Three months ago, I created another topic like this, except it was on TV shows and TV channels that are dying out. Although it's still open, this is a similar topic, but only about sequels to movies.
In case if you didn't know, many movies have sequels. First, we have the original. If it gets popular, there's going to be a sequel. Trust me: Any movie with two or movies of the same is a franchise. Movies are fun to watch, but there are plenty movies made for kids that have sequels.
Some movies are good at the start, but like expected, the sequels are better than the original. Take Toy Story for example (bad DLC BTW). I liked the first movie; there's no lying. However, the second movie is better and more exciting, and the third movie of Toy Story is the best. Pixar is really good when it comes to movies, but Toy Story is like the best that came out of Pixar.
Other movies that have sequels are the opposite when it goes on to the second movie. This is what the thread is about. You have probably seen Shrek before, right? Shrek is a very unusual ogre. All he wants is privacy. I think the first movie is a classic, also good. Shrek can get his swamp clear from prisoners if he finds the princess Lord Farquad wants. And this is what he did, except that he fell in love with the princess by the end. The second Shrek movie was appalling. Shrek is a prime example of movie franchises where the sequel is worse than the previous. It looks like the writers lost their creativity when they got there. And by the third movie, it was worse. I didn't even see the fourth movie. The Shrek series is over, but the franchise still lives on. One of the characters, Puss n' Boots, had his own movie. C'mon, they can't stay away from Shrek. I didn't even like the first movie with the character Puss n' Boots, because that was in the second Shrek film.
Are there any other film franchises where the first is the best one as the series gets worse on the next film?

- Forum
- General Stuff
- General Media
- Movies/Games and their sequels
Results 1 to 15 of 53
Thread: Movies/Games and their sequels
-
07-14-2012 #1Sackperson
- PSN
- M3-457
- Join Date
- Mar 2012
- Location
- The Piney Woods
- Posts
- 797
- Blog Entries
- 130
Movies/Games and their sequels
-
07-14-2012 #2The Thread-Killer
- PSN
- TheMonkeyBlade
- Join Date
- Sep 2009
- Location
- Canada, 'eh
- Posts
- 523
I think Uncharted did this. Uncharted 1 was amazing, so was Uncharted 2. But Uncharted 3... has good Multiplayer, but had a bad story.
-
Thanks!
-
07-14-2012 #3
Toy Story is sequels when you have a good idea Shrek is sequels while the series still makes money.
Looking at the two in a different way in the eleven year gap between Toy Story 2 and 3 we have the entire Shrek series.
-
07-14-2012 #4
Simply put, Final Fantasy, which was supposed to be an actual Final Fantasy before it started getting beaten with the sequel stick.
-
07-14-2012 #5Sackperson
- PSN
- M3-457
- Join Date
- Mar 2012
- Location
- The Piney Woods
- Posts
- 797
- Blog Entries
- 130
Do you know what else was overdone? Jimmy Timmy Power Hour. You know that special where Fairly OddParents and Jimmy Neutron get blended in together, right? The first one is the best one. It's a classic. I liked the second one, but not a much as the first one. And the third one was the worst. At least each special in the trilogy has their unique advantage. Jimmy and Timmy earned heroic achivements in the first one, the second one has a good theme, and both main characters finally got along with each other in the third one (like best friends). But that was overdone like Shrek, Ice Age, and Madagascar.
I say out of all the film franchises, Ice Age is the worst when it comes to writing sequels. I didn't even like the first movie. Second one is bad, and the third one was worse. I didn't watch the fourth one, and they came to a fifth one? They also got the events in the wrong order. The third movie was the first event and the second movie was the last event.
And did you notice that Pixar is better than Dreamworks when it comes to sequels?
@Rabid-Coot: You're right. Shrek didn't even come out before the second Toy Story movie. And when Shrek is finally over, there was a third Toy Story movie. At least Pixar is taking time between both movies while movies from Shrek come too fast.
-
07-15-2012 #6
I know I know!
Spiderman I was a good movie.
Spiderman II was better.
Spiderman III was the best because it had my favourite villain,VENOM !
Troll VS Nys
GF-NYS War I
-
07-15-2012 #7
What do you mean? Spiderman III sucked!
My reaction when my level gets on the cool pages

-
Thanks!
-
07-15-2012 #8Sackperson
- PSN
- M3-457
- Join Date
- Mar 2012
- Location
- The Piney Woods
- Posts
- 797
- Blog Entries
- 130
I've seen you talk about this on the other topic, but yeah. Some games are only good with one game in the series.
Another problem with movies having sequels is the spin-off issue. Let's say that the movie series is over, but the franchise is popular. If this is true, they'll make a TV show based off the movie. Movies that are based on TV shows are good, but TV shows based on movies are bad. I'm talking spin-off series like Lilo and Stitch: The Series and Out of Jimmy's Head. They are both TV shows that were originally movies. I bet Shrek and Ice Age would have their own TV shows too (ok, now that's bad). What would be even worse is if there was a movie based on a TV show that was already based off of a movie. There's a third Madagascar movie coming out, and if The Penguins of Madagascar has their own movie (yes, I'm actually talking about the TV show), then what do you think will happen?
-
07-15-2012 #9
-
07-15-2012 #10
-
Thanks!
-
07-15-2012 #11
Planet of the Apes (original) is undoubtedly in the top 10 sci-fi films, and in my opinion, one of the best films of all time.
It's sequel, Beneath the Planet of the Apes, is possibly the worst film I've ever seen **shudder**
-
07-15-2012 #12Sticks n' Stones
- PSN
- flippy3007
- Join Date
- Sep 2009
- Location
- At the bottom of the desk.
- Posts
- 624
- Blog Entries
- 1
-
07-15-2012 #13
I don't think I've played a game where the sequel was worse, maybe aspects of the sequel were worse but overall not any less good. But films like Shrek (didn't mind the second one, actually) Spiderman (didn't mind the second one, actually) The Ring, Saw... maybe the concept is what sells it and we no longer care once it's been done. That might be why no one really likes remakes.
More iron than man.
-
07-19-2012 #14
Yeah, there's been a lot of great video game sequels. One of my favorites, being 'Sly 2: Band of Thieves.'
Spoiler - Long discussion
I love the Sly Cooper series, and got the Sly collection late last year to play it for the first time. The first Sly game was fun, but it was all about sly. We saw a bit of Murray here and there, and got to talk a lot with Bentley, but they were like the shadows of Sly's greatness. Nonetheless, the dialogue was funny, and I did in fact enjoy the 3d platforming gameplay. The worlds, enemies, and the story was also fun. Yes, it was simplistic, but it had a nice ring to it, and Sly's calm, thief-y attitude made it a joy to play, and it was great being chased by Carmelita. I remember a friend of mine who recommended the Sly collection to me told me that his personal favorite of the series was the second one, and it seemed like everyone agreed.
When I first played it, I was a bit dissapointed. It was very, very different I have to say. See, I thought it was just going to be in the one city, with the Dmitri being the one enemy. But I think as I wrapped it up, and found myself in the second location, I was amazed. Sly 2 did something great, it brought back the three main characters, Sly, Bentley, Murrary, and threw in Carmelita, with for me, a more favorable voice than in the original. (Not that I had anything against the original voice for Carmelita) Bentley wasn't there just to talk, and Murray was no longer a babling baby. I know people consider him to be annoying, but I have to say, I thought he was great in Sly 2. He had been through so much during it, and I actually liked his lines. It was no longer "just about Sly", yet he still had plenty of original abilities brought back, along with some fantastic new ones like the Paraglider.
With Sly 2, they didn't just ditch ideas from Sly 1. The bottles were back! Sure, there weren't as much, but for a good reason. They introduced ThiefNet, a better health system, coins mattered actually, there were artifacts to steal, and you could even loot enemies! They also brought back the idea of Clockwerk, only now he was scattered in pieces. A new group of enemies emerged, the Klaww Gang, which had some wonderful enemies, like Dmitri, or Rajan, or The Contessa. Seriously, the design for each enemy was great, and it ended up being a more interesting gang than the Fiendish Five in the first game.
