I found this on the LBPbuilder.com forums, and it has a lot of good information that I don't think is succinctly available on this site.
Source: ApeAgi at LBPbuilder.com + some additional measurement by yonisyuumei and ViniciusBR11This might be handy for anyone doing any precise actions. I welcome any corrections and I hope people have helpful additions.
Units
Small Grid - 2.5 units
Medium Grid - 5 units
Big Grid - 10 units
Measurements
Sackboy Height - 10 units
Squeeze Height - 5 units (area he can squeeze in, might be smaller)
Standing Jump Height - 12.5 units
Standing Jump Distance - 25 units
Running Jump Distance - 50 units (I occasionally managed 55 units rarely)
Level Height - 2220 units
Level Width - 3932.5 units
Level Depth = 3.8 layers (.8 = The thin layers)
Material Weights and Properties
Also, I found this here, which provides equivalent weights for all materials. This is based on a 5x5 single z-axis depth block of material. (Thin layers weigh 1/5 of a thick layer)
Code:Material Weight Resistance Friction Metal 20 8 3 Stone 20 8 3 Glass 10 7 1 Wood 10 6 3 Rubber 10 5 4 Sponge 2 3 3 Grippable/Destroyable Dissolve 1.333 2 2 Grippable/Destroyable Cardboard 1 1 3 Destroyable Polystyrene 1 1 3 Grippable/Destroyable Pink Floaty 0 4 3 Grippable/Destroyable Peach Floaty -1 4 3 Grippable/DestroyableBolts, Sensors, Magentic Keys, Magnetic Switches, and Eyeballs are also weightless. It appears that all of the Connectors (String, Pistons, etc) are weightless if properly connected on both ends. If the connectors are only attached on one end, they operate as anchors on the loose connector but the string/piston/rod inbetween is weightless. Other creature parts, spikes, explosives, and rockets all have various weights. If you need to figure the weights of anything, Peach Floaty blocks in 5x5 sizes attached either directly or with string make for good ways to figure it.Code:Name Weight Sackboy 12.5 Entrance 55 Checkpoint 55 Double-Life Checkpoint 55 Infinite-Life Checkpoint 55 Scoreboard (with foot) 38 Scoreboard (without foot) 26 Score Bubble (default size) 0.625 Prize Bubble (default size) 3 Close-Level Post 0.58823529412* *17 posts offset 10 5x5 Peach Floaties.
Connector Notes
- Connectors appears to hate having a minimum distance of zero. Alway set it for a minimum distance of 0.1 or it will detatch or wig out.
- Connectors appears to hate having a minimum distance of zero. Alway set it for a minimum distance of 0.1 or it will detatch or wig out.
- It seems that there is about 2.5 units worth of hardware involved with a Connector (like a piston, string, rod). So if you want a string to stretch across a 20 unit span of space, set the "maximum distance" to be 17.5 units.
- Similarly, pistons/winches will always have at least a ~2.5 gap when fully retracted.
- If you want a Piston or Winch to be flush when fully retracted, use the way they don't clip and attach them above instead of below their anchor object. So if there is a ledge where the Winch would be connected to, attach it to the top of the ledge instead of below. In this way, you don't have to account for the 2.5 units of connectors and it can be set to be flush with the anchor object.
![]()

