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  1. #21

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    Sony's Paris Game Conference is on the 27th, and they already announced they'll explain what Dreams is there.

    So get excited. Maybe this will bring LBPC back to its former glory! ;o

    This statement is true.


  2. #22
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    Glory is fun! Gory... not so much. lol
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  4. #23

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    Quote Originally Posted by jwwphotos View Post
    Glory is fun! Gory... not so much. lol
    *insert tired evil warlord gag here*

    This statement is true.


  5. #24

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    During the Q&A Session at the end of a livestream focusing on Tearaway Unfolded, Media Molecule Creative Director Mark Healey gave more information on the upcoming and still rather mysterious Dreams.

    Below you can read a summary of what he shared:

    - Haley realized that it was time to move on from LittleBigPlanet and to a new project jusut after LittleBigPlanet 2, but Dreams is like the spiritual successor of LBP; and embraces a lot of the same key ideas.

    - The “main character” used by the player is referred to internally as “imp.” It’s going to be customizable, of course.

    - The engine is incredibly versatile. The obvious and strong visual it can offer is the “kind of loose and impressionistic” style, but you can also do an “incredibly tight and crisp” style. You also have control over shiny or metallic materials, glow effect, and recently they added a subsurface scattering shader that allows you to make things waxy and really lush [Editor’s note: subsurface scattering is normally used for translucency effects, especially on human skin].

    - The ambition with the engine is to let you create your own art style, even if there’s still a visual thumbprint, as you’re still using the same engine.

    - Media Molecule is trying to makethe game very non-technical, so everyone can pick it up easily and understand it. You don’t need to be an artist to use it, but it has a lot of depth and it can allow you to use and improve your skills. As an analogy, a child can use a pen, but if you practice and use different techniques you can do amazing things with it.

    - You will be able to create music in Dreams. One of the key guiding philosophies of Dreams is embracing the idea of a “performance.” The puppeteering scene from the PlayStation 4 debut conference is an example of how this idea applies to animation. It’s not about editing curves and moving keyframes. It’s about performing with the virtual puppets. That means that you can do it very quickly, but also that you can put a lot of emotion into it while you capture your performance.

    - Music is a very obvious element to apply this idea of performance to. The developer in charge has come up with “genius ideas” so that anyone can do amazing things with the game.

    - Media Molecule is going to make some initial content, that can be played out of the box, using exactly the same tools that will be available to everyone.

    - Asked whether other Sony first party studios provided some helpful tips on development, Healey confirmed, and mentioned that at GDC there’s a “Creative Director therapy session” he goes to, where they sit in a room and moan about the pain of being a Creative Director.

    - Asked whether the studio is aiming for 60 frames per second, he mentioned that it’s user created content, so they can’t stop people from making games that run slow, as it depends on what you put into your level. At the moment the creations they have been working on are “looking more like 30 frames per second,” but engine always get optimized towards the end, so they’re going to make it as efficient as possible.

    - Healey agrees that the game is perfect for VR, and the idea of having a virtual dream that you can explore seems like the ultimate Grail, but for now the studio is focusing on the standard PS4 experience, but it’s “a no brainer” that they will explore VR afterwards.

    According to previous mentions, we’re going to learn a lot more about Dreams at Paris Games Week. We’re getting close, and personally I can’t wait to see more of what Media Molecule is cooking up for us.
    Source.

    While waiting for Paris Games Week!


  6. #25

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    Interesting. Wonder if we'll have basic templates instead of the base game being a specific genre like LBP. Like some computer engines, you could select 3D platformer, action adventure, and build from there.

    Needs to be intuitive but also complex. Hard I'm sure, but the logic system from LBP2 will help

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  9. #27
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    This game looks pretty neat. Extremely neat. I haven't really been this excited for a game/work-of-art/some fantastical Mm creation since LBP2 -- the reason I'm here for the first time in, well... a while.

    Anyway, there was an interview posted with some devs about the gameplay from the Paris Game Conference that gives some additional information about the game. It made me even more excited/intrigued, but I still want to see more create mode gameplay and details.

    Whether it is new information to any of you or not, I embedded it below.



    Last edited by piggabling; 10-27-2015 at 08:44 PM.



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  11. #28

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    I hate to be that guy that worries over things but something is bothering me about this.

