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  1. #1

    Default How to make the force field work like the hologram(from LBP2) in LBPK.

    Hey guys, it's me zzmorg82 here for my FIRST LBPK tutorial. How to make the force field work like the hologram (from LBP2) in LBPK.

    First, lay out some force field like this:



    I'm going to put some box stickers on mine so you'll see the difference of when I can't drive through and when I can:



    Ok, next you're going to take your force field and put a piston above it and tweak it to these settings:

    Distance

    Distance: 0.1

    Start Distance: Start Distance

    Timing

    Time: 0.1s

    Pause: 0.0s

    Sync: 0.0s

    Motion

    Input Action: On/Off

    Flipper Type: Off

    Acceleration

    Curve type extend: Linear

    Curve type retract: Linear

    Priority: Scenery
    -----------------------------------------------------

    Priority is important because it allows the force field to be a prop instead of an object, this is what it should look like when you're done:



    Now you're done! You can also add your logic to this when you're done. Here's the results:

    Before:



    After:



    This tutorial wouldn't exist without iBubek's help. Be sure to give him a thanks.

    Quote Originally Posted by iBubek View Post
    Attach a piston to forcefield and set it to scenic. It'll now be invisible and have no physics.
    I have some LPB2 tutorials in my signature if you want check them out aswell. Have fun creating!
    Last edited by zzmorg82; 12-05-2012 at 09:34 PM. Reason: Giving credit to iBubek. :)


  2. #2

    Default

    Hmm am I missing something? It still has collision.
    _LBPK_

    Little Big Space-K: http://lbpk.me/v/2olv
    _LBP2_
    Mad Kenny's Sweet Dreams: http://lbp.me/v/fennz7

  3. #3

    Default

    Quote Originally Posted by anarchowolf View Post
    Hmm am I missing something? It still has collision.
    Did you set the piston to scenery? Also try it out in play mode.

  4. #4

    Default

    I did both, BUT I had it attached to a kart. So I don't know if that is the reason it wouldn't work.
    _LBPK_

    Little Big Space-K: http://lbpk.me/v/2olv
    _LBP2_
    Mad Kenny's Sweet Dreams: http://lbp.me/v/fennz7

  5. #5

    Default

    Quote Originally Posted by anarchowolf View Post
    I did both, BUT I had it attached to a kart. So I don't know if that is the reason it wouldn't work.
    To a custom kart? That's probably the reason why. Try making a force field dome to put over the kart instead.

  6. #6
    LBPCentral Contest Crew Royal High Alchemist Pookachoo's Avatar
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    Default

    Thanks, a lot of creators are going to need this technique
    I've been to Comic-Con!

  7. Thanks!


  8. #7

    Default

    Run it by me again plz. What are the benefits of changing forcefield to hologram? why cant you just use a hologram??Or wont pistons move holograms?
    [/SIGPIC]

  9. #8

    Default

    You can't see through hologram.

  10. #9

    Default

    Quote Originally Posted by Rogar View Post
    You can't see through hologram.
    ....aaaahhh! (silly me - I always thought you could, if it was set to zero illumination, but I'm obviously wrong) Must go and do some trials. Thanks.Beauty of lbp is ones always learning...then forgetting...then learning again.
    [/SIGPIC]

  11. Thanks!


  12. #10

    Default

    It's an easy mistake to make, it works like that in LBP2, after all.

  13. #11

    Default

    In LBP2 the hologram would be invisible wouldn't it? When everything is set to 0 like future said? I remember using it for custom sackbots and healthbars. It was both invisible and wouldn't collide.
    _LBPK_

    Little Big Space-K: http://lbpk.me/v/2olv
    _LBP2_
    Mad Kenny's Sweet Dreams: http://lbp.me/v/fennz7

  14. #12

    Default

    Yes, that's what I was trying to say. In LBP2 hologram turns invisible when black (either 0 brightness or black sticker), but in LBPK it's just black. Not sure if it's a bug or a limitation of the engine, but I suspect it's the latter.


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