room were arranged many flatscreen TVs and PlayStation 3 consoles. This was going to be a great week.
...recalls LamboLover4898...recalls ConfusedCartman...recalls JustinArt...recalls Crazy_S...recalls Spider-Jew...recalls codibear8383
In the calmest fashion possible, we each picked a workstation and settled in for a day of LittleBigPlanet Karting. The development team requested that we play a few of the story mode levels to get a feel for what the game was all about, and we happily obliged. First impressions were very positive. The game looks and feels exactly like LittleBigPlanet, except of course for the fact that Sackboy is driving a kart instead of running. We enjoyed a few different Gardens-themed tracks and arenas, as well as one on Huge Spaceship – it was all comfortingly familiar and excitingly new all at the same time. The arena-based gameplay was a blast (literally!) and the minigames we played were all very entertaining as well. Overall this game is just plain fun. We were all quite impressed.
With a taste of play mode (and a bit of lunch) under our belts, our attention was called to the front of the room. We were given a rundown on some of the new tools, watched a few tutorials, and set loose on create mode.
This was the moment we'd been waiting for.
None of us really knew what to expect. Create mode loaded up, and there's Sackboy hovering in the air just like always with a nice background stretching into the distance. So far so ordinary. I began flying around the level left and right, up and down, and..... in and out!? Now hold on just a dang minute. I had thought create mode would be fairly restrictive but no - a quick turn of the analog stick swung the camera around in directions it never used to go before, and right then I realized: This was a fully three-dimensional sandbox to create in. Whoa.
I had some trouble thinking in three dimensions at first – it's a degree of freedom I am simply not used to, and my brain just didn't want to work that way. I created a chunk of material and began scaling and rotating it around in different directions simply to get a feel for what could be done, and it didn't take me long to realize you could do anything. Ouch, brain cramp. I needed to give myself more time to let the concept of that Z-axis sink in a bit more, so I started scrolling through some of the logic objects. I was assaulted with tools, tools, and more new tools, so many in fact that I couldn't possibly imagine what you might need them all for. Yep, this was a LittleBigPlanet game alright. The development team had definitely done their homework.
Experiencing create mode in LBP Karting for the first time is difficult to describe, but it's something like this: Imagine coming home at the end of the day and discovering that someone has installed a brand new refrigerator for you, stocked full of your favorite drinks. They've also added a soft serve ice cream maker, a home theater, a swimming pool, a machine that dispenses free pizza, and a roller coaster. It's still the home you know and love, only now it's way cooler than before.
Day 1 was over before we knew it, and of course none of us actually wanted to leave. We were lured away with the promise of a tasty meal (they finally got my attention with the words "mac & cheese") and sometime afterwards we all ended up in the lobby of the hotel, discussing the events of the day. All of us were impressed with the huge world available to create in and astounded at the new tool set. And, as it turns out, all of us were having a little trouble trying to come up with ideas that utilized that elusive third dimension. We were excited to give it a try on Day 2 though, so we headed to our rooms to get some rest.
...recalls ConfusedCartman...recalls JustinArt...recalls Spider-Jew...recalls codibear8383...recalls Crazy_S...recalls LamboLover4898
Day 2 started much the same as Day 1, only this time we knew what was in store for us. I sat down at my station, loaded up create mode, and just like that I knew exactly what to do. The actions and objects that seemed so strange in concept the previous day appeared effortlessly on my screen, and I could barely keep up with all the ideas that were popping into my head. Hmm, maybe I'll make a skyscraper... and there it was just a few minutes later. Well now I need a city to put it in, don't I? Roads, intersections, sidewalks, parks – they all magically came to life at the end of my popit cursor without so much as a second thought. A quick survey of the room revealed similar processes going on with the rest of the group. Apparently all one needs to get a handle on this sort of thing is a healthy intake of pasta and a night's rest.
We were given free reign for the entire day to create whatever we wanted, and we went nuts with our newfound freedom. Around the room appeared tracks, arenas, desert landscapes, futuristic cities, circuit boards jammed full of wires, weapons, custom karts... the list went on. Our attention was drawn to a table full of delicious Hawaiian barbecue that somehow appeared in the center of the room, and we all suddenly realized we were starving. A short lunch break later and I was back at work on my top-down city adventure, struggling to decide between gameplay ideas. Should I be running from the cops or perhaps picking up garbage dumpsters in a race against the clock? I could make a checkpoint time trial, or maybe a post-apocalyptic eight-player war. Just when thought I had made my mind up, Steven would pay a visit to discuss gameplay options, and I would be set off excitedly in a whole new direction I hadn't even thought of before. (I suspect Steven relished in my creative agony, or perhaps he just wanted some cool levels to play.) Other creations around the room were coming to life at a frantic pace as well, and before we knew what was happening it was 5pm and time to head out. This day had been nothing short of amazing.
...recalls codibear8383...recalls Spider-Jew...recalls JustinArt...recalls LamboLover4898...recalls ConfusedCartman...recalls Crazy_S
One of the very best things about our time in San Diego was hanging out with all the people working behind the scenes to make LittleBigPlanet Karting a reality. From the first minute of the first day it was clear that this was a seriously awesome group of guys. It really did seem like we had been invited into their home, given the last Diet Coke in the fridge, and told it was cool to put our feet up on the table. The energy and the passion these guys have was infectious – all of us invitees felt like we wanted to do them proud. They were genuinely interested in our opinions and our feedback, and they checked in with us regularly. We weren't just some detached focus group filling out questionnaires. They made us feel like we were actually part of the team and that we were working as peers towards the same goals, and that was a great feeling indeed.
