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  1. #1

    Default Escape From Skull Island

    In this level you start in a cave and you have to try and make your way to a exit. The Cave is filled with treasure, Skeleton Pirates, Traps, and secret passages.

    The brown color dirt is what the boat will be on and will be disguised with water so you dont see the wheels on the boat or the road. I know there are no planes for water but you can make cardboard designs that look just like waves and stuff. I want to have bumps in the ground so the boat moves up and down with the waves. In the picture shown is only half the level. The other half i want to be at sea where there will be giant sea monsters that you have to use the cannons on the ship to destroy them. The island itself i want to be in the shape of a skull. There will also be mini bosses in the cave ranging from giant rats and bats all the way to pirates and there will be 3 Main bosses, the Pirate ship captain, and 2 sea monsters, a serpent and octopus. If anyone wants to help or add ideas please feel free to do so. Im going to split the cave up into sections so if people want to make a section themselves they can. I also want to use Marino idea where you guys get to be some of the bosses and enemies or even friendly npc's you find in the cave that help you escape. Here is a picture of the boat

    If you want to help design the boat please choose a section
    Last edited by Darkelite105; 08-19-2008 at 08:15 PM.

  2. #2
    Sackperson Private

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    Wow. We really need a drooling smiley. I'll edit this message in a while, for now I'm speechless.

    I'd really love to help. Can I be in the Captain's Quarters?

  3. #3

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    Quote Originally Posted by Marino View Post
    Wow. We really need a drooling smiley. I'll edit this message in a while, for now I'm speechless.

    I'd really love to help. Can I be in the Captain's Quarters?
    yep its all yours

  4. #4

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    This is awesome! I really want to play this... you should put some enemies and maybe even a boss in that cave.

  5. #5

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    Quote Originally Posted by Code View Post
    This is awesome! I really want to play this... you should put some enemies and maybe even a boss in that cave.
    Im hoping to put a boss in the eye, the giant black circle on the first picture.

    Edit: Ill have a huge update in about 30mins-1hour on this levels story, time line on what happens through out the level and a more detailed map of the island and where some of the mini bosses are located.
    Last edited by Darkelite105; 08-19-2008 at 09:16 PM.

  6. #6
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    This is good stuff right here...

    Everyone loves a Pirate theme

    You had me at Sea Monster...:o

    Can I be a Skeleton in a corner of a cave...with treasue around me...


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  7. #7

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    Quote Originally Posted by Noonian View Post
    This is good stuff right here...

    Everyone loves a Pirate theme:rolleyes:

    You had me at Sea Monster...:o

    Can I be a Skeleton in a corner of a cave...with treasue around me...:p
    That gives me an idea... the end of the level should be filled with treasure! :D

  8. #8
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    I just had an idea that somewhere on the main deck there can be a grappling hook that goes down into the ocean & collect treasure that is floating on the bottom of the sea. I'm sure this can be achieved somehow.

    Example from LOZ: Wind Waker:
    [Watch YouTube Video]

  9. #9
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    Omg...Wind Waker...How I love thee...let me count the ways...

    ....27


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  10. #10

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    I wanna do the treasure room in the ship

  11. #11
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    The actual island can look like Skull Island from Peter Pan:






  12. #12
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    Quote Originally Posted by Marino View Post
    Usually, bumps & double posts are extremely annoying, but this time it is needed.
    Dude careful...I got an Infraction for that...


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  13. #13
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    Quote Originally Posted by Marino View Post
    What is an infraction? Do they take away LittleBigExperience points?
    yuppers...


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  14. #14
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    Ok, to get back on topic, does anyone have any ideas for what we could put either on the island or on the ship?

    What do you think about the Skull Island pictures I showed? Is that good for a guideline?

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    Quote Originally Posted by Marino View Post
    Ok, to get back on topic, does anyone have any ideas for what we could put either on the island or on the ship?

    What do you think about the Skull Island pictures I showed? Is that good for a guideline?
    I reccomend lighting like swinging lanterns thruout the cave...barely visible...

    and then outside on the boat...a wise craking parrot...

    I think Darkelite has a great level on his hands whether he uses are ideas or not...


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  16. #16
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    I am so wanting a peg legged sackboy right now.

    The level sounds great and I lile the sound of things to come.

    as for the pictures of skull island I think the top one looks closest to what your trying to achieve
    Last edited by marmiteman; 08-20-2008 at 12:20 AM.

  17. #17

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    Quote Originally Posted by Noonian View Post
    I reccomend lighting like swinging lanterns thruout the cave...barely visible...

    and then outside on the boat...a wise craking parrot...

    I think Darkelite has a great level on his hands whether he uses are ideas or not...
    yes Noonian you can be a pirate guarding treasure , and i love your ideas and will use them i would like this to be a community project. Sorry was at diner wile everyone was posting ideas and heres a updated map,

    Feel free to choose apart that you would like to work on and dont forget about the boat rooms up top that you can also choose from.

    EDIT: I havent even started on the sea part but i want to have it so at the end a rock punctures a hole in the ammo, cannon room of the boat and the boat catches on fire and crashes into a island and ill use Noonian idea of there being tons of treasure on the island

    EDIT 2: the map does not show normal enemies i want to leave that up to who ever designs that part of the cave to put them in or decide what they are.
    Last edited by Darkelite105; 08-20-2008 at 12:25 AM.

  18. #18
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    I think at the beginning the Sackperson should wake up in some kind of prisoner camp & have to somehow sneak past guards? This IS ESCAPE from Skull Island after all.

    Also, I would like a section of the cave but I haven't decided which part yet..

  19. #19

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    maybe have it like your walking along a beach looking for treasure and the ground collapse below you, and you end up in a cave, like i said im still working on the story and open to all suggestions

  20. #20
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    I hope you don't mind if I cleaned up the map a bit. :o



    PS, I got my base skull outline from so that why the nose is a bit.. off.
    Last edited by Marino; 08-20-2008 at 02:04 AM.

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