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  1. #21

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    Still in the works, it's a lot more challenging than I expected.

    I'd like to see you get through that lock... Doubt you will

    Scott.

    EDIT:

    Quote Originally Posted by Felyne View Post
    That LAPS tool of yours seems helpful to novice creators. I haven't tried it out yet though. Even though its locked that won't stop me! :3
    I just noticed you played my levels. The LAPS one, unfortunately for you I have yet to place the system in the level for you to collect, too bad. And the other was my Galaktik - Rewind, which is there but nothing in it for you to see, there is some stuff placed around, but I'm still working on it.

    I must ask you how did you get into my levels? I'm going to add a new kind of level lock, I'll build it myself. It will display a logo with cinematic video so YOU specifically cannot wonder around viewing my levels before I publish them. In the level it will say 'coming soon' in a higher case at the most boldest, biggest font you'll ever see in LBP.

    Work a way around that then I'm out of ideas.

    Edit: I also noticed you played Cardboard Chaos II, yes I'm going to add music, it is still yet to be finished. Going to be awhile though.

    I must also ask, how do you like the new hub that I made, the previous versions, levels featuring. A brief comment would be nice, although more would be appreciated.

    Scott.
    Last edited by Lady_Luck__777; 11-27-2013 at 12:10 AM. Reason: Double post- Please use EDIT
    - Scott




  2. #22

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    Well, if you'd like I could take a look at making some logic for that, and see how it works. It really depends on what you're using it for though. If you're making a top-down level, or a side-scroller, with multiple enemies with life, I'd really just use a selector, with varying degrees, toggling which damage brackets your character could achieve. and have the same happen with your life, but in a degrading way.

  3. #23

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    Quote Originally Posted by Archon453 View Post
    Well, if you'd like I could take a look at making some logic for that, and see how it works. It really depends on what you're using it for though. If you're making a top-down level, or a side-scroller, with multiple enemies with life, I'd really just use a selector, with varying degrees, toggling which damage brackets your character could achieve. and have the same happen with your life, but in a degrading way.
    It is made to make any logic the user wants it to create for them. It will included pre-built logic, some of which I have made in the past and I am going to make in future levels, such as sackbots enabled to dive or double jump, character animation controllers for levels like mario and such... etc. Guides will be included as well as credit towards the creator. In the notes section there will be a contributions microchip with usernames and other various types... I'm still considering how everything is going to work.

    A little update to the gadget I made about 2 days ago is the ability to select the logic count output and the logic complexity... Big challenges await... I haven't made much progress in the past 2 days, I've been busy with college.

    Scott.
    - Scott




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