http://www.vg247.com/2013/02/07/litt...igital-rumour/
After reading that article, I was left with a few questions, and opinions. Will LBP finally have a legit 3D create mode? Will the level copy issue be resolved through clever coding or whatever? And will the LBP theme still be a major factor in LBP3's probable development?
My first opinion regards the create mode.
The first 3D creation space was presented in LittleBigPlant Karting, and it sucked. In fact, high end 3D programs for PC's are easier to learn! With them, all options are displayed at all times. And when you breach the barrier of 2D to 3D, you'll have alot of options to choose from.
That's why LBP2 worked; tools were organized by the range of game impact. (gadgets to global)
LBPK failed because with a 3D space, many high game impacting tools need to be present; this amount was too much to fit into the trusty popit.
Sumo Digital will need to find a way to make all high impact tools easily accessible, and visible at all times. Like LBP Vita did with options residing at each corner of the screen.
The next improvement over LBPK's create mode will be to remove sackboy! Instead of revolving the camera around the sometimes awkwardly placed fellow, I'd like a free orbital based camera that zooms, orbits, and pans. (BTW: 3D logic is terrible)
Media Molecule demonstrated a sculpting app at the PS4 announcement event, maybe this can be integrated into the game in a more ridged form. Allowing for better control over vertices.
The popit cursor will have to be scrapped unless another clever way of maneuvering it is implemented. Maybe a mode can be activated where depth of field is shown by shade, and all textures are hidden. This would help when the camera gives a false perspective.
Next is the Copy feature; solution: permission! If one wished to copy a level, a permission note will be sent to the original creator for authentication, and approval. If the original creator fails to respond in 30 days, the permission is assumed to be approved. If the permission is disapproved, a note will be sent to the copier to change more aspects of the level.
The cool-levels thing could only be accomplished through PS4 tags. So multiple accounts on the same tagged PS4 can only like of heart a level a maximum amount of times. (maybe 3) The PS3 has no tagging hardware to accomplish such a task.
I'm sure there are plenty of things to add, but I'll stop here.
Thanks for reading!

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03-20-2013 #41
What should by expected of LBP3
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03-22-2013 #42
LBP3 will not have a 3d creator mode, MM is going that direction with a their new IP. This mean LBP is likely to stick to its 2d roots. Outsourcing an IP and creating a new IP that do the same thing would be counter intuitive.
I honestly don't know what to expect in terms of additions to gameplay etc, but i'm willing to bet Sumo will try something new and keep it fresh, but it'll be what you expect from the franchise with probably an easier interface to create with. I know LBP2 scared me off and I was an avid creator in LBP1. It got to just be where they gave me too much stuff and I didn't know what to do with it, or where to find it when I needed it.F4F level- Gangsta life of Detroit 2. http://www.lbpcentral.com/forums/sho...e-of-Detroit-2
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03-22-2013 #43
LBP2 has that effect.
That is also why I referenced to LBP Vita. It had the options from LBP2 displayed on the corners of the screen. You won't have to dig through popit to find them that way.
i wish LBP3 could find a pioneering way to make an easy create mode. I honestly think that if Sumo takes at least the previously mentioned items into consideration, this game might break new ground.
There's not much more for them to add into a 2D space anyways. The decision between 2D and 3D may make or break LBP3.
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03-22-2013 #44Sackperson Sergeant
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I agree with Jrange378 that there is no point in the company adding full 3D create in a LBP3. since like he said MM are making a new game that highly likely will have full 3D create. both game series having full 3D wouldn't be a good idea. LBP focus is around young players anyways. full 3D is way to complex & makes creating much longer & harder if you want to build something actually good. LBP series should keep it simple. besides, I always saw 2.5D being it's sig style. I think the LBP series should stay with it's roots. Also there is more then enough stuff they could add to a LBP3 that's not a full 3D create mode. you'll just have to wait & see what I mean. *mew
Last edited by Lord-Dreamerz; 03-25-2013 at 05:02 PM.
