Results 1 to 2 of 2

Thread: Sackboy secrets

  1. #1

    Default Sackboy secrets

    This 'secret' is for those creating levels that want to share 'items/creations' without sharing in a copyable level.

    A secret item share
    Within your published non-copyable level, have a 'special emmiter' at a location (known to you and people you want to share item with) that gets activated by 'staying at position for x-amount of time' or 'hidden button press' pressing up on the d-pad 20x's will trigger prize emitter at location.

    What you need for set-up:
    On 'Kart Controlinator' place a 'transmitter' (color-blue, name-prize) thats hooked up to a 'button' (up,down,left,right...).
    At 'hidden location', place a 'player sensor'+'reciever' (color-blue, name-prize)> and gate (might be different, need both connection to activate 1 thing) >counter (20 count)>emitter (one time use), place 'object' that you want to share in emitter. Done.

    When your level is played, the emitter is unseen and unknown. And only activated at 'hidden-spot' with button press.

    Unless people are 'testing' level and looking for this specific secret, It will be unknow.

    Old school secrets, for newer levels.
    -Bombing every wall looking for the secret dungeon.-

  2. Thanks!

  3. #2
    Junior Sackperson Scorpio1357's Avatar
    Points: 15,622, Level: 37
    Level completed: 97%, Points required for next Level: 28
    Overall activity: 14.0%
    7 days registered 100 Experience Points 30 days registered Created Blog entry 250 Experience Points
    Join Date
    Apr 2014
    Stratford upon Avon, UK
    Blog Entries


    Clever stuff. Another option, which has been used by a creator friend of mine, was to hide the prizes behind a fake wall/shortcut. Using fence pieces to link up the 'missing' section so shortcut isn't obvious. You just jump the fence and go through fake wall!


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts