My name's ShadowFlareX, Its been a long time since i published a level, so long in fact that it was a LBP1 level. But since then i've been working on my new project, and im thrilled to say that it's finally published, and i'd love to give you all a little tour of it!
Welcome to Astro Lander!
Astro Lander is essentially 2 games in 1. The single player mode is a Lunar Lander style game while the Multiplayer mode is a more free-flowing versus mode game in the shape of 2 events, Race and Dog Fight.
This Lunar Lander style game comprises of 15 maps spanning 3 different worlds. I tried to get the physics of the ship to feel right as it flies, so it should feel pretty good to fly. It has a comprehensive scoring system built in which scores you on how much fuel you have you used throughout the map and how accurately you have landed the ship. This scoring system is handmade and built into the HUD. Astro Lander is made more challenging by the fact that you have to land the ship gently on the landing pad, as landing too hard, or landing at a bad angle will explode the ship.
Upon completing the game, you will be awarded a rank ranging from E to A and then S for perfection. Added replayability can be found in other areas of Astro Lander, as a cheat code can be unlocked to access the Secret Menu. From here, you can play the Single Player Missions with added features such as unlimited lives /fuel, different music, flying with the sixaxis motion to steer and being able to stage select which map you'd like to start at!
The multiplayer events are completely different to the single player event. Upon choosing one of the Race or Dog Fight events, you will be taken to a Map Menu which allows you to choose from 3 huge maps to play in.
The race mode will allow you to pit your skills against 2-4 players (though you can play on your own if you just want to time yourself or learn the maps), whereby you have to fly through 16 gates, and the first to finish wins. After a short delay, the weapons activate which allows you to shoot your opponents, to add a little spice to the race. Though this feature can be optionally turned off. Upon completing the race, you will be shown the times that you and your friends completed it in, and which gate number you finished at.
The dogfight events use the same maps as the race events but give you free reign of the map to search for your opponents and destroy them. There are 7 different weapon power ups that will randomly appear on the map, that include wide-shot, auto-fire, mines, back-shot, stealth, line and repeller. The first to reach the designated score limit wins. I personally found this to be one of the most fun events to play with my friends. I'd recommend a head-set for this one!
Astro Lander isn't for the faint of heart as it has some real challenging gameplay so for those that find it a bit much, i included a Flight School event, which is basically an interactive tutorial which teaches you the basics of flying and how to play. The Flight School teaches everything you need to know about the 2 space ships from thrust, steering, reversing, landing and shooting. Complete all of these lessons to unlock the special cheat code refered to above for the Single Player Missions!
Across the whole of Astro Lander, i used 27 custom music tracks created by LBP's finest, and i wanted to give all these amazing tracks a proper place of their own, so i created a music menu for them. Here you can listen to the music accompanied by 2 soothing visualisers.
I hope that people enjoy Astro Lander as much as i enjoyed making it!
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Thread: Astro Lander by ShadowFlareX
Astro Lander by ShadowFlareX
Last edited by ShadowFlareX; 11-24-2012 at 08:35 PM.
- Join Date
- Feb 2009
- Great State of Texas
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looks great! got it queuedFollow me on the twitterz @bioswoop
Excellent game, loving the multiplayer modes best. People should really try the multiplayer game it's insane fun. Can't believe this level is t getting more plays!
Yeh, needless to say if you the ol' loved Lunar Landing, you'll feel right at home here, the physics are bang on. I actually got knots in my stomach when I played, job done! The only thing I could say that would (superficially) improve the level is the design of the ship, could be a bit more nifty ; )
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- May 2009
- Indiana, USA
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Great job on this!! I was really intrigued by all the detail and thought you put into this level!!!
However, I was never able to enter in a single player session, but then again I didn't complete the last two flight schools. Was that what was keeping me from it?
I agree with jules that the ship design might have been a bit cooler, but hey... I loved it regardless.
Awesome work! Had to give it a heart!
Thanks for the feedback guys
Jww yeah, the reason you couldn't get into the single player is just because of a network problem and the sub levels sometimes don't load properly. It's such an annoying problem because I can't fix it. And I only realised the problem after I finished everything and linked all the levels together. It basically rendered my multiplayer segment as useless because no one can even get into the sub levels. So I recently made the multiplayer levels all full levels now so you can just enter straight into them.
All I can suggest is that you try Astro again a few minutes later and the link should work. You don't need to complete flight school to start the single player. Just a very annoying level link bug
Maybe I could have designed the ship a tad snazzier but I was just trying to keep to a retro simpleness theme in this level. The multiplayer ships look a tad snazzier anyway
Thanks for the feedback guys
Last edited by ShadowFlareX; 12-18-2012 at 07:32 AM.
I was thinking of the level link problem I'm having and I realised that Craftworld Aleste has to go through the same routine as my menu, whereby you're in a main menu first and then enter a sub level to play the game. But Aleste's sublevel has always worked for me every time whereas mine seems to work half the time. And I think what the issue might be is that I put the the physical level link entrances way off screen completely out of view whereas Stellakris had his on screen. Maybe that's why his work all the time. After all players can't enter a level if the checkpoint isn't on screen. Hmm, I might try to bring them on screen and see if that works.
....this comment quickly turned from a response into me just thinking to myself out loud....
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- May 2009
- Indiana, USA
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You should message Stellakris, he's on the forum. He might have a little bit of logic going on that helps....
Last edited by julesyjules; 12-18-2012 at 12:33 PM.
Thanks Julesy, yeah ill send Stellakris a message and hopefully he can help. I remember you saying before that you've had level link problems as well. It's weird cos on my planet, cos I can see all the sub levels, I can see what happens and why people can't load the levels. Because sometimes I go to my planet and all the levels disappear. They just vanish. And then I go to my planet again and half are there. And then I go to it again and they're all back. No wonder people can't go through the links. Well I'll try and do something to help fix it anyway. Even if its just a message explaining the problem.
Jww that's the first feedback I've got on the flight school lol and I'm glad you liked it! Shame, you were 2 lessons away from winning the cheat code. All I can recommend for the mean time is just restarting the level if the link doesn't work, but I'll try and work something out later.
I wish I could guarantee that showing a level link will somehow make it work. However, in Aleste's Continue menu the links are shown while New Game activates a level link offscreen. It is really just a win or miss thing - and I bet there have been dozens of players so far that got stuck; it is just too nice of a feature to not use at all.
Sorry that I cannot be of any help.
Thanks Antikris! That was totally helpful, at least I know you've got level links off screen too and you get the same thing. It's just one of those things I guess. I thought that vanishing level thing was a problem with my router but what you said makes sense. Hopefully it gets fixed
I think I'm gonna definitely put an in-game message in explaining why the link won't work if it doesn't, so at least people will understand why it isn't working. And I'll probably suggest to them to restart the level or something
And just as a crazy attempt to possibly fix it, I'm gonna try placing maybe 10 of the exact same links down, all wired up to the same confirmation button. Who knows, maybe one of them will work. But it's likely more that the levels vanished from the planet completely.
Oh well, at least I know we're all in the same boat
Last edited by ShadowFlareX; 12-18-2012 at 09:00 PM.
To give you an idea and a rough estimate, the hub has received 18,200 plays so far, while the linked zone has 14,300. So roughly 4000 player did not get through. Because the intro, which sits in between hub and zone, has about the same number of plays as the zone, I think it is safe to say that most of those 4000 quiters couldn't get there.
I wish there was a way to reliably test all of this, because I rarely have gotten a lockout so far myself.
That's the hardest thing about this problem. It's just so difficult to test it. Because I've never really had the problem myself either, it's only when others mentioned it I noticed, or when I've been in a party of 2-4.
Cos you was saying that around 4000 people couldn't make it to your gameplay level, but I reckon while some of those will be single players, I reckon a lot of those who got kicked were in parties of 2-4 players, and the extra players got booted. Even though your level specifically says 1 player only, there's still gonna be people who play it with friends thinking their friends could watch them play on the side, but instead their friends get kicked through the level link. Just a theory, but I've noticed friends get kicked through sub levels a lot.
That pulsing timer is a good idea so I'll try that. I've also implemented a mash up of different methods in my level with numerous links, some on screen and some off. I'll have to wait and see if its helped any.
Sigh, what a crazy bug lol. And I thought that burned in score HUD bug was bad.
Thanks for the help