As our working relationships developed and we grew more comfortable in each other's presence, the goofiness began to ramp up. This, of course, is a sign of success and productivity in a team... or at least that's what we kept telling ourselves. More than anything, we learned many valuable lessons as part of this relationship building process. We learned that porta-potties belong in every creation, we learned that it is folly to challenge seasoned testers in Gran Turismo 5, and we learned that one must either freestyle rap or sing along in Japanese if one is to roll in a dev's ride. We also found out that, no matter what the nice man says, you should NOT go into the van to see if there are Smarties. Finally, and most importantly, we discovered that there was an invisible entity that watched over us throughout the week, summoning magical candy rainbows that protected our creations. Remember: The Save Fairy is not only here to watch over you, but also to teach you.
Enjoying a delicious meal with some of the crew.
...recalls Crazy_S...recalls JustinArt...recalls Spider-Jew...recalls LamboLover4898...recalls ConfusedCartman...recalls codibear8383
By the time Day 3 rolled around, we were all feeling very comfortable with the new tools. We were having a great time creating and playtesting, and we did quite a bit of collaboration as well. It was great to leverage each other's specialties, and the results were seriously fun to play around with. To switch things up, the dev team asked us to open up a new, empty level and start work on a couple of specific things: a battle arena and a custom weapon. I was reluctant to delay construction on my city but hey, it's always fun to start on something new.
I pulled up a new level, picked the Gardens background, and began messing around with the landscape. I found the terrain deforming and sculpting tools to be intuitive and easy to work with, and it wasn't long before I had something that looked a bit like a construction site. That inspired me to try my hand at creating some vehicles, and before long I had a half-decent dump truck and a crane in the middle of my site. Some random piles of explosives here and there, a few warning signs and presto! Instant industrial-themed battle arena. (Honestly though, it didn't look quite right until the porta-potties went in.)
With that done and Day 4 rolling around, it was time to try out a custom weapon. I put together a 1950's styled rocket, stickered it up, and began messing with some of the weaponizer logic objects. Holy smoley there are a lot of options! I spent at least half a day just messing around with different settings and came up with a few different versions of my rocket that I liked, including a manually guided cruise missile and rapid-fire mini nukes. The crowd favorite, however, (and I'm pretty sure Steven's as well) was a beautiful pink and purple affair that spiraled gleefully across the battlefield, leaving a trail of lovely sparkles in its wake and exploding in a super-cute pink starburst. Kill them with kindness, as I always say.
...recalls JustinArt...recalls LamboLover4898...recalls Spider-Jew...recalls Crazy_S...recalls ConfusedCartman...recalls codibear8383
By the end of the week we had all settled into a nice routine. Wake up, grab something caffeinated, head down to the hotel lobby... and get filmed by a camera crew? Oh yeah, they had warned us about that. I did my best to converse normally and not be nervous, and before long I hardly noticed the cameras at all. It was still a bit unnerving, however, to look up from my workstation and discover a giant lens staring at me from less than a foot away. Weird, but also kind of flattering.
After hours and hours of filming us doing pretty much everything, we were called out of the room one by one for in-depth interviews. I was hoping they would somehow forget about me, but no luck – I was dragged outside, mic'ed up, and interviewed face-to-face. This actually turned out to be a very fun experience, and the camera crew deserves a lot of credit for making me feel relaxed and at ease. We talked a while, they asked me some questions, and just like that we were done. Ok ok, I admit. I felt a tiny little bit like a rock star.
...recalls Spider-Jew...recalls JustinArt...recalls LamboLover4898...recalls ConfusedCartman...recalls codibear8383...recalls Crazy_S
By some cruel trick of time, the week was over almost as soon as it had started. It was hard to believe it had been a full five days since we first stepped foot in San Diego Studio. We had all grown to know each other so well, it seemed strange to be leaving. I considered simply showing up again the following Monday morning to see if anyone noticed, but Steven mentioned something about calling the police so I decided against it. We finished the week the much the same way we started it: hanging out with the LittleBigPlanet Karting team and goofing around in create mode.
We did our best to pretend like this whole thing wasn't coming to an end, but eventually we had to face reality. Our gracious hosts showed their hospitality once again and started handing out the swag. Once we were loaded down with as much loot as we could carry, we went around the room and said our goodbyes. The social network adding and hand shaking went on for quite a while, but the clock told us it was time to go. Reluctantly we shuffled out of the door and left Gamer Wonderland behind us.
This scene repeated itself back at the hotel as the remaining eight of us met in the lobby one last time before parting ways. Steven wished us all safe travels and vowed to figure out what that green paper is used for. JustinArt treated us to a perfectly timed quote from Uncharted 2 that made us all laugh until our sides hurt, and codibear8383 made sure nobody left without a proper hug. Spider-Jew and Crazy_S piled into their clown car and headed off down the road, and LamboLover4898 drove into the sunset holding a fresh bag of almonds. ConfusedCartman and I were lucky enough to hitch a ride to the airport with the one and only Save Fairy and yes, we did rock the mic like vandals on the way. Once at the terminal we enjoyed a couple plates of fried stuff, talked about how awesome the week had been, and hurried off to catch our flights. It was over.
There really is no easy way to summarize the past five days, but I can say without a doubt it is a week I will remember forever. The hospitality, the excitement of getting an early peek at an anticipated new game, making new friends, enjoying more than a few laughs... it's all a blur, but a it's a very very good blur. A huge thanks goes out to everyone who was involved in the event this past week, especially to the amazing group of guys working on LittleBigPlanet Karting. You guys are incredible.
...recalls LamboLover4898...recalls ConfusedCartman...recalls Spider-Jew...recalls codibear8383...recalls Crazy_S...recalls JustinArt
...recalls JustinArt...recalls LamboLover4898...recalls Crazy_S...recalls Spider-Jew...recalls ConfusedCartman...recalls codibear8383
Thanks to jeffcu28 for the excellent section banners (again!), and thanks also to the fellow attendees for putting up with my endless flurry of emails. I hope to see you all again soon!
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UPDATE:
Still can't get enough LittleBigPlanet Karting? We also recorded a podcast while we were in San Diego. It's almost 3 hours long, so pack a lunch!

