Like many have already said here, in the end, time is relevant to no one in comparison to enjoyment factor.
Sure, I've seen levels where I think "Wow, that must have taken you all of five seconds to splat together!" But then I've played levels which I have truly enjoyed, only to later learn that they were put together in less than a few days (xtrophx is always doing this - how he puts a level together so quickly astounds me - but i always enjoy it!). So it's all completely irrelevant in the end.
Trying to think about how long I've actually spent on levels... hmmm..
Nina: 1 week
Printz Prologue (1): 2 weeks
Printz Prologue (remake): 1.5 months
Printz level 1 (1 part level): 2.5 months
Printz Level 1 (published version, 3-part level): oooh... about four months?
Printz teaser: 2 months
printz 2: rolling on 9 months.
BUT. This is unimportant. I take a long time mostly because of time constraints, lack of focus (i'll create for an hour or so then get distracted) and real life responsibilities. Others may be able to cram the create time into a few 24 hour days (note: not recommended for your physical or mental health)
At the end of it all, the end result is all that matters.
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Thread: Weeks on 1 level?!
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- Feb 2011
- Wales, UK
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- Join Date
- Jan 2010
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I think it depend on the type of level and the amount of hours per day you Create.
"Normal" Platformers should take you about 3-4 weeks.
'Normal" Minigames should take you 2-3 weeks.
Levels where you use innovative gameplay ideas, like using different sackbot abilities can take you even 2 months.
Any level with more complexity, a truly well done FPS, or a really complicated RPG, can take you a looot of time, there is no way to tell you how much, it depends in the idea; because they have lots of bugs.
I fear I've trained myself to sleep during create sessions. Over the last 3 days, I've dozed off too often to count.
Thing is for you, is that you're a well-known creator, so you WILL get a lot of plays when you do publish, I know a lot of people will be waiting for the sequel to Printz Diaries. But I'm still relatively unknown.... I'm optimistic that if it does all work, it will do well, but well enough to justify +10 months worth of creation time? I dunno.
Don't get me wrong, I don't create just for the plays. I'd rather a few people play it and love it, rather than a lot play it and hate it, but when I put this much effort in, and have so many problems during the creation process, I want it to be worth it in the end.
I haven't published a level in nearly a year, and my current one has been on the burner for about 6 months due both to time restraints and having to learn a bunch of new logic tricks to get it up and running. I'm still not sure if switching to bot avatars is worth the obvious benefits given the time munching mountains of absolute faff you go through just to get the level working like it would with a regular sack. It depends on the type of level, but I used to be able to knock these things out in about a month and a half. Now there's all this crazy stuff that you know you could get to work, that in LBP1 you would have just gone 'err, no' and thought of something less complex instead. And it's a major time sink.STAR WARS: err...Etc! series. Latest - Episode V: Dagobah (Special Edition)- http://lbp.me/v/gtrnc9