Alright, giving feedback as I play. I may repeat some of what OCK said bug-wise, hopefully not.
-If you jump off the first lift to the right, you can land in some trees and switches and also between the game's wall and your level. Use some gas or a wall to block this off.
-When I reached the top of the first 'branch' I didn't notice the swinging branch right away. Try setting a shorter pause.
-After reading the sign, I went up and over the tree and fell down to a x2 thing.
Weird, the first time I played through, there was a wall blocking me from the checkpoint. The second, there was a clear path. No idea what happened.
-I think you should make more use of the thin layers inside the tree and outside. It's somewhat bland. The trees need more 'life'. When they're made completely with the square tool they look very angular, and not like trees.
-Your lighting is okay, but nothing amazing or revolutionary. Try using more greens and hiding the red & white LEDs. They don't fit the 'tree' look in my opinion.
With a little work, this level could become phenomonal.

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02-22-2009 #21CarsonGuest
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Thanks!
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02-22-2009 #22
Judging from the screens, I think it looks nice, but maybe change the fire for spikes and/or gas for a more organic look. The fire looks messy.
I think you should try the level: Mystery mine by Geosautus. This level has a lot of tree-house type parts, that may inspire you and your level.
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Thanks!
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02-22-2009 #23License to krill.
- PSN
- Whaale
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- Sep 2008
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Will try to check it out, thanks.Judging from the screens, I think it looks nice, but maybe change the fire for spikes and/or gas for a more organic look. The fire looks messy.
I think you should try the level: Mystery mine by Geosautus. This level has a lot of tree-house type parts, that may inspire you and your level.
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02-26-2009 #24
Another level is Overgrown Palace by Doc Rock 64 (I think that's his name). The trees in this level lot more organic than yours, maybe it will also help. By the way, I'dd add some big foggy spot lights throughout (dunno if you already have) to create the effect of light breaking through the canopy.
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02-28-2009 #25
Hi Whaaaale,
I played the level yesterday.
I don't know if it is normal, but i found the level very very dark (not like your pictures). Moreover, i had the same problem three times: after the start i took the wood "elevator", then i felt down in the trees and at the level of the start area. Then, the elevator was gone...Huuuu
Unfortunately, i didn't had the time to playtest it more.
Btw, the start area looks good with beautiful tree's, but as i have said, i found it very too dark
Is this a bug? Did you change the obscurity level and forgot to change it? Did i missed something?
Nevertheless, i will replay it as soon as possible for more complete and precises feedbacks
SPOTLIGHTED Levels: "The Bearer" series : Part I: Incipit -Part II : The Ring - Part III: The Fellowship -
Part IV : The Depths -
Color of Sound -The Quest of the Great Pyramid - Way of Light -SpaceOpera
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03-04-2009 #26
Love the pics man, any time you need a play test just send me a PM.
Hey guys, my new level is out, let me know what you think!
Firefight Vs.
Spotlighted Levels LBP
Timmy's Dream
Heart of Gold
Survival Challenge Album
Dodgitron
Asteroid Attack
Bomb Boyage
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03-10-2009 #27
Whaaaale, are you here???
SPOTLIGHTED Levels: "The Bearer" series : Part I: Incipit -Part II : The Ring - Part III: The Fellowship -
Part IV : The Depths -
Color of Sound -The Quest of the Great Pyramid - Way of Light -SpaceOpera
-
03-10-2009 #28
Wow, those screens are amazing..
The third one looks a wee bitty naff compared to the others (imo)
but the rest are ace
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