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07-04-2012 #1
LittleBigPlanet Karting GameJam 2012
Last edited by Taffey; 07-06-2012 at 05:43 PM. Reason: Adding podcast-y goodness

Pocket Moon Podcast Episode 37 on
Soundcloud : iTunes : Direct Download : RSS Feed
Follow me on Twitter @tross13
Xenomooch and Space Corps: ReVITAlized, now playing on a Vita near you.
My PSP Levels
The Space Corps Series -- The Star Bores Saga -- The Interwebs
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AbstractFlesh, Alec, alexbull_uk, Ali_Star, amazingflyingpoo, anoken, b-coli, biorogue, Breezy-The-Pro, coasterfreak1235, CodemanPSX, comphermc, ConfusedCartman, ConverseFox, CYBERSNAKE, DaSackBoy, Denjo92, Deurklink1, Dfw86, Dhana777, doggy97, Domik12, DominationMags, Doopz479, Dragonvarsity, Fang, Fenderjt, FlipMeister, GG-76-, Giftfrosch, grayspence, GribbleGrunger, gross_dumping, Hana_Kami, Holguin86, ILOVEMYGF52, JamesDNaux, jimydog000, JKthree, Joruto, JustinArt, Kaboosh99, Kalawishis, konnron, kyllian1212, L1N3R1D3R, LamboLover, LBPfan92, megaextremist, Mnniska,
moonwire• , Morgana25,Mr_Fusion• , OCK, OmegaSlayer,Outlaw-Jack• , P-I-M-P-I, Patofan, PGdafrog, psynten´sWife, qnom,rialrees• , Rogar, Schark94, Shadowcrazy, Shadowriver, Slaeden-Bob, Spazz,Speedynutty68• , Sport_dude, StevenI, StimpsonJ, Super_Clone, Super_Dork_42, Super_Sackboy, Syroc, tanrockstan34, The_Lil_JoKeR, thi766, Uncuddly, Valeview, VelcroJonze, vezonfan01, VnGamer234, warlord_evil, Willman4, ythyth, zouz_
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07-04-2012 #2
Finally! So excited we can talk about this now!
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Thanks!
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07-04-2012 #3LBPKarting Community Dude
- PSN
- ConfusedCartman
- Join Date
- Jul 2008
- Location
- San Diego
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- 4,505
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Same
Feel free to drop questions, we'll answer as many as we can!
Twitter: @michaelbuffaloe
MSN: confusedkartman@live.com
AIM: confusedkartman
I'm the Community Coordinator for LittleBigPlanet Karting, so feel free to direct any Karting related questions to me :) If you need assistance with something LBPCentral-related, shoot a PM to Taffey, LBPCentral's current head honcho and overall awesome dude!
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07-04-2012 #4
*braces for impact*

