The secret lava material of LBP1 has no dynamic/static menu, was too secret for sumo digital^^

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- Patch 1.03 Available
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Thread: Patch 1.03 Available
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12-11-2014 #121Sackperson
- PSN
- Hanfi1311
- Join Date
- Jul 2011
- Location
- Germany, Bavaria
- Posts
- 848
- Blog Entries
- 1
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12-11-2014 #122
Dear Sumo Digital, I just wanted to show you how bug-free your game is:

Can you see the happiness of my Sackboy?
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12-11-2014 #123
Explore The Goop Factory!!...LOOKS GREAT IN LBP3!!
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12-11-2014 #124
I haven't had many of the fun bugs, just mostly crash / infinite loading bugs. However, I still have a bit of a collection, enjoy!
From when I beat the second contraption challenge but it didn't activate on impact:

Fun spike immunity:

Unfun bouncepad immunity:

A metaphor for modern gaming:

And a fun typo for good measure (in the popit puzzles background):

My levels, helpfully categorized for your convenience:
The Good - The Bad - The Weird - The Frustrating - The Pretty - The Mobile
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12-11-2014 #125
I re-downloaded the newly added stuff from LBP2 (Muppets, Metal Gear, etc.) and now I don't spawn in my pod when I start the game! Its completely unplayable! Any advice?
F4F
Marvel Sackbots (Tech Demo) 3.0
Reviews: "Jesus, that's brilliant! The effort & detail in each character is tremendous." - "Wow, this is seriously impressive!" - "Awesome!!!!!!!!!!!!" - "Best Magneto ever." - "MARVELous!"
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12-12-2014 #126Sackboy Himself
- PSN
- DaSackBoy
- Join Date
- Oct 2009
- Location
- Pod, Above the Imagisphere
- Posts
- 616
- Blog Entries
- 6
I still don't have the full range of sounds...
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12-12-2014 #127
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12-12-2014 #128
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12-12-2014 #129
I tried to get the sackpocket to work right for a couple of hours and now I'm in a mental institution. They got free internet here!
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12-12-2014 #130
Looks like CuriousSack thank-bombed this thread...
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12-12-2014 #131German Community Moderator
- PSN
- CuriousSack
- Join Date
- May 2011
- Location
- Germany
- Posts
- 4,193
- Blog Entries
- 22
Hi Tyler,
thanking all posts that I've read helps me to keep track of what I've already read and where the new posts begin that I still have to read!
This helps me to save time of searching and to avoid double reading! 
Many greetings, Jürgen^^
EDIT: Btw, I think that every post is a sign of an active membership and thats always worth to be thanked!
Last edited by CuriousSack; 12-12-2014 at 08:54 PM.
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12-12-2014 #132Junior Sackperson
- PSN
- The_Snooth
- Join Date
- Dec 2011
- Location
- Mordor - Customer Service Desk
- Posts
- 452
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12-13-2014 #133
CuriousSack is one swood guy.
cough
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12-13-2014 #134German Community Moderator
- PSN
- CuriousSack
- Join Date
- May 2011
- Location
- Germany
- Posts
- 4,193
- Blog Entries
- 22
Hahaha, I've read this, too!!!
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12-13-2014 #135Sackperson
- PSN
- Hanfi1311
- Join Date
- Jul 2011
- Location
- Germany, Bavaria
- Posts
- 848
- Blog Entries
- 1
I can't import old LBP2 level backups on PS3, i get "There is no saved data", worked in the beta...
Tried it first time today, don't know if it worked before i merged all my LBP profiles...
Edit:
It shows LBP3 Level backups, only LBP 1+2 are not thereLast edited by Hanfi1311; 12-13-2014 at 09:39 AM.
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12-13-2014 #136
I'll give that a try
I've also started using broadcast chips now, they are a lot more reliable. But the global character setting would've been a lot more convenient.
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12-13-2014 #137
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12-13-2014 #138
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12-13-2014 #139
I asked before posting the problem here. But It appears that the Bunkum Lagoon prize list (in level description) is broken. currently It has been seen that it supposed to be 45 (others have seen this), 51(prima guide), 96(a youtube video show this many prizes in the description)
So it need to be fixed.....just thought I would give my input here since it where people report game bugs
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12-14-2014 #140Skunk Bunny?!
- PSN
- ForcesWerwolf
- Join Date
- Feb 2011
- Location
- Germany, Trier/Neumarkt(Opf.)
- Posts
- 474
bug report #20
PS4, US disc (except when i tag it with [EU])
PSN:
- The playstation store shows wrong DLC for LBP3. photo:
https://dl.dropboxusercontent.com/u/...1212040419.jpg
(rabbits level dlc? nope wrong sorted item)
CREATE MODE:
- this is how the rubber tongue looks for me:
http://ia.lbp.me/img/ft/aca9c0b9d9d2...565729acf0.jpg
- trouble using the box selecting cursor to pick up 4 bubbles at the same time:
https://www.youtube.com/watch?v=gIDcJyRRTLc
- copys of broadcast chips circuit boards behaviour is annoying and needs
fixes and more tweeks to choose if you want them displayed or how they are displayed.
explainations:
a) if you touch the original broadcast chip, even if it is just moving the circuit board it stops sending.
causing stuff to break if you need it active all the time.
b) if you open or close the original broadcast chip it opens and closes every copy in the level on each tag as
well. even if you closed the copy allready it opens again. and if you have that tag 20 times it means it spams your
level with 20 of those boards visible. you need to close ALL 20 seperatly and every time you change something on
the original chip.
c) if a copy of the broadcast chips circuit board is blocking your original board, and you move it to see more of
it, the copy will move the same direction and space and blocks you the same way again. you MUST move the original
chip itself or the tagged item to have enough room again. (in some levels that is impossible or simply annyoing if
you want to test quickly if it works what you just changed frequently and dont want move away to change it.) (also
if you close the copy it opens up again automatic if you touch the original chips board)
d) they sometimes or better said often block themselfs and cause each other to automatic get on top of the layers.
this happened so often that it annoyes me a lot. fixing that in combination with the other 3 reasons is annoying too.
e) if you put a tag to broadcast the logic into a sackbot, and you move its original sackbot circuit board, the
broadcast chip will float in the air next to the sackbot.
video: https://www.youtube.com/watch?v=uVe6vUhZJ3k
i guess this can cause some detecting logic to cause wrong outcomes.
STORY LEVELS:
- [EU] What i thought is only happening with the hub levels is sometimes present with normal levels especially
those challenges withcar building: https://dl.dropboxusercontent.com/u/...1212034341.jpg (item twice, and missing item)
- [EU] the connection string of a level on the map did not appear
https://dl.dropboxusercontent.com/u/...1212043735.jpg
- [EU] i think it is only counting those % of unlocked levels, could that be?
http://i8.lbp.me/img/ft/d38a2ffe82ba...e2cfa577da.jpg
- [EU] swoop sometimes falls of layer when landing
https://www.youtube.com/watch?v=Z3H0PvjS18Q (not pressing any button when landing)
- [EU] looks like the gyroscopes of the balloons fail sometimes causing the car to spin
https://www.youtube.com/watch?v=I8v5dOm8ERY
DLC:
- in the metal gear solid DLC pack you can shoot with your paint gun through material:
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- water failed to lower down in "cursed bay" (pirates of the caribbean) and caused me to die of air instead of
reaching the goal (after the wheel starts) http://i4.lbp.me/img/ft/4d4bdb592388...86f6de2196.jpg
- several DLC level sets are broken and can not be finished because of bounce pad issues. (like i said LBP2 user
levels as well) those pads don't work even if activated, and its not a random bug, it happens allways with the same pads. it happens in the muppets pack "muppet labs!", move pack "welcome to the valley ofthe sackbots" and DC Comics on several levels, but in the DC pack they are not level breaking but prevent you from acing.
"GOD GLITCH 2"
- there is a glitch that lets you open every single story mode level in create mode;
this also lets you capture what you want... even those "DEV ONLY!" items and logic.
it works, and is easy to do...
i am also suprised how many "ps4/ps3" detecting logic is used to make levels look better on PS4.
(sure, the ps4 can do more, but why can't we have that logic too? makes me wonder.)
example: light only triggered on PS4: http://ic.lbp.me/img/ft/8ec86310ae9b...86cc9176fa.jpg
videos of said glitch:
EDIT: removed the video, because it gives to much hint's of how to do it,
even though it did NOT at all explain how to do it. (but i sent it as an email to the LBP team)
oh, and one must admit, those levels are well build:
example pictures of said logic:
PS4/PS4 detector: https://dl.dropboxusercontent.com/u/...1214030159.jpg
Filter Logic: https://dl.dropboxusercontent.com/u/...1214030122.jpg
Sticker HUD Logic (has many tweek options, but is not working if tested): https://dl.dropboxusercontent.com/u/...1214030047.jpg
Unknown Logic: https://dl.dropboxusercontent.com/u/...1212050349.jpg
Credits Note: https://dl.dropboxusercontent.com/u/...1214030010.jpg
PS: sorry i will not explain how it works. (i did in said e-mail) but in fact it's so easy to do and reproduce that i belive many people
will find the glitch themself while just messing around. or even just thinking what need to be done to reproduce this.
this should be fixed soon! i know it's nice to see how they build it and you can learn a lot from it, but it's allready causing many levels to be published by random users using whole captured levels, parts of the levels and the price bubbles. they literally spam with them.
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EDIT:
forgot a few things:
INGAME STUFF
- i noticed activity is buggy on some levels and sometimes it don't even show up what i did on my profile ingame.
- if looking at someone else's hearted levels it claimes that those are MY hearted levels
- it allways shows the wrong player number of players online. (in the menu, but when you enter it it shows the right one)
- if browsing for levels with lbp3 filters it don't finds much level. it just stops after a few.
- if browsing for levels with search or other options ingame, and you scroll down far, you cant scroll up, it stops and wants you to use the "go back to top" option instead.
- if selecting or visiting a levels earth after finding it in a search or an other option, it resets where you left the list. you need to scroll down again to find again where you left to view the level/earth.
- if you select "newest levels" "busiest" "my queue" or what ever there is for the first time it can't find any results, but after selecting it again they show up. this happens everytime you chose a new section in that menu. (if you click on the more button for those sections, not the new fancy menu itself)
DLC
- wasn't the hero cape supposed to glow in the players color? it's allways black for me (the cape itself)
- i am allmost unable to get ANY of the sticker triggered prices of the first level in the metal gear solid level pack.Last edited by ForcesWerwolf; 12-14-2014 at 05:15 AM. Reason: forgot a few things
if you feel like doing me a favour please visit those: (would love you for it!)
SBA2:S&V (2014)
SBA:TSC (2011)
some PUZZLE GAMES: TRINGO (Bingo & Tetris Hybrid) 2014 // Little Big LUMINES 2011
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