TiltWorks is a platforming level with a twist: every obstacle in this level is affected by the tilting motions of your controller! Starts off simple, and ends with an epic boss fight. Better loosen up those wrists!
EDIT: Most of the obstacles are available in prize bubbles, scattered throughout the level. If you want to take a look at the logic, or if you want to use them in your level, go ahead ^^
Hey there sackfolks! Today, i present you my newest level: Tiltworks! This is by far the best level i have ever created, so i hope you guys enjoy it too! The description really says everything you need to know, so i'll end this post with some pictures:
Please leave some feedback when you have played it! Thanks!
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TiltWorks: Platforming with a twist!
Last edited by Deurklink1; 07-25-2012 at 07:58 AM.
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- Feb 2009
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cool beans, adding to the queueFollow me on the twitterz @bioswoop
wow!! that was so much fun! and so unique! Definately worth more than just 6 plays! youve managed to capture the fun of the Move pack without having to use Move. Bravo sir! or madam i loved it! i thought the boss was difficult but fun nonetheless. would love to see what other obstacles you could create using this move (without the move) feature ha!
Please give my level a shot! http://www.lbpcentral.com/forums/sho...8Platformer%29
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First, I really like this level. I haven't seen many levels based on this tilting idea, and I think you made it work quite well! I'm going to go ahead and get the cons out of the way first. Honestly, it took me a while to get used to the tilting mechanic. At times I wasn't too sure exactly how I was supposed to tilt the controller, so I just waved it around until something happened. Added to that, I felt that the level was a little on the short side. I didn't feel like I had the time to familiarize myself with the new mechanic. Perhaps you could make a sequel?
Personally, I wasn't a fan of the visual style, but that's a minor complaint. The level looks perfectly fine. I'm not exactly a great artist, myself.
I did like the boss fight, though. It wasn't challenging, but it still required me to use my brain. These puzzle-type boss fights are the kind that I think fit most with LittleBigPlanet.
Now, I don't want to sound like I don't like the level. I definitely enjoyed it! Its certanly better than many levels I've seen as of late. You have an original idea and I think it has great potential. I'd love to see more levels using this idea!
F4F level is in my signature.Why not play a tower defense game?
Rocky Desert Swarm
Thanks crazymario, this is the kind of feedback i'm looking for I will give your level a try.
I played this a few days back and it was absoutly FAB-U-LOUS its the most creative and unique level i have played in ages, i can't believe no one has tried using the SIXAXIS before ( i know some people have but its not all so common). I hope more people use the SIXAXIS and get inspired by this amazing level. Its difficult but challenging.
Also, as a note to everyone:
I'm looking for someone who wants to make a good quality gameplay video of the level, especially the boss. If you know anyone you think can do this for me, please tell me! This level just screams for a vid!
Hmm. Loosen up those wrists? Strange to ma a level like this would come out just as i broke my wrist. Checking it out right now and will leave my opinion in the edit. In the meantime. Please play and leave feedback for my inFAMOUS Pinball game http://www.lbpcentral.com/forums/sho...ball-(1-Player
Ya know. That was really worth the 10 minutes of pain. I loved it and its awesome to see someone keeping the SIXAXIS alive. all of the different platforms that you could control and especially the boss fight at the end. That was pretty unique and as i stated. Well worth the pain of my hand. Good luck with this and any future creations!
Last edited by curtislarkin; 07-24-2012 at 05:13 PM.
Now this Was a masterpiece! I havent been able to play any of the move levels as I dont have one. But this seems just like one and I loved it. Making my path with the motion of the controler was perfect. Although I will say the boss fight was cool But maby next time make it actully shoot you and tilt on its own maby. I felt like the whole time I was fighting myself you know what I mean? Then again you probly did that on purpose. I would say if you make another tilt level and put a boss in it, make it so you have to tilt certain things on the boss to get to a point to where you can kill it instead of killing your self with tilting. Other than that it was perfect and im waiting on a part 2 =D Hearted and queued.
I'm back ... Speechless ! Man , what a great level ! I actually loved the idea , it was unique plus original. The gameplay was also great There was a neat design which made it more enjoyable. Oh I also like the final boss idea ... Outstanding level , mate ! Keep going like this and you will see the RIBBON sometime !