Hey Rebels!
Just published my latest update to the series...
http://lbp.me/v/gtrnc9
I've (kind of) gone back to basics with this one, a ton of grabbing,swing and jumping platforming, with a few twists along the way. I've been gagging to muck around with some Sackbot abilities for a long time, but have held off because when I started to re-do these levels, I knew this was the perfect point to start introducing some cool moves.
I also wanted to really tell a bit more of a story with this one, so anyone with a distaste for cutscenes should probably steer clear.
Hope you enjoy, and any feedback or criticism welcome...!
Cheers!

- Forum
- LittleBigPlanet for PS3
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- STAR WARS: Episode V: Dagobah: err...Etc! (Special Edition)
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11-29-2012 #1
STAR WARS: Episode V: Dagobah: err...Etc! (Special Edition)
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11-30-2012 #2
Yeessss, I've been looking forward to this. Screens look really cool. Queued! Thanks Jules
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11-30-2012 #3
Wow, where do I start. Well, first this level followed the actual movie with the exception of LBP humor that we've all expect from Jules. Secondly, it gives incredible challenges for those platform enthusiast's a dream come true. And thirdly, this has got to be the best level of the year, if not since LBP first came out for when the Sackie awards are to be given again. I can go on about the incredible display of workmanship on this level, but you have to play it to experience what I have. What are you waiting for and go play it now
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11-30-2012 #4
Curmudgeon Extraordinaire
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- jester946
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- Feb 2009
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oh boy oh boy oh boy! I've been waiting and waiting and
stalkingerm..following your LBP.me activity and yay! it's finally published! Can't wait to play this. insta queued.Follow me on the twitterz @bioswoop
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11-30-2012 #5
I think you should create your own episodes 7-9.
LBP artwork http://basketsnake.deviantart.com/
Fanmade trailer http://www.youtube.com/watch?v=fqSkPaRGk2Q
Level featured on FirstPlay http://lbp.me/v/3s471
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11-30-2012 #6
Point & Click Printzess
- PSN
- rialrees
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- Feb 2011
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- Wales, UK
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Nuff said.
Queued!!!!
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11-30-2012 #7
UniverseUnderConstruction
- PSN
- jwwPhotos
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- May 2009
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- Indiana, USA
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Oh my goodness... What a way to make me fire up a PS3!
Consider this one queued!
..and congrats!(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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11-30-2012 #8
Oh wow, screen shots look great; can't wait to get home! Your cutscenes are what I like best, I'm sure I'll enjoy this immensely!
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11-30-2012 #9
Wow, simply put this is a masterpiece. As Tripple_sss stated above the level follows the movie perfectly, with added bonus LBP humor! The environment created is just as captivating as the storyline. I appreciate the level of dedication you've put into making sure your LBP version was just as good as the movie. Bravo sir and a tip of the hat to you! Anyone who has not played this level yet needs to!
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11-30-2012 #10
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12-01-2012 #11Artist / Creator
- PSN
- JustinArt
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- Mar 2010
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- California, USA
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Brilliant level as always, Jules. The swamp visuals looks excellent thanks to the designs of environment and creatures. The variety of gameplay, including riding the flies and the grappling hook race, makes this platforming game even more exciting. I forgot about the tiny piranha and Yoda's dialogue part in your original LBP1 installment until I played this level. Those bits are a crack-up. I did find a couple of bugs, though (no, not the critters in this level
). At the beginning of the level, after I dropped to the water, a group of piranhas attacked me, then they ate me again once I respawned on one of the stone steps. Another bug is near the first checkpoint of the acid flowers, the Star Wars logo appears four times. And I think I lost more points than unusual when I respawned to that checkpoint. Amazing job. Can't wait for the next chapter taking place in planet Bespin.
VISUALS: 5/5
SOUND: 5/5
GAMEPLAY: 5/5
OVERALL: A yay, heart, and positive reviewNew level project in works:LBPV Time Warp Chronicles Chapters 2 and 3
LBP2 Final Platforming Project(delayed)LBPK Delta Funland(delayed)
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12-01-2012 #12
Really liked how you added abilites as you progressed..and the platforming using them was incredibly fun. Pounding stumps and flipping enemies with the butt slam was executed perfectly!
The visuals are gorgeous and unique, great lighting, you nailed the humid swamp planet vibe.
Why did you plasmafy the water in the 2nd part as opposed to sticking with the predator fish? I plasma death was off-putting, fish death fits more appropriately.
Loved every bit of this level, even the wobble bolts!
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12-01-2012 #13
Home Energy Reactor
- PSN
- Mr_Fusion
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- Apr 2011
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- Australia
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Woot! Fantastic, like always. It is a little tricky lining up some of the jumps, but not stupidly hard. The mixture of humour and different control schemes worked so well also. The controls for the different areas all worked flawlessly also. Great stuff!
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12-02-2012 #14
Thanks for your comment guys...
I'll see what I can do about the first one, they're on a timer that I'd adjusted to the time it takes to respawn, but I'll take a look. The second one is completely random, no idea about that at all... : /I did find a couple of bugs, though (no, not the critters in this level
). At the beginning of the level, after I dropped to the water, a group of piranhas attacked me, then they ate me again once I respawned on one of the stone steps. Another bug is near the first checkpoint of the acid flowers, the Star Wars logo appears four times. And I think I lost more points than unusual when I respawned to that checkpoint.
Glad to hear you you liked the vizzies, the nature pack decos are way over-used so I made a big effort to try and find a look that used them without looking like Nature Platformer 456.Theres a fine line between grey swamp and summer meadow I found, heh.The visuals are gorgeous and unique, great lighting, you nailed the humid swamp planet vibe.
Why did you plasmafy the water in the 2nd part as opposed to sticking with the predator fish? I plasma death was off-putting, fish death fits more appropriately.
Loved every bit of this level, even the wobble bolts!
About the plasmified water,yeh, the fishies are a much more satisfying death : ) I switch to a bot for the second and third levels though - Is there a way of getting a sackbot in water I don't know about??
I tells ya, the hoops I've jumped through to get that double-jump and pound working the way I wanted, you wouldn't believe. I googled and tested about 5 different youtube tutorials, but they all had a niggle i didn't like, so I adapted one that worked on impact sensors, but it didn't take into account when you grab a swinging object and jump from it, instinct tells you you should be able to do a second jump, but grabbing doesn't properly register as an impact -so I'm simulating an impact by emitting holo that impacts the player when he grabs something to swing from. Such a load of faff!!
I've done heaps of tweaks over the weekend, players are finding this one tough.Last edited by julesyjules; 12-02-2012 at 09:59 PM.
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12-03-2012 #15
I thought you’d found a way, I just assumed you used a sackbut for the first part too, lol! It all makes sense now. It’s a real pity the game chooses to treat player controlled sackbots differently…jump too vigorously on the end of a log and it dips into the water enough to zap you.
One thing that was kind of missing and would really help sell the swamp visuals is vines, lots of vines, vines dripping in moss, etc. You’ve got great visuals in the playable layers and lots of gnarled branches in the back layers, but some vines, particularly in the front layers, would give a much more immersive feel (these could just be sticker panel…)
If it helps, there was just one area that gave me some trouble (and you may have already changed it). There’s a spot with 2 snails that travel up and down vines, you need to swing/jump from the snails while they are at the bottom, then again when they move to the top. I just could not make the jump from the last snail to the platform. I ended up swinging to get on top of the snail so I could double jump.
The section with mosquito you hang from and need to keep pace with is also pretty tricky, but it was also my favorite part and brilliantly done…I think anyone who gets that far should be able to complete the section…
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