- Forum
- LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run
- LittleBigPlanet 1
- [LBP1] Tutorials [Archive]
- Units, Measurements and more
Results 1 to 20 of 81
Thread: Units, Measurements and more
-
02-17-2009 #1
Units, Measurements and more
Last edited by Walter-Kovacs; 01-19-2011 at 03:07 AM.
-
Thanks!
alexbull_uk, AlvaroShiokawa, Astrosimi, chezhead, Chicago51, GribbleGrunger, Conall-Star, Dexist, Dhana777,
Gilgamesh• , gorbax, Grimdour, Inspectigater, javi haguse, Mastadom, KAPBAM, Kaumy, Keldur,Kern• ,koltonaugust• , lbpholic, LFF,Madafaku• , Marklin80, mfd17, miltonTPS, Morgana25, Morrinn3, mr.cool, mutant_red_peas, oldage, OmegaSlayer, Powershifter, RAINFIRE, rankojp, Risen, RJA00000, RockSauron, Rogar,sascha_winter• , SawronZXZ, Shiwayari, SilverTriforce7, tabycatmeow, tameturtle, thefrozenpenquin, TNSv, Treas, wexfordian, Wyth, yonisyuumei, ZramuliZ
-
02-17-2009 #2Nope! It's Chuck Testa
- PSN
- Jirugameshi
- Join Date
- Nov 2008
- Location
- Montreal
- Posts
- 2,677
- Blog Entries
- 81
-
02-17-2009 #3
-
02-17-2009 #4
Thanks for posting it here. I've been wondering about the exact numbers on a few of these.
-
02-17-2009 #5
*Whew* got the table to line up. My work here is done.
-
02-18-2009 #6The Illustrious One
- PSN
- RAINFIRE
- Join Date
- Sep 2008
- Location
- I AM EVERYWHERE!
- Posts
- 1,107
- Blog Entries
- 10
WOW GREAT i will use the piston technique for sure in my level as it will be very valuable to me Thanks for posting!
Cheers!Yeah... my girlfriend is trigger happy *shotgun cocks in the backround*

My Current Project:The Puppetters
-
02-18-2009 #7
-
02-18-2009 #8
This really is a great help. I've wanted to know specifics like these for a while. In my opinion it's what really enables you to get down and dirty with creating... to be able to really tweak the crap out of something and get it just right.
I really appreciate this post!
-
02-19-2009 #9
I'm glad you guys think it is useful, go put it to good use!This really is a great help. I've wanted to know specifics like these for a while. In my opinion it's what really enables you to get down and dirty with creating... to be able to really tweak the crap out of something and get it just right.
I really appreciate this post!
-
02-19-2009 #10Grand Den Mod-er of LBPC
- PSN
- Morgana25
- Join Date
- Jan 2009
- Location
- United Kingdom
- Posts
- 10,270
That's handy - thanks for posting it.

sig by chuck_18mp illustration by TheZimInvader
Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
Fire and Ice
Sackrificed MM Picked! lbp.me link for Sackrificed
Morgana25 on lbp.me
Don't mess with Morgana or you get the wand
-
02-19-2009 #11
-
Thanks!
-
02-19-2009 #12SkipjimrooGuest
Thanks so much for putting this up here Rorsch- I mean Walter (wink wink)
I think most of us who have tinkered to any great length with the "create" side of things, have a rough idea what the properties of each material are.
That said, there's something so much more accessible about seeing them listed in a table with assigned numerical value.
The piston section was particularly good to know. There's a few times I've been left scratching my head wondering why the **** thing won't fully retract when min length is at zero!
Good to know, incredibly useful. Thanks a bunch.
-
02-20-2009 #13
That's extremely useful, and should be stickied
-
02-20-2009 #14
immediately bookmarked. invaluable. thank you.
-
02-20-2009 #15
Good, but what what about sackboy weight?
Live every day like it's your last. Because if it is, at least you won't be disappointed.
Y4K - in progress
-
02-23-2009 #16
-
02-23-2009 #17
-
02-23-2009 #18
-
02-23-2009 #19
I updated the first post to reflect this. If anyone can double check it and let me know if it's correct that would be nice. (I am in Hong Kong away from my PS3 so I can't.)
It's not that I doubt you tameturtle, I just want to be extra sure since it sounds like you heard this a while ago.
-
02-23-2009 #20
Hey, no problem, I tend to doubt anything I read on the 'net myself. :)I updated the first post to reflect this. If anyone can double check it and let me know if it's correct that would be nice. (I am in Hong Kong away from my PS3 so I can't.)
It's not that I doubt you tameturtle, I just want to be extra sure since it sounds like you heard this a while ago.
And an addendum: the 50 units figure relates to thick layer pieces. IIrc, thin layer objects weigh 1/5th.
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 10:47 PM.
Powered by vBulletin® Version 4.2.2
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano







