BG1, PRELOAD BG2, PRELOAD

Results 1 to 9 of 9
  1. #1

    Default WeaponBall and Bricks ** Brick Braker Minigame

    This is a game that uses the properties of weapons to simulate balls. Break bricks, get powerups and complete challenges to get the best score. Different bricks, detonator bricks, explosives brick and more... You have 5 lives to complete 2 different levels. The game has 3 difficulty modes and 2 custom cameras (top and 3D back).

    Note: The photos on this page direct from LCD in order to shown the hud ítems.

    Link: https://karting.lbp.me/v/eqif

    Thanks and hope you enjoy this game.











    Last edited by SergioChileno; 07-04-2013 at 04:14 PM.

  2. Thanks!


  3. #2
    Junior Sackperson gipsy's Avatar
    Points: 23,969, Level: 47
    Level completed: 42%, Points required for next Level: 581
    Overall activity: 0%
    100 Experience Points 7 days registered 250 Experience Points 30 days registered 500 Experience Points
    PSN
    nikos-tsakalos
    Join Date
    May 2013
    Location
    Paris suburb
    Posts
    408

    Default

    Wow, the logic must be impressive. I'm curious to see how this work

  4. Thanks!


  5. #3

    Default

    This must have been a helluva complex level to make but it was well worth it, this is a brilliant mini-game that is worth coming back to to try and beat your high score, the addition of various power ups that fall from the top of the screen adds an extra element of chaos as you try to catch them whilst still keeping the ball in play, making tough decisions of what to sacrifice in the process!

  6. Thanks!


  7. #4

    Default

    Thanks atheistsw and gipsy, I have added new photos now with the hud ítems.

  8. #5
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew fireblitz95's Avatar
    Points: 47,028, Level: 67
    Level completed: 6%, Points required for next Level: 1,322
    Overall activity: 0%
    100 Experience Points 7 days registered 250 Experience Points 30 days registered 500 Experience Points
    PSN
    fireblitz95
    Join Date
    Nov 2010
    Location
    Tennessee, USA
    Posts
    2,713
    Blog Entries
    1

    Default

    Queued, looks sweet!



    "Stay positive, have fun, and enjoy yourself.
    Together, as a community, we will reach our goals."

    -----------------------------------------------------------------------------------------------
    Also follow me on Twitter, @fireblitz95

  9. Thanks!


  10. #6

    Default

    Really cool level! Must have been a lot of work.

    I have a few questions. How did you make the ball move at constant speed?
    In what angle is the level set? I mean if you are looking at it from the side does it look like this _ this / or this |
    Hope you can understand what i mean.

  11. Thanks!


  12. #7

    Default

    Quote Originally Posted by IIITAKTLOSSIII View Post
    Really cool level! Must have been a lot of work.

    I have a few questions. How did you make the ball move at constant speed?
    In what angle is the level set? I mean if you are looking at it from the side does it look like this _ this / or this |
    Hope you can understand what i mean.

    It took me a long time to make this game because testing projectiles. Once we know the properties and limitations of the projectiles, making the game is not difficult. There are many types of games that could be done using a projectile to simulate the ball, and if you are interested I can share with you what I've learned from the tests.

    About your questions:

    The ball is a straight projectile which has the property of infinitely bounce on the walls. But even if we set this property to infinity the projectile selft-destructs after 90 seconds (this is a limitation of the editor).

    The ball (projectile) has a constant speed during his life, for example 35 (the slowest in this game), therefore to increase the speed of the ball is necessary to launch another ball using another weapon emitter. The ball can not be destroyed with a destroyer, only can be destroyed by colliding with another projectile (or self-destruct after 90 s). I have used a type area effect weapon to destroy the ball when necessary.

    The gameboard is in the horizontal plane because the projectiles always move on the ground or on the surface of a material. The physics of projectiles is not perfect, so in the game I have used some tricks to avoid errors in the trajectory of the balls. In LBPK we can not control the movement of an object such as was done in LBP2, so the game uses projectiles.

    If you like I can do a tips list or share some things that I've learned during the making of the game.

    THANKS.

  13. #8
    OnePoppa
    Guest

    Default

    This is seriously impressive! Such a detailed and complete minigame, terrific!

  14. Thanks!


  15. #9

    Default

    Congratulations on the Team Pick this week, very refreshing to see a single player level given some attention for a change, hopefully setting a precedent for things to come in future!

  16. Thanks!


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •