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- Prologue. (pics and vid) [Updated - no more checkpoint glitches]
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01-11-2009 #16
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01-11-2009 #17I can see the ending!
- PSN
- CogSpartan
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- Jan 2009
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- 5ecret 5tar 5ystem
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Oh really? That was the evilest level I have EVER played. I spent 5-10 minutes on the random yellow platforms that are on pistons. After FINALLY beating that I lost all lives after dying TWICE on the plasma ball place. Your infinite checkpoints are messed up, and don't work half the time so you have to pass in front of them several times to make them work. They also only give you two lives each.
Pros:
+The Challenges were pretty original
+The beginning was pretty cool.
+There was some cool detail, but only at the start.
Cons:
-The Checkpoints
-The Materials looked slightly stupid, go for the more realistic metal, not the wierd yellow metal.
-Hard
-Evil
-The Checkpoints
-Needs more detail
-The spinning ball that throws you through the electric tunnel got annoying
-Only two lives sometimes because of the messed up checkpoints.
-The Checkpoints
-The random platforms that come out of the walls was VERY annoying.
Overall it got 3 stars, and no heart
Upgrade it with some of my suggestions, and you will have a pretty awesome level.
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01-11-2009 #18We Are Not Scaremongering
- PSN
- ryryryan
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- Jul 2008
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- Wales
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Thanks for the feedback!!Oh really? That was the evilest level I have EVER played. I spent 5-10 minutes on the random yellow platforms that are on pistons. After FINALLY beating that I lost all lives after dying TWICE on the plasma ball place. Your infinite checkpoints are messed up, and don't work half the time so you have to pass in front of them several times to make them work. They also only give you two lives each.
Pros:
+The Challenges were pretty original
+The beginning was pretty cool.
+There was some cool detail, but only at the start.
Cons:
-The Checkpoints
-The Materials looked slightly stupid, go for the more realistic metal, not the wierd yellow metal.
-Hard
-Evil
-The Checkpoints
-Needs more detail
-The spinning ball that throws you through the electric tunnel got annoying
-Only two lives sometimes because of the messed up checkpoints.
-The Checkpoints
-The random platforms that come out of the walls was VERY annoying.
Overall it got 3 stars, and no heart
Upgrade it with some of my suggestions, and you will have a pretty awesome level.
Yeah, i've still not got the checkpoints right. Mainly the one by the jetpack. Which is annoying as anything. As for the detail... i was tight on time and got lazy towards the end
I'll stick to the yellow, purely because i like the theme. And as for the spinning ball... throw yourself back up through the whole you came down and you'll find yourself thrown into a secret area. Missing that whole annoying section out :P It's less exciting though.
What did you think of the final boss? No mention of that lol. There's not much strategy to it at all, but i'll build upon it in the next level i make which includes it.
My inspiration for the level was 'I wanna be the guy', so the whole thing is pretty punishing. As for the platforms coming out of the wall.... there's a certain method for doing it. I can do it every time now lol. It's about learning when to go, and where. They're all perfectly synchronised to not hit eachother, and give small gaps. Check out my vid for the best method.
Thanks again for the feedback
I'll get editing it when i come back home.
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01-11-2009 #19I can see the ending!
- PSN
- CogSpartan
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- Jan 2009
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I saw the that secret area, went in it died, at a spot I knew I probably wouldn't pass, so I gave up going there.And as for the spinning ball... throw yourself back up through the whole you came down and you'll find yourself thrown into a secret area. Missing that whole annoying section out :P It's less exciting though.
What did you think of the final boss? No mention of that lol.
As for the Boss... I never got there. Lost at the plasma balls.
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01-11-2009 #20We Are Not Scaremongering
- PSN
- ryryryan
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- Jul 2008
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- Wales
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I've fixed the checkpoint at the plasma balls, and am revamping the decorations. It'll be published again in about half hour if you wanna retry
EDIT: Done. Thanks for mentioning the detail, the level looks alot better now! Also changed the secret area a touch to make it easier
Last edited by Ryan; 01-11-2009 at 02:51 AM.
