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  1. #1

    Default The Great Score Bubble Of The Ancient Sackthings


    The Great Score Bubble Of The Ancient Sackthings


    Howdy....

    I've posted this before in 'ideas and projects' but I think its time to promote it as full levels...

    So far there are 5 levels...

    Level one...

    Spoiler Spoiler - Level one...



    Level 2-4... This is your first 'quest'... the level is split into 3 parts. Each level automatically forwards to the next but memorisers save your progress and you can pick up your progress or revisit levels from the map in the basecamp (level 1) if your short on time!

    Spoiler Spoiler - Level 2-4


    Level 5.... a one part level triggered by the events before...!

    Spoiler Spoiler - Level photos



    After this level you'll be returned to the basecamp but memorisers have saved your progress so you can pick right up where you left off when I finally finish more levels!

    (Levels 6-8 are well underway but I'm guessing the whole thing will be dissected and worked into LBP3 when it comes out!)

    I'd love to know your thoughts
    Thanks
    James

  2. Thanks!


  3. #2

    Default

    In my queue!

  4. #3

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    I add it to my queue, I'll play it soon

  5. #4
    Snack Muncher hyperdude95's Avatar
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    Queued up!

    -hyper

    Member of the LBPC Spotlight Crew
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  6. #5
    LBPCentral Spotlight CrewHome Energy Reactor Mr_Fusion's Avatar
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    Ok... WOW!

    This level series is very impressive. You have great visuals, neat platforming and some really nice puzzle sections.

    The way that you present the story is also very well done.

    There are so many things to list as to why this level is good, but I want to simply say that everybody that plays it will learn something new.

    The biggest takeaway for me was how you are using the memoriser... It's so seamless, it fells like you are just loading into a new section of the same level.

    I got to the first mask key part and will return, and I can't encourage others to play it enough. PLAY IT!

    Again, great work! Especially considering that you have been chipping away at this for a few years now.

    All that dedication really shows.
    Last edited by Mr_Fusion; 08-17-2014 at 12:33 AM.

  7. #6

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    I queued this immediately upon sight of the first image. This looks exceptional!
    - Scott




  8. #7
    LBPCentral Spotlight CrewKeyholder of Imagination L-I-M-I's Avatar
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    Why haven't I played this yet, QUEUED!!


    I have an avatar, it's just you can't see it cause your screen is dirty.......

    I has levels!
    Stealing Sound .............................http://lbp.me/v/j5pb0y
    Ordinary Joe ......................................http://lbp.me/v/fgjzb1
    Sacks-Off, Dance-Off ................................http://lbp.me/v/jbb24n
    The Very Hungry Caterpillar..............................http://lbp.me/v/gg-xt7
    Merry Thanksgivoween Arcadium Explodaganza......http://lbp.me/v/g3gmwr

  9. #8

    Default

    Quote Originally Posted by Mr_Fusion View Post
    Ok... WOW!

    This level series is very impressive. You have great visuals, neat platforming and some really nice puzzle sections.

    The way that you present the story is also very well done.

    There are so many things to list as to why this level is good, but I want to simply say that everybody that plays it will learn something new.

    The biggest takeaway for me was how you are using the memoriser... It's so seamless, it fells like you are just loading into a new section of the same level.

    I got to the first mask key part and will return, and I can't encourage others to play it enough. PLAY IT!

    Again, great work! Especially considering that you have been chipping away at this for a few years now.

    All that dedication really shows.
    Thanks!!!

    I still feel there are a few clunky parts but when it gets remade in LBP3 I'll sort them out..

    I'm glad you appreciate the use of memorisers! They are not the easiest things in the world to work with and I would have liked a little more reaction in your 'basecamp' due to events on 'missions' but the thermo is creeping up fast.... I do have a half built section which gets around this by returning you to a 'cloned' version of the 'basecamp' in which a lot has changed but whether it gets used is anyone's guess.

    I'm also pleased you followed all the levels as a big concern is that LBP is keyed towards shorter levels and I'm a little worried that's as you only see the one level on the earth people wouldn't follow on to the next part...

    Anyway.....I'm beginning to ramble
    Thanks again
    James

  10. Thanks!


  11. #9
    LBPCentral Spotlight CrewHome Energy Reactor Mr_Fusion's Avatar
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    Quote Originally Posted by James-p View Post
    I still feel there are a few clunky parts but when it gets remade in LBP3 I'll sort them out..
    There were only a few sections with very minor 'clubbiness' issues, but I wouldn't be too concerned. The only real area that I found a tad overly complicated compared to everything else, was where you powered up the 4 jump crystals and got shot super high into the air, because of the delay of it charging, I kept falling off of the last one due to inertia of the previous jump. It felt like if it were nudged a teensy bit to the left it'd flow smoother.

    Quote Originally Posted by James-p View Post
    a little more reaction in your 'basecamp' due to events on 'missions' but the thermo is creeping up fast.... I do have a half built section which gets around this by returning you to a 'cloned' version of the 'basecamp' in which a lot has changed but whether it gets used is anyone's guess.
    Thanks again
    James
    That would be pretty cool! And yes... that area is pretty big, I thought of it more as a 'base camp/dig site... it could be smaller, and as you mentioned make a smaller cloned section. You could also use memoriser to load back into a different check point of the main base camp, if you wanted to walk back toward the radio area from the tent or something like that.

    You could use emitters to break it into a few chunks (if you haven't already). There is quite a long walk between sections (the tent, the story wall, the dynamite section, the cave with the locker/radio), so you have plenty of time to destroy/spawn a lot of it.

  12. #10

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    This looks great, I'll check it out the next time I'm on LBP.

    My levels, helpfully categorized for your convenience:
    The Good - The Bad - The Weird - The Frustrating - The Pretty - The Mobile

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