Overall, Sly 2 made you feel more of a thief than the first installment ever did. Sure, in Sly 1, you nabbed coins, you were running from the cops, moving stealthily, and taking down guards, while making it in the newspapers. But in Sly 2, you got all kinds of neat gadgets, you stole ancient relics, heck, there was even one point in the game where you made a trade off for rare explosives with some shady people. I loved that mission, because it really brought you into the game. Another element that gave you a sneaky feel was the gigantic missions you pulled off. In Sly 1, it was the same pattern with almost every world. Do some missions, get keys, and unlock a cannon that blasts you to the boss. I didn't really have a major problem with it, but it was repetitive. But in Sly 2, it was so much more inventive, where you had to pull off high-class heists, like Bentley commanding The Contessa's guards by using a voice modulator as Murray manned the tanks while you went to steal the Clockwork Eyes from Neyla. Or, my personal favorite, when you had to distract the crowd and dance with Carmelita while Murray sawed off the Clockwork wings a special saw forged by Bentley from the ruby you stole from the elephants around Rajan's palace.
In the end, it was a fantastic sequel that kept elements from the original, but gave so much new things, with ThiefNet, and giving Bentley and Murray actual roles. New forms of gameplay like commanding tanks and choppers, chasing down targets with the paraglider, or even silently looting people's pockets for keys, made this a true treasure to play. There was a balance between currency and collectibles, a balance between playing sly and his cohorts, ect. This sequel was like the peanut butter and jelly, right in the middle of Sly 1 and 3, becoming the superior title of Sucker Punch's trilogy.
That's why I felt a little disappointed when I played Sly 3. Don't get me wrong, it had plenty of good dialogue, and it could still be fun to play at times, but it went too far. It tried taking a next step in certain ways when it didn't need to. Not only were Sly, Murray and Bentley back, but now you had to play as other characters like Penelope, The Guru, Panda King and Carmelita.It was just. too. much. Every once in a while I kinda liked Penelope, and a few of the RC racing challenges were fun, but I felt Sly 2 mix a bit of serious tones with playfulness. It was about the gang, a trio so wonderful to play as, while Sly 3's story was less exciting, and it felt more childish. I mean, seriously, if Penelope is such an expert mechanic, why is she dressed like Bob the Builder, and why is everything she controls can be handled by a five year old? I don't wanna be rude, but that really irked me. Another annoyance was Carmelita's voice. Characters like the Guru and the Panda King were nice, but like I said, too much. Bottles were also removed, which was sad to see, but I did actually like the challenges given.
I see that SP tried wowing people with more bits of gameplay, and I have to admit, some of it worked. I actually really enjoyed some of the plane battles in World 2, and the boat chases in Venice were great. Still, helicopter battles could be a bit boring, and I wasn't a huge fan of the pirate ship battles, but maybe that's just me. Then again, I did stop playing around that point, with the pirate ship battles. I don't want to seem mean here. I know this is old work for Sucker Punch, but I thought, for the case of sequels, it might've been interesting to refer to these two games.
-
Thanks!
-
07-19-2012 #15Sackperson
- PSN
- M3-457
- Join Date
- Mar 2012
- Location
- The Piney Woods
- Posts
- 797
- Blog Entries
- 130
You forgot the clue bottle problem in Sly 3. There are no vaults or clue bottles.Yeah, there's been a lot of great video game sequels. One of my favorites, being 'Sly 2: Band of Thieves.'
Spoiler - Long discussion
I love the Sly Cooper series, and got the Sly collection late last year to play it for the first time. The first Sly game was fun, but it was all about sly. We saw a bit of Murray here and there, and got to talk a lot with Bentley, but they were like the shadows of Sly's greatness. Nonetheless, the dialogue was funny, and I did in fact enjoy the 3d platforming gameplay. The worlds, enemies, and the story was also fun. Yes, it was simplistic, but it had a nice ring to it, and Sly's calm, thief-y attitude made it a joy to play, and it was great being chased by Carmelita. I remember a friend of mine who recommended the Sly collection to me told me that his personal favorite of the series was the second one, and it seemed like everyone agreed.
When I first played it, I was a bit dissapointed. It was very, very different I have to say. See, I thought it was just going to be in the one city, with the Dmitri being the one enemy. But I think as I wrapped it up, and found myself in the second location, I was amazed. Sly 2 did something great, it brought back the three main characters, Sly, Bentley, Murrary, and threw in Carmelita, with for me, a more favorable voice than in the original. (Not that I had anything against the original voice for Carmelita) Bentley wasn't there just to talk, and Murray was no longer a babling baby. I know people consider him to be annoying, but I have to say, I thought he was great in Sly 2. He had been through so much during it, and I actually liked his lines. It was no longer "just about Sly", yet he still had plenty of original abilities brought back, along with some fantastic new ones like the Paraglider.
With Sly 2, they didn't just ditch ideas from Sly 1. The bottles were back! Sure, there weren't as much, but for a good reason. They introduced ThiefNet, a better health system, coins mattered actually, there were artifacts to steal, and you could even loot enemies! They also brought back the idea of Clockwerk, only now he was scattered in pieces. A new group of enemies emerged, the Klaww Gang, which had some wonderful enemies, like Dmitri, or Rajan, or The Contessa. Seriously, the design for each enemy was great, and it ended up being a more interesting gang than the Fiendish Five in the first game.
Overall, Sly 2 made you feel more of a thief than the first installment ever did. Sure, in Sly 1, you nabbed coins, you were running from the cops, moving stealthily, and taking down guards, while making it in the newspapers. But in Sly 2, you got all kinds of neat gadgets, you stole ancient relics, heck, there was even one point in the game where you made a trade off for rare explosives with some shady people. I loved that mission, because it really brought you into the game. Another element that gave you a sneaky feel was the gigantic missions you pulled off. In Sly 1, it was the same pattern with almost every world. Do some missions, get keys, and unlock a cannon that blasts you to the boss. I didn't really have a major problem with it, but it was repetitive. But in Sly 2, it was so much more inventive, where you had to pull off high-class heists, like Bentley commanding The Contessa's guards by using a voice modulator as Murray manned the tanks while you went to steal the Clockwork Eyes from Neyla. Or, my personal favorite, when you had to distract the crowd and dance with Carmelita while Murray sawed off the Clockwork wings a special saw forged by Bentley from the ruby you stole from the elephants around Rajan's palace.
In the end, it was a fantastic sequel that kept elements from the original, but gave so much new things, with ThiefNet, and giving Bentley and Murray actual roles. New forms of gameplay like commanding tanks and choppers, chasing down targets with the paraglider, or even silently looting people's pockets for keys, made this a true treasure to play. There was a balance between currency and collectibles, a balance between playing sly and his cohorts, ect. This sequel was like the peanut butter and jelly, right in the middle of Sly 1 and 3, becoming the superior title of Sucker Punch's trilogy.
That's why I felt a little disappointed when I played Sly 3. Don't get me wrong, it had plenty of good dialogue, and it could still be fun to play at times, but it went too far. It tried taking a next step in certain ways when it didn't need to. Not only were Sly, Murray and Bentley back, but now you had to play as other characters like Penelope, The Guru, Panda King and Carmelita.It was just. too. much. Every once in a while I kinda liked Penelope, and a few of the RC racing challenges were fun, but I felt Sly 2 mix a bit of serious tones with playfulness. It was about the gang, a trio so wonderful to play as, while Sly 3's story was less exciting, and it felt more childish. I mean, seriously, if Penelope is such an expert mechanic, why is she dressed like Bob the Builder, and why is everything she controls can be handled by a five year old? I don't wanna be rude, but that really irked me. Another annoyance was Carmelita's voice. Characters like the Guru and the Panda King were nice, but like I said, too much. Bottles were also removed, which was sad to see, but I did actually like the challenges given.
I see that SP tried wowing people with more bits of gameplay, and I have to admit, some of it worked. I actually really enjoyed some of the plane battles in World 2, and the boat chases in Venice were great. Still, helicopter battles could be a bit boring, and I wasn't a huge fan of the pirate ship battles, but maybe that's just me. Then again, I did stop playing around that point, with the pirate ship battles. I don't want to seem mean here. I know this is old work for Sucker Punch, but I thought, for the case of sequels, it might've been interesting to refer to these two games.
I played two other games made by that same company. The first game was good, but I didn't like the second game as much because of the unfamiliar characters, and one ending is sad.
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 10:01 PM.
Powered by vBulletin® Version 4.1.12
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano


Reply With Quote