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01-11-2009 #21Sackperson Sergeant
- PSN
- SilentPredator
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- Aug 2008
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- London, England
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01-11-2009 #22We Are Not Scaremongering
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- ryryryan
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Can someone confirm if it's working right now?
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01-15-2009 #23Sackperson Sergeant
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- SilentPredator
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I got "Failed to Load level" today...
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01-15-2009 #24We Are Not Scaremongering
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- ryryryan
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I see. Don't worry, I can fix this one like I did before, it's not a big problem. It's just a shame that I have to wait till Feb 20th before I can get on my PS3 and put it back up. *sigh*. How annoying!
It's caused by when republishing my levels, I'll get an error message alot of the time. Then after a while it will work, but will then people get 'Failed to Load Level'. If I publish it to a new space though it fixes the problem. And since I won't need to republish after i get it working that won't be a big deal.
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01-22-2009 #25
Ive tryed it lots of times, countless checkpoints are glitched, keep flashing and dont respawn people, and i always get stuck on picture 2 were theres lots of things goind up and down.
PSN: dan_westy.
Uploaded levels: Battle Arena 1 & 2, Heaven and Hell, Summer Races, Desert Rhino Tank Mission, Havok 1 Tank, SG-1 Apache Helicopter, Mini Helicopter Expert Challenge, Shoot Yours Points (Survival Challenge), Object Showcase, Bomb Attack (Survival Challenge) and Elite Challenge ( Hard ).
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01-22-2009 #26We Are Not Scaremongering
- PSN
- ryryryan
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- Jul 2008
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- Wales
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woah wait... you could play it? i thought this was broke! How'd you find it anyway? I didn't think many people played levels past the first few pages of the showcase section.
Anywho, i can't access the game for at least another month, so bare with me on this :/ I've already designed a much better way of doing checkpoints. It will be manual, but reliable. There will be a tutorial for it though. Also... the level is supposed to be PUNISHINGLY hard. I'm talking on par with I Wanna Be The Guy. But I can get to the end without dying now... so it is doable. Though it's very hard not to die on the RAY boss. That's nuts lol.
And on the part with all the moving bars.... just keep trying till you find a method. There's also access to another secret area around there where i give the player RAY (if there's two of you).
Thanks for playing though
And i'll update this thread when i've fixed all the current problems.
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01-23-2009 #27
Its always good to have a back up of your save just in case.
Last edited by sjbluedog24; 01-23-2009 at 12:53 AM. Reason: forgot a word
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02-21-2009 #28We Are Not Scaremongering
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- ryryryan
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- Wales
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UPDATE!
It's working again now. Fully playable
The checkpoints are still a problem... so every time you walk away from one make sure it went bright for a few seconds to confirm it's activated. I'm waiting for the infinite life checkpoint to be added now. Also added the final boss as a prize if you ace the level. LOL. Good luck with that one :P
Also just touched up on a few background things.Last edited by Ryan; 02-21-2009 at 02:00 PM.
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04-24-2009 #29We Are Not Scaremongering
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- ryryryan
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Okay, I've made some major updates. First off, I have totally redone a boring area to now be a proper challenge. It involves actually thinking about the solution, though there is a hint.
And i've now put infinite live checkpoints in the level, as mine were glitchy.
I would greatly appreciate it if you get a chance to play it and leave some feedback
I am sorry that I can't do F4F, I'm back in uni tomorrow with no PS3
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04-25-2009 #30Delicious Mafia Drama
- PSN
- Burnvictim42
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- Apr 2009
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- California
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Well, i'd love to return your F4F... but it seems broked D: I spawn in the cart of the level, and it doesnt move. I've actually played your level before, but i'd prefer a refresher (levels blend together sometimes lol) especially since youve updated it.
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Thanks!
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