    1. This seems undeniably complicated when I think about it even though they said you can easily get into it.

    2. I have a few friends that love making pixel art related content but it doesn't seem possible in here

    3. If there is going to be a community, I hope Dreams can't let you copy entire levels and republish them as in LittleBigPlanet

    I might be just overthinking it but I can't help it with the way games are coming out these days.

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  13. #29
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    Where Dreams forum section?
    Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!
    |LEVELS: TETRIS
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    |TUTORIALS: BCD calculator
    |Next project: Paaaaaaarrrrty!... in LBP2


  14. #30

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    Looks like we're getting a beta in 2016! Anyone think it could be during the summer? This game may be coming sooner than I thought.

    Quote Originally Posted by Shadowriver View Post
    Where Dreams forum section?

    We'll probably get one when the beta is about ready to come out.

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  16. #31
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    Default

    Okay, I was a little skeptical when I first saw this announced, but after seeing that demonstration, this looks amazing.

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  18. #32
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    Quote Originally Posted by Shadowriver View Post
    Where Dreams forum section?
    I haven't made it yet.
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  20. #33
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    Okay, sorry to be moaning here, buuut.... If it is a game engine (Tool) then it would be kind of silly to make it ps4 exclusive.
    That was the thing that went wrong with RPG MAKER; VX:ACE (Link: http://store.steampowered.com/app/220700/ in tis engine you could only create games that are only windows compatible. Besides, for engines it is much more easier to use than a gamepad.
    But, then again, Media molecule has always made games for one platform only, witch doesn't make any sense.
    Just look at Tearaway: unfolded for example; it was ps4 only, when the original was made for psvita. Link: http://www.mediamolecule.com/games


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  22. #34
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    The thing is... Mm being a Sony company, probably isn't going to want to make a game engine for any other platform than their own.
    (aka jww) - Published Levels
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    Trapped (spotlighted! vita)


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  24. #35
    Talentless Hack Sir monacle's Avatar
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    Quote Originally Posted by jwwphotos View Post
    The thing is... Mm being a Sony company, probably isn't going to want to make a game engine for any other platform than their own.
    Good point....


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  26. #36
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    Quote Originally Posted by Sir monacle View Post
    Okay, sorry to be moaning here, buuut.... If it is a game engine (Tool) then it would be kind of silly to make it ps4 exclusive.
    That was the thing that went wrong with RPG MAKER; VX:ACE (Link: http://store.steampowered.com/app/220700/ in tis engine you could only create games that are only windows compatible. Besides, for engines it is much more easier to use than a gamepad.
    But, then again, Media molecule has always made games for one platform only, witch doesn't make any sense.
    Just look at Tearaway: unfolded for example; it was ps4 only, when the original was made for psvita. Link: http://www.mediamolecule.com/games
    Quote Originally Posted by jwwphotos View Post
    The thing is... Mm being a Sony company, probably isn't going to want to make a game engine for any other platform than their own.
    Oh, how I wish they could make this across all platforms and increase the community base three-fold... However, jww's right, and this way they'll (hopefully) get more out of the console than any cross-platform version would.



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  28. #37

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    This game is LBP3 imo.
    The current LBP3 is an excellent addition to LBP2; it extends the range of what LBP2 depicted so well. But was hardly a full-fledged sequel.

    3D, improved logic, studio/user premade assets, undoubtedly music creation...
    You could make LBP with Dreams for gods sake!
    They probably thought that the concept of Dreams was too radical to be a sequel... due to the game likely being judged by comparison, rather than its mere self.

    So yeah... they essentially shat all over Sumo Digitals LBP3.

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  30. #38

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    https://twitter.com/DoubleFine/statu...52911212777472 Media Molecule will be streaming Dreams with Double Fine on Monday 10am PT 6pm GMT


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  32. #39

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    Quote Originally Posted by Rabid-Coot View Post
    https://twitter.com/DoubleFine/statu...52911212777472 Media Molecule will be streaming Dreams with Double Fine on Monday 10am PT 6pm GMT
    Sweet mother of Philip J Fry.

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  34. #40

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    Great streams of the Playstation Experience 2015...





    And the newest dev diary...

    Last edited by Hanfi1311; 12-08-2015 at 02:14 PM.


    LBP-HUB.com: LittleBigPlanet news, statistics, signatures, music, wiki and more...


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