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03-25-2013 #45
I wonder if LBP3 will be treated as almost like a stepping stone into the new IP. I would be happy if LBP3 stopped getting more complicated and took a step forward in innovation in terms of ease to create instead. It could let people get comfortable with creating and then maybe they will be enticed to move on to a potentially more complicated game in MM's new title.I agree with Jrange378 that there is no point in the company adding full 3D create in a LBP3. since like he said MM are making a new game that highly likely will have full 3D create. both game series having full 3D wouldn't be a good idea. LBP focus is around young players anyways. full 3D is way to complex & makes creating much longer & harder if you want to build something actually good. LBP series should keep it simple. besides, I always saw 2.5D being it's sig style. I think the LBP series should stay with it's roots. Also there is more enough stuff they could add to a LBP3 that's not a full 3D create mode. you'll just have to wait & see what I mean. *mewF4F level- Gangsta life of Detroit 2. http://www.lbpcentral.com/forums/sho...e-of-Detroit-2
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03-25-2013 #46
With everyone saying that LBP3 will have 3D create mode, I never even considered that they might stick with the 2.5D format. I think you're right, 2D platforming is much more straight forward and simplistic for players, not to mention 4 player co-op in a 3D game is a mess. The Wii U has New Super Mario Bros U, what 2D platformers does Sony have to put on the PS4? Ratchet, Sly, Jak, Uncharted, etc. are all 3D, leaving LBP as the only viable franchise. They could always create a new IP I suppose, but it wouldn't have the same brand recognition. Hopefully Karting hasn't ruined LBP's reputation totally.I agree with Jrange378 that there is no point in the company adding full 3D create in a LBP3. since like he said MM are making a new game that highly likely will have full 3D create. both game series having full 3D wouldn't be a good idea. LBP focus is around young players anyways. full 3D is way to complex & makes creating much longer & harder if you want to build something actually good. LBP series should keep it simple. besides, I always saw 2.5D being it's sig style. I think the LBP series should stay with it's roots. Also there is more then enough stuff they could add to a LBP3 that's not a full 3D create mode. you'll just have to wait & see what I mean. *mew
Formerly LBPfan92
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03-25-2013 #47
They already are doing a 2d platformer from Japan studios called the puppeteer which looks excellent. But I don't think LBP is damaged, it just outsourced its franchise to a company who didn't put out a quality game in the form of a spinoff nobody wanted apparently. LBP3 is good for 2 million sales I would say, minimum.With everyone saying that LBP3 will have 3D create mode, I never even considered that they might stick with the 2.5D format. I think you're right, 2D platforming is much more straight forward and simplistic for players, not to mention 4 player co-op in a 3D game is a mess. The Wii U has New Super Mario Bros U, what 2D platformers does Sony have to put on the PS4? Ratchet, Sly, Jak, Uncharted, etc. are all 3D, leaving LBP as the only viable franchise. They could always create a new IP I suppose, but it wouldn't have the same brand recognition. Hopefully Karting hasn't ruined LBP's reputation totally.F4F level- Gangsta life of Detroit 2. http://www.lbpcentral.com/forums/sho...e-of-Detroit-2
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03-25-2013 #48
I wouldn't worry about Karting affecting the main series. LBP, and perhaps more importantly, it's DLC, is a pretty big money maker for Sony, so they'll want more. Thus why they are outsourcing development to another studio while letting the original developers try something new.With everyone saying that LBP3 will have 3D create mode, I never even considered that they might stick with the 2.5D format. I think you're right, 2D platforming is much more straight forward and simplistic for players, not to mention 4 player co-op in a 3D game is a mess. The Wii U has New Super Mario Bros U, what 2D platformers does Sony have to put on the PS4? Ratchet, Sly, Jak, Uncharted, etc. are all 3D, leaving LBP as the only viable franchise. They could always create a new IP I suppose, but it wouldn't have the same brand recognition. Hopefully Karting hasn't ruined LBP's reputation totally.
This statement is true.
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03-25-2013 #49Sackperson Sergeant
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Also remember there is a simple way they could add a sort of 3D mode option that does not change the core game & would be fairly easy for them to do. It's a nice idea I thought of that I shown here before.
Spoiler - 3D mode could be just a fancy Topdown
Topdown-Sack that can walk on the front of walls + Topdown-3D-Camera =
Last edited by Lord-Dreamerz; 03-25-2013 at 11:03 PM.
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03-26-2013 #50
Oh yeah Puppeteer! Really looking forward to that one.They already are doing a 2d platformer from Japan studios called the puppeteer which looks excellent. But I don't think LBP is damaged, it just outsourced its franchise to a company who didn't put out a quality game in the form of a spinoff nobody wanted apparently. LBP3 is good for 2 million sales I would say, minimum.
However it doesn't quite have that family friendly co-op feel to it, seems more of like a dark quirky single player campaign kind of game.
I hope you guys are right about Karting. I used to be a big fan of this series because every game was top-notch quality, but after pre-ordering LBPK it all went downhill from there. Sad how some PS+ members feel like they got ripped off for spending 10 bucks, heck me (and other big fans) paid the full $60!I wouldn't worry about Karting affecting the main series. LBP, and perhaps more importantly, it's DLC, is a pretty big money maker for Sony, so they'll want more. Thus why they are outsourcing development to another studio while letting the original developers try something new.
