Hey guys, it's me zzmorg82 here for my FIRST LBPK tutorial. How to make the force field work like the hologram (from LBP2) in LBPK.
First, lay out some force field like this:
I'm going to put some box stickers on mine so you'll see the difference of when I can't drive through and when I can:
Ok, next you're going to take your force field and put a piston above it and tweak it to these settings:
Start Distance: Start Distance
Input Action: On/Off
Flipper Type: Off
Curve type extend: Linear
Curve type retract: Linear
Priority is important because it allows the force field to be a prop instead of an object, this is what it should look like when you're done:
Now you're done! You can also add your logic to this when you're done. Here's the results:
This tutorial wouldn't exist without iBubek's help. Be sure to give him a thanks.
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How to make the force field work like the hologram(from LBP2) in LBPK.
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Thanks, a lot of creators are going to need this techniqueI've been to Comic-Con!
You can't see through hologram.
It's an easy mistake to make, it works like that in LBP2, after all.
In LBP2 the hologram would be invisible wouldn't it? When everything is set to 0 like future said? I remember using it for custom sackbots and healthbars. It was both invisible and wouldn't collide.
Yes, that's what I was trying to say. In LBP2 hologram turns invisible when black (either 0 brightness or black sticker), but in LBPK it's just black. Not sure if it's a bug or a limitation of the engine, but I suspect it's the latter.