Thanks for playing the level! If I do make a second version, I'll try and fix all of the issues that have been brought up.
Thanks guys!
To be honest, it's all just one big optical illusion, which I think is the coolest part.
Yeah, unfortunately the control method that I chose to build my the level around has an input lag no matter what. Don't get that confused with normal frame rate lag, however, since input lag just means that when you press a button there is a delay before you see the result on screen. As for a drop in frame rate, I believe the level was lag-free.
However the level lacks a bit on gameplay. What I mean here is that it was hard to control the car without driving out of the path, directly into the grass. It's hard to keep the car in one place for a moment when I want to collect some points. I don't know if the level lags or not, anyway it is hard to see, but this could be one of the things that could cause the gameplay problem. The second thing is the heavy metal material that was used for the car. It is much easier to stop an object made from paper than from a heavy material. So I prefer to use a less heavy material next time.![]()
I'm not sure what you mean about the heavy material thing. If you're saying that the weight of the car made it hard to control, I'm fairly certain that it was purely the control method that affected the gameplay and not the weight of the material. I could be wrong, so I'll check this out if I make a second version.
Ahh, it seems you've both discovered the trick. After testing it for awhile, I came across this as well, but figured no one would be stubborn enough to leave his or her PSP running for such a long time. I guess I shouldn't doubt LBPCers.Also it is very easy to cheat the level. I just started the level, made it to hold the car on the right side, where no cars are coming from ahead and started to collect points. Meanwhile I was writing this small review and made it to beat VJ's highscore. xD
Overall this level isn't bad. There are some minor bugs, but still you made it to break the boundaries of LBP PSP and created a 3D Racer! Bravo.
![]()
![]()
![]()
![]()
+
![]()

- Forum
- Other Games
- LittleBigPlanet PSP
- [PSP] Level and Object Showcase [Archive]
- Cruise 3D [SPOTLIGHTED]
Results 31 to 36 of 36
Thread: Cruise 3D [SPOTLIGHTED]
-
07-25-2012 #31It was good.
- PSN
- WoodburyRaider
- Join Date
- Aug 2010
- Location
- Everywhere™
- Posts
- 1,562
- Blog Entries
- 1
-
-
07-25-2012 #32Logic Pro
- PSN
- sunbunny23
- Join Date
- Jul 2011
- Location
- at my house on the ps3 & vita
- Posts
- 832
i know the trick years ago. made a 3d level at lbp1 but i deleted it for better levels. i tried doing that trick years ago but was too lagy for me. well done making your version non laggy!
EDIT: BEAT EVERYONES HIGHSCORES!!!! BOW DOWN TO YOUR KING!!!
-
Thanks!
-
07-26-2012 #33
-
Thanks!
-
07-26-2012 #34
In my land the vita costs 236 €
-
07-26-2012 #35It was good.
- PSN
- WoodburyRaider
- Join Date
- Aug 2010
- Location
- Everywhere™
- Posts
- 1,562
- Blog Entries
- 1
Congratulations! Your next assignment is to double that score!
To be fair, the same thing could be said about you beating VJ's score...
That is true!
-
Thanks!
-
07-27-2012 #36
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 04:32 AM.
Powered by vBulletin® Version 4.1.12
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano

tiny bit glitchy and really hard to dodge other cars. a 4.8/5
! 


2.

(JK)

