I think I'm going to have to disagree with this idea as well. I don't think it would help LBP sales by confusing the customers which is what slapping on a generic, all be it popular, term for mobile applications would do. Sure it would get them in the door but once they are greeted with the LBP intro they would be like, "WHaaa's this?" Maybe if they redesigned the game entirely to come off more like an OS with hubs to get to the "apps" it would make more sense. But that would remove all the charm from the game. Plus I think the first thing that would enter most peoples minds would be, "Is this for iOS or Android?"
I understand where your coming from but I just don't think it will work out.

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- LBPVita Could Be Huge If ...
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Thread: LBPVita Could Be Huge If ...
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08-09-2012 #46
Last edited by Xenon; 08-09-2012 at 04:29 PM.
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08-09-2012 #47
I was thinking along those lines last night as well. I think it's because while a game is an app, an app is not necessarily a game - which could definitely cause confusion for customers.I think I'm going to have to disagree with this idea as well. I don't think it would help LBP sales by confusing the customers which is what slapping on a generic, all be it popular, term for mobile applications would do. Sure it would get them in the door but once they are greeted with the LBP intro they would be like, "WHaaa's this?" Maybe if they redesigned the game entirely to come off more like an OS with hubs to get to the "apps" it would make more sense. But that would remove the all the charm from the game. Plus I think the first thing that would enter most peoples minds would be, "Is this for iOS or Android?"
I understand where your coming from but I just don't think it will work out.
But imagine if LBP could create generic apps? Take Gribblegrungers time/date gadget idea, wire it into a note in front of a sackbot acting out something with a movie camera. If you could publish that as an app, you'd have a nice clock widget that you could run outside of the game...might be an interesting way to expand the horizons of LBP.
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08-09-2012 #48
Well now, isn't this interesting. IGN just posted this LBPV preview video:
Could LittleBigPlanet Vita Be the Best LBP Ever?
Scroll to the 1:45 minute mark of the video and prepare to tell GribbleGrunger that he may be onto something.

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08-09-2012 #49
Gribble is obviously Greg Miller, that's the only explanation that makes sense!
So the memorizer is called a savinator now?
* The wait for release day is killing me!
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08-09-2012 #50
OF COURSE. It's so clear now... I don't know why that didn't occur to me sooner. You are absolutely right!
Ah, you caught that too eh? That's news to me... Either it's a goof or they changed the name. We might need to light the Syroc Beacon to get a straight answer.
OMG YES
*looks at calendar*
Doo de doo de doo de doo....... *twiddles thumbs*
*looks at calendar again*
AGH It's still just August!

Pocket Moon Podcast Episode 37 on
Soundcloud : iTunes : Direct Download : RSS Feed
Follow me on Twitter @tross13
Xenomooch and Space Corps: ReVITAlized, now playing on a Vita near you.
My PSP Levels
The Space Corps Series -- The Star Bores Saga -- The Interwebs
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08-09-2012 #51
Or... Greg Miller reads LBPC forums. Either way it was very timely. Congrats Gribble it appears you have a fan.
I also agree the wait is maddening. The good news is that will give me time to come up with a plan to fake my own kidnapping so I can have a few weeks to dedicate to it.Last edited by Xenon; 08-09-2012 at 07:52 PM.
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Grapple Battle ArenaNominate for most undecipherable and baaaaad gameplay mechanic by Sheep! magazine.
PSP
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Trials-of-the-treasure-god Sacky Nominee for best gameplay
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08-09-2012 #52
When I first skimmed through the video, my first impression was that it was a comparison between phone apps and LPBV. Some of those levels certainly looked like some of the things I've got on my phone (the ball drop 'app' particularly so).
Gribble, I'm sorry I ever doubted you, however little that may have been
There's nothing wrong with calling levels as apps. When I inevitably end up showing one of my levels to a non-PS friend, I'm probably going to call it an app, though I may not be particularly conscious of the change. It's just a more recognized term. If, instead, you constantly reference 'levels', anyone only vaguely familiar with LBP will probably assume some sort of platforming game. The use of the 'app' term broadens the impression given to people.
What's possible in LBP strikes me as a (somewhat limited) set of dev tools. The contrast between apps and levels, as mentioned by several previous posters, doesn't quite fit with me. The majority of my apps are games, the likes of which I could see being made in LBPV, and probably better as well.
If you buy an app called "Cart Racing", you're not going to expect it to browse the internet or determine your position on Earth. I don't believe any misconception may be made by calling levels apps. If someone buys LBPV to access these 'tool' apps, they probably shouldn't have bought a Vita, and instead put the money towards some sort of education.
~
I'm just hoping they make a bundled package at a discount when it launches, otherwise it'll probably be another 3 months waiting
Last edited by SSTAGG1; 08-09-2012 at 07:37 PM.
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08-09-2012 #53Sackperson Sergeant
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Ahem...