Pocket Moon Podcast Episode 37 on
Soundcloud : iTunes : Direct Download : RSS Feed
Follow me on Twitter @tross13
Xenomooch and Space Corps: ReVITAlized, now playing on a Vita near you.
My PSP Levels
The Space Corps Series -- The Star Bores Saga -- The Interwebs
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Thanks!
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07-04-2012 #5LittleBigPlanet Community Manager
- PSN
- StevenI
- Join Date
- May 2009
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- United Kingdom
- Posts
- 523
This event was awesome!...recalls Steven
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Thanks!
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07-04-2012 #6
YAYYYY! Finally!!
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Thanks!
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07-04-2012 #7
I hate you guys so much! I live so close to Cali! Wait, no I don't .... Florida suuuuuucks.
You need to add a tl;dr paragraph at the end of this thing :P I've only skimmed it.

LittleBigLand Blogger
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@Tyler_LBL | Planetarium | LittleBigLand | LBNetwork | YouTube
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07-04-2012 #8

Pocket Moon Podcast Episode 37 on
Soundcloud : iTunes : Direct Download : RSS Feed
Follow me on Twitter @tross13
Xenomooch and Space Corps: ReVITAlized, now playing on a Vita near you.
My PSP Levels
The Space Corps Series -- The Star Bores Saga -- The Interwebs
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07-04-2012 #9Ecnesse Derracs
- PSN
- tanrockstan34
- Join Date
- Aug 2009
- Location
- America
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- 1,594
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On a scale of one to oreos how amazing is the third dimension?
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07-04-2012 #10
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Thanks!
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07-04-2012 #11Community Coordinator
- PSN
- Syroc
- Join Date
- May 2009
- Location
- Malmö, Sweden
- Posts
- 3,463
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Great write-up once again, Taffy!

Sounds like you all had a blast. Game Jams are always awesome.
Now, question time! Can you build proper caves? And is there water?
(I haven't had time to keep a close eye on all the footage that's been released so far...)
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07-04-2012 #12
flippin awesome!!!! so jealous!!!
haha i knew something was up when a bunch of people i know suddenly are on "vacation" at the same time
so now you are believers right?
i always had faith it was going to be a good game

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Thanks!
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07-04-2012 #13
Yes, there is water. As far as the cave. I don't recall being able to build it into the landscape, but you could always geo-paint a cave. Unless you can do it in the landscape...then nevermind
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Thanks!
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07-04-2012 #14PocketMoonCodcast.
- PSN
- Valeview05
- Join Date
- Oct 2011
- Location
- Random Land.
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- 1,144
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I am so jealous!
Lambo looks tiny though, but for some reason I keep thinking that's an illusion, and that he's standing next to people who are 8ft tall.
Must be a great year for you so far Taffey, Two game jams, awesome sauce pin, and I can only assume a lot more :B
Hope you all had fun.
Glad I can put a face to people I've known through the forums etc.
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07-04-2012 #15
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