BG1, PRELOAD BG2, PRELOAD

Page 2 of 2 FirstFirst 1 2
Results 16 to 25 of 25
  1. #16

  2. Thanks!


  3. #17
    The Multi-media drunkard GruntosUK's Avatar
    Points: 23,973, Level: 47
    Level completed: 43%, Points required for next Level: 577
    Overall activity: 2.0%

    PSN
    GruntosUK
    Join Date
    Jan 2009
    Location
    County Durham, North East England
    Posts
    2,490

    Default

    It seems to have done the trick, 60 plays on Sunday when I checked, 703 this morning
    I'm on twitter, Follow me here
    -----------------
    -----------------

  4. #18
    Sack uzman's Avatar
    Points: 9,361, Level: 29
    Level completed: 2%, Points required for next Level: 589
    Overall activity: 9.0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    Uzman2
    Join Date
    Feb 2009
    Location
    Norfolk, VA / Atlantic Ocean
    Posts
    212
    Blog Entries
    5

    Default

    Quote Originally Posted by GrantosUK View Post
    It seems to have done the trick, 60 plays on Sunday when I checked, 703 this morning
    You think it's a good idea to delete and republish a level?
    Message me when you need feedback on your levels. I will gladly help.

  5. #19
    Sack uzman's Avatar
    Points: 9,361, Level: 29
    Level completed: 2%, Points required for next Level: 589
    Overall activity: 9.0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    Uzman2
    Join Date
    Feb 2009
    Location
    Norfolk, VA / Atlantic Ocean
    Posts
    212
    Blog Entries
    5

    Default

    As before, level design is nice. Now, i couldn't follow the story somehow.

    Let's talk about glitches in the level:

    [SPOILER]The chopper's nose can be defeated by standing at the extreme left side incline in the room. Just stand there shoot away, you'll never get hurt unless you don't destroy the two wing guns first.

    At the monorail, i accidentally jumped out while trying to shoot the second drone. I got stuck at a structure immediately after the second drone. From there, I can go to the bottom of the level.[/SPOILER]

    Thanks for the feedback on my level, btw! All the glitches i found is already fixed. If you want to try again, it would be lovely.
    Message me when you need feedback on your levels. I will gladly help.

  6. Thanks!


  7. #20

    Default

    I can't help it, I simply love this series, and part three is no exception. This one is a bit different from the previous two though in that it feels a bit spacier with the arrangement of sections not as dense as in parts 1 and 2. I like the "airy" feel this imparts, but at the same time the level feels more like a collection of cool ideas than a coherent whole.

    And cool ideas there are lots of - in real life I'd seriously question the design of a black box that not only gets ejected before the heli is destroyed, but also splits into five parts. Still, it serves well as a collectible, looks good, and like the story or the rocket-propelled mine cart, it's just fun - who needs realism when humour beats it any day.

    All the issues I've found have already been addressed by others in this thread, and some you've already fixed. That said, I'm a bit overwhelmed by the amount of magic mouths, especially those with active cutscene cams. I realise you need many of them for telling the story and it's fun if you follow it, but I'd love to have an "expert" mode that disables all of them so you can enjoy the gameplay without interruptions. (Same goes for parts one and two btw.)

    Speaking of which, I think that the multiple cutscene cams that arrest you as you approach the chopper the first time are very unfortunately placed and timed. It's true there is no immediate danger since you're in a safe spot while the magic mouths are active, but the aggressive sound of the plasma gun really makes you want to return to the gameplay as soon as possible since you don't know that you're actually perfectly safe where you're standing. As a result, I think most if not all players will simply click away the speech bubbles without reading them. (I know I did the first time.)

    Having the most intense fight at the beginning is an interesting choice. I think that in the total succession of parts one through four it may work out well but looking at this level alone I think it's slightly problematic because of the already mentioned anticlimax - the tension really builds up immediately and never returns to that level afterwards. The rest of the level is quite good entertainment though so it's not a major issue, and the well-executed change of architecture as you finally make it to Dr Cloth's HQ serves well to give a feeling of satisfaction. (That said, an intense boss fight as you enter the complex might help to restore tension balance of the level. As it is, it's really a bit of a cliffhanger, and that's okay too - just give us part four already! :D)

    Once again, a very enjoyable experience. Thanks for the fun!

  8