Whenever this game releases let's hope it isn't for another year or 2. If LBPK and LBPV finally get some DLC(not just costumes) before then, it will hold us over.
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03-26-2013 #51Sackperson Sergeant
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Actually it'll likely be much sooner especially if they have been working on it for over a year now like the rumors say. Like perhaps even by the end of this year. Also It may not even be a PS4 game. Since PS4 would not really be a good choice to sell the game on since the system would had just came out by then and almost no one will have it yet. And add to the fact most people have left LBP2 lately... remember LBP1 did not last longer then about 3 years before LBP2 was out. I'm just saying they'll probably want to repeat that way of releasing the games. People who play on consoles interests don't seem to last much longer then 2 years. which is a small reason a lot of companies release a main title to a game series about once every 3 years. *mew
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03-26-2013 #52
I get the worry about 3D create and play mode being cluttered and confusing. After all, LBP2 still has regions many haven't dared to tamper with. But it all boils down to design and functionality. As long as those two are kept in a fine balance, we'll get a great create game.
I am all about the create mode. After all, play mode can only exist if someone was capable of using the create mode. Since create is such a contributing factor to "Play, Create, Share," it should be dealt carefully.
I am a heavy believer in "design and functionality." And I believe the factors I previously mentioned would aid a 3D create mode greatly. But in a 2.5D environment, I don't see much more potential.
For the environment given to us, only so much can be done. MM gave us basic circuit tools and more, but only so few tools were missing from it's tool set. Most considered to be missing were crafted or can be.
LBP1 was missing alot; there was alot to expand on in LBP2. So now what?
What I would like to see is a preservation of all community levels, and the capability of 3D create mode. Much like the template menu in LBP1, such a menu can be used to select game type: 2D, 2.5D, 3D, Top-Down, etc.
The player won't be restricted to a single difficulty of create, rather given options within their capable creating hands.
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03-26-2013 #53
You know, it better have the handmade stitched together charm of LBP1 and not the high-tech soullessness of LBP2.
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03-26-2013 #54
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03-26-2013 #55
Yeah, the Cross Play pack is the pure example of what I mean. All technology, spaceships, forgettable characters, very little color, all characters are sackbots, very boring atmosphere, ugly and useless spacey costumes, and absolutely no charm at all. I'll make a thread about what I mean later.
Last edited by lemurboy12; 03-26-2013 at 07:06 PM.
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03-26-2013 #56
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03-26-2013 #57Sackperson Sergeant
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Not everybody has your tastes just so you know. I myself believe Sackbots are the best way to make characters on this game. I always found the cutout characters personally to be boring & not rememberable. besides I would not trust your opinion here just for the pure fact you outright said before you enjoy badly made levels that look like they are made by noobs. We all enjoy different things. But try to be a bit more respectful of other people's likes & interests besides your own. I do enjoy cutout characters once in a while too and am fine with how there are people who like & prefer them. but they are not better. both are nice things for what they are. *mewYeah, the Cross Play pack is the pure example of what I mean. All technology, spaceships, forgettable characters, very little color, all characters are sackbots, very boring atmosphere, ugly and useless spacey costumes, and absolutely no charm at all. I'll make a thread about what I mean later.Last edited by Lord-Dreamerz; 03-26-2013 at 11:19 PM.
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03-27-2013 #58
Exactly, not only will any level be able to handle more things, but the touch screen can add options in the corners of the screen just like Vita. PS4 seems to be a no-brainer for LBP3 development. Chances are however I won't have one immediately. (Price drop, games, etc.)
PS4 could also more then handle game type options mentioned in my previous post.
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03-27-2013 #59Sackperson Sergeant
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I've always said that LBP3 doesn't have to be fully 3D. It just has to be bigger, broader, deeper and more diverse.
And of course, give people access via Gaikai on PS4 to ANY LBP3 level on ANY PSN branded device.Last edited by GribbleGrunger; 03-27-2013 at 02:09 AM.
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03-27-2013 #60
Why I want it to feel like LBP1 is because LBP1 had a major heartwarming, adorable and nostalgic charm to it. Everything was vibrant, full of life and looked like it was all handmade. The game can instantly make anyone smile. LBP2 on the other hand was all about technology and robots and... spaceships... and the... future (snore) LBP2 completely lacked the charm of the first game is what I'm getting at.
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