Thanks, Taffey. I think you'll see more and more previews/reviews of this game saying much the same. Why bother paying for a certain App on your phone when you can either download it for free or create it yourself
I haven't minded one little bit being called out over this in this thread, but calling me an IGN employee? That's just beyond the pale
oh, and about the 48 second mark it looks as if you can play video within the game. look at the score board while you are playing sackboyLast edited by GribbleGrunger; 08-09-2012 at 08:38 PM.
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08-09-2012 #54
That could have been one of the tutorial videos. If not though, that's spectacular. Videos can be faked within the game, but having an actual video recording feature would make it hundreds of times more effective. Eg: Tutorials for complex creations would be much easier to make.
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08-09-2012 #55
Don't bite the hand that agrees with you!
Maybe you should edit the Wikipedia entry for LBPV? I hear whatever you type there becomes reality.
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08-09-2012 #56Sackperson Sergeant
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I'm just going to put my original post here so that others that have just ambled into this thread don't get lead astray by some of the 'tangent' posts that followed. Some of them were inciteful and thought provoking and in another thread I would have ran with them, but the premise was simple and not as confusing as it seemed:
Anyone who has followed this industry closely for many years will tell you the two things that guarantee success is branding and perception. If the branding is spot on for the time and a perception is promoted heavily, then a product can literally fly off the shelves. We gamers are in general a solitary lot and view our industry from that insular position, overlooking the fact that the average consumer doesn't even know that games we love exist. These consumers know only of those things that are fashionable to know about. Apple have successfully plugged into that market and there is no reason why LBPVita can't do exactly the same.
What we, Tarsier and Sony need to understand and embrace is the fact that the majority of people out there don't even talk in terms of games; they talk in terms of 'Apps'. With that in mind, Tarsier and Sony MUST advertise the online community of LBPVita as an 'Apps' store. The word should be constantly associated with the community in order for it to filter through to the average person in the street. If this is done successful then LBPVita could become something of a phenomena.
People often buy really stupid games on phones just because they're 99p. Imagine if Tarsier and Sony could speak to these people. LBPVita is an 'App' store in waiting with experiences and standards that easily match (if not exceed) the quality of some of those phone games. This is an opportunity for branding that Sony and Tarsier simply can't afford to miss out on.
So please, when you advertise this fantastic game, make sure that you push the word 'App' HARD, along with the other important word FREE. We don't need advertising aimed at us here because we already now how wonderful this game is going to be, so aim those adverts at the 'trendies' and the 'fashion freaks' of this world and then LBPVita could and probably would become the phenomena it deserves to be.
Please, don't underestimate this very short and simple word. It has power out there in the bigger world.
LittleBigApps please
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08-10-2012 #57Community Coordinator
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It's still called Memoriser. There are already more than enough -inators in LBP.
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08-10-2012 #58
I'm not sure I agree that anyone in this thread has been lead. Is there really any need to be so condescending? The whole point of discussion is to point out both sides of the fence, not to write off any differing of opinion.
As for the video, I'm still not convinced I'm afraid. Highlighting the similarities of LBPV to an App store is one thing, but for Sony to actually push it as such is a bit different. Most people will react just as we have in this thread.
Well, LBPVita becoming 'huge' would mean it was fashionable, no?
My point being, a server full of throwaway levels made by 'trendies' and 'fashion freaks' would be a very bad thing. As would the inevitable targeted DLC. It's bad enough that stickers and costumes get churned out for the kids without throwing Joe Bloggs into the mix. - We'll leave that for another day though.
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08-10-2012 #59Sackperson Sergeant
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No, not in the slightest. It doesn't follow that something that is hugely successful immediately becomes fashionable. Once again this is an example of skewing the premise in order to justify discrediting it.Well, LBPVita becoming 'huge' would mean it was fashionable, no?
You see, this is another perfect example of what I'm saying. You first go on to say that you don't think anyone has gone off at a tangent and then go off on a HUGE tangent of your own. In order to discredit what I've said you suggest to anyone that is reading your post that I said to make 'throwaway levels' made by 'trendies' and 'fashion freaks'. That is a gross misinterpretation of what I'm saying.My point being, a server full of throwaway levels made by 'trendies' and 'fashion freaks' would be a very bad thing. As would the inevitable targeted DLC. It's bad enough that stickers and costumes get churned out for the kids without throwing Joe Bloggs into the mix. - We'll leave that for another day though.
I said that the levels would be exactly the same as they are now but they would be promoted as Apps. Of course, because of the features of the Vita, more games that are on phones and pads could be accurately cloned (and they WILL). That is not stifling creativity, it is broadening it. I never said that the levels would be made by 'trendies' or 'fashion freaks' but rather that they exist and it wouldn't hurt anything to speak to them too.
It's just the word 'App' as opposed to 'game'. I'm about to post something and it's demonstrative of what I'm saying and not meant to be taken literally. It's a perception that is REAL and happening at this very moment: 'Apps are for grownups and games are for kids.'
what is incredible is that this was posted just after I reposted the OP so that people don't get lead astray by subsequent posts. Did it work? Clearly notLast edited by GribbleGrunger; 08-10-2012 at 05:06 PM.
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08-10-2012 #60
Three lines directly related to what you're suggesting? lol
Since the subject's obviously not up for discussion, I think I'll leave this thread on planet GribbleGrunger. You just carry on enforcing your opinion while I cringe at your signature.
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