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Thread: Alternating Switch.
Again I'm not trying to be rude or a d-bag or anything like that but I did find another way to do it with a grab switch go ahead and check it out. Search for me LordCanti07 in LBP and play Just An Example it should be in South America. It has what I was explaining and what you are doing only alot simpler and with no blocks falling around. I am pretty good at precise things when it comes to LBP so I was able to do it. In mine you can also have an extra switch that activates something else but I didnt feel like puting it in. If you want I can edit it and republish the level with a way to open or move 4 things with one grab switch. If you want to know how something like that would be done I would be glad to show you.
Edit: If you ever did want to see the one that opens 4 doors with one grab switch I edited the same level and republished it.
This is unbelievably helpful
Opens up SO many possibilities.
"You have one chance to pull the switch, pull it when the block is in the right position"
*player pulls it in the wrong position*
"Eh- uh, incorrect, leave to the next room, do not attempt again"
*player sneakily tries to attempt again, switch swaps to second function: dropping bombs directly onto player*
"I warned you.."
I love Trap_t's switch as it can be compacted into a smaller version!
I personally like showing whatever switches are in my level (subtly) so this switch is perfect for me
I'm sure you're will be great but they can't be any more perfect than Trap_T's for my level
I did do what trap_t did lol did you not check my level out. It's called Just An Example only it looks much cleaner and can be used in a level if you want players to see it. It's the second one in case you were wondering and the third one is the one I was talking about where you can open 4 doors with one grab switch or do 4 different things with one grab switch. I guess since I'm new here no one really pays any attention to what I say. Yall are treating me like I am trying to say that trap_t sucks or something and I am most certainly not. He is a genius for being able to do something like this I am just trying to show yall a cleaner more efficient way. If you want someone to see what you are doing in your level I don't see how you could use trap_t's because it has a block that falls down and looks kinda ugly with dark matter everywhere. Again not saying he it isn't good and effective just saying it could be cleaner like mine.
Edit: @Pinchanzee Alright I got to go to work soon but if you still don't believe that mine is the exact same as his if not slightly better then I will make a level that is the exact description of your scenario 2 post up with the exact same thing I have been talking about in my Just An Example level.
And on a side note my can be pulled instantly after the last pull and still work without messing up. If you tried that with his then it would probably result in colliding objects or an object not emitting.
It's not that we're not listening, but you kind of come off like you can do everything better.
I'm sure you could make it look nicer but I made this in a few minutes just to show Pinchanzee how to do it. I didn't make the switch and give it to him, I gave him the method so he could recreate it to fit how ever he wanted.
I feel kind of a friction between us, but I'd like to see some of your switch designs.
- Join Date
- Dec 2008
- Blog Entries
This is the toggle I use for everything. A grab switch set to 1-shot works for input. Everything is designed in a thin layer, and the wobble bolt only retracts long enough to let the motor bolt spin 180 degrees.
I'm guessing this is close to Lord_canti's
LOL not even close Thegide just go to my level and see it in action you can see all the mechanics before your eyes as you press the grab switch.
I am very sorry for causing a friction between us. I was just trying to help. I know alot about switches and I know just about everything about using the grid. I know exactly how big each grid unit is how big a sack boy can jump how long a piston has to be to equal a certain number of grid spaces. I didn't think that you made your contraption using the grid and I don't really like the use of winches I am more of a piston kinda guy and when I saw your winches attached to the lever I immediately wanted to make it with pistons that is the only reason I started any of this. I hope we can be friends and share brilliant ideas. If you ever do need help with something please contact me and I would be glad to help. Hope this alleviates any friction between us. I am just new and trying to fit in.
On a side note the only time I will ever use a three-way switch and winches is when I have to make something go one direction, the other, and stop. That cannot be done with pistons. It has to be done with the three way winch system.
- Join Date
- Jan 2009
- Blog Entries
Hey Lord, how do you know so much about switches? I would really like to learn more about them myself.
I just have minor programming knowledge and I played on the Warcraft 3 World Editor alot in my day which has alot of logical quandaries which you have to overcome if you want to make good maps. Similar to LBP you could determine wether or not something was in an area which would have a different effect depending on if it was true or not.
- Join Date
- Dec 2008
Brilliant! that could be very handy for me, thanks for showing us
Can You attach pistons to thin layers? Also if that is possible then you will really want my newest alternating swithc because it could be made thin but it could handle 10 different options instead of just 2 or 4. I really wonder why no one ever looks at my revolutionary stuff. I post it all over the place and not one person has even made a note of it or even acknowledged its existence.