Would you kindly? Check out my brand new level, "Biosock: Intro (DEMO)" my first level in LBP3!
https://lbp.me/v/qt3584m
https://www.youtube.com/watch?v=MAcr...4ttojYUAOSht9A
I have finally completed the introduction to my new series of levels. I'm a huge Bioshock fan, and have always wanted to make a Bioshock themed LittleBigPlanet level. I loved the one Nathan900 did in the original LittleBigPlanet, but I believe I have gone a little bit further thanks to the new tools in LBP3. I plan on having a full set of levels all themed around major parts of the Bioshock game including Arcadia, Fort Frolic, Hephaestus, and ending up at Andrew (Sock) Ryan's Tower for an epic finale!
WARNING:
Currently there is a problem with the "Kashmir Restraunt" level included in my demo, it does appear to have a memory leak in a section after the plane crashes into the tubes. If you happen to have your framerates drop (it will get super slow), then respawning will fix the issue. I've gone back and tried to fix this countless times but there's nothing I can do, Sumo Digital just made a broken buggy game and we'll have to hope for a patch. If I add/delete anything to this level, the level will permanently be 100% laggy no matter what.
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Thread: Biosock (DEMO)
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12-12-2014 #1
Biosock (DEMO)
Last edited by Nick930930; 12-16-2014 at 08:25 PM.
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Thanks!
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12-12-2014 #2
LBPC Contest Crew
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Awesome, I love all things Bioshock. When you come to craft Arcadia would you kindly include the farmer's market, you could have some real fun with the bee hives!
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12-12-2014 #3
This intro took me a lot of work, and is the first major project I've done in a while, looking forward to getting to do the more in-depth platformer-centric levels in this series of levels, these first two are a mix of platforming and cinematics.
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12-12-2014 #4
LBPC Contest Crew
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Well, if you ever want any help shoot me a friend request. Can't say I'm any good at gameplay but I can make things look pretty.
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12-12-2014 #5
haha thanks for the offer, I'll let you know if I need help decorating. There's so much in the world of Rapture that it's easy for even a die hard fan like myself to miss something critical
if only the thermometer was forgiving enough :/ Shame the PS4 version is so limited by the PS3 version.. I was hoping the power of the PS4 would allow us to do anything we wanted
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12-12-2014 #6
If you're into Bioshock I suggest looking at some Bioshock Infinite pictures. With the addition of the new rail hook, you can make Bioshock Infinite in LBP3...
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12-12-2014 #7
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12-12-2014 #8
LBPCentral Spotlight Crew
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Bioshock you say? Insta-queued.
Follow me on the twitterz @bioswoop
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12-12-2014 #9
haha yup I saw. Though I personally am a much bigger fan of the Rapture themed games. It's a far more interesting atmosphere in my opinion.
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Thanks!
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12-12-2014 #10
Looks cool, got it queued like some British stereotype or whatever.
My levels, helpfully categorized for your convenience:
The Good - The Bad - The Weird - The Frustrating - The Pretty - The Mobile
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12-12-2014 #11
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12-13-2014 #12I played this yesterday but couldn't progress after getting the electro plasmid. I got the plasmid but didn't know what to do with it from there. I tried it by the electrified tube and kept dying and couldn't see any obvious switches or things to use it on.
What did I miss?
The dialogue that appears should have explained this pretty well.
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12-13-2014 #13
LBPC Contest Crew
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Problem there was sometimes the invulnerability just didn't work. The timer would appear but you would still die. Took me a couple of tries on that door. As for my feedback, your plane crash scene was missing fire upon the water. Loved the music as you descended into the city but though it would sound extra creepy if you went into the world settings and put a slight echo on it.
Also, was playing through Fort Frolic, in the actual game, lets just say LBP's licensed music... cough... Waltz of the flowers... cough... will match up with the original quite nicely.
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12-13-2014 #14Problem there was sometimes the invulnerability just didn't work. The timer would appear but you would still die. Took me a couple of tries on that door. As for my feedback, your plane crash scene was missing fire upon the water. Loved the music as you descended into the city but though it would sound extra creepy if you went into the world settings and put a slight echo on it.
Also, was playing through Fort Frolic, in the actual game, lets just say LBP's licensed music... cough... Waltz of the flowers... cough... will match up with the original quite nicely.
as for the fire, that was more of a cosmetic choice. I tried the fire bit out in the water near the plane crash, and didn't like how it looked.
And as for the electro-bolt not working, the only time I've had it not work is when you immediately jump into water/or climb a ladder directly after using the power. I have never had it not work when jumping through the door. Can you please share a video of this issue? I've tested it for the past 3 weeks and haven't been able to reproduce this problem.
The only known problem right now is the stupid lag that keeps happening in that tall section after the tubes. And unfortunately there's nothing I can do to fix it. Adding or Removing ANYTHING from that second level just breaks it...
That dynamic thermometer option just doesn't work at the moment, and my future levels will not be using it.
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12-13-2014 #15
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12-13-2014 #16
Home Energy Reactor
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Really liked this, but did have (seemingly) unnecessary trouble with one section where you have to swim through the electrified water, to then lower the water level.
I couldn't really tell why I was dying here, I though it was because I was touching the metal walls, and or not timing something right. I eventually got through it, but still don't know how the danger in that section was actually working.
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12-13-2014 #17
Looks exactly like the game!
queued.Play, Create and Share, do it now!
My levels:
Sackboy's big adventure: North pole.
The random tower.
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12-13-2014 #18Really liked this, but did have (seemingly) unnecessary trouble with one section where you have to swim through the electrified water, to then lower the water level.
I couldn't really tell why I was dying here, I though it was because I was touching the metal walls, and or not timing something right. I eventually got through it, but still don't know how the danger in that section was actually working.
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Thanks!
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12-13-2014 #19
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I kind of got that it was electrified, and did think about this mechanic in Bioshock, but there was nothing on the screen that I could see that that showed this cycle, a dangling wire swinging and touching the metal beam, or a sound effect of somethig shorting out and the starting up again would help quite a bit.
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12-13-2014 #20I kind of got that it was electrified, and did think about this mechanic in Bioshock, but there was nothing on the screen that I could see that that showed this cycle, a dangling wire swinging and touching the metal beam, or a sound effect of somethig shorting out and the starting up again would help quite a bit.
Hopefully Sumo addresses these issues in a patch, but it's doubtful
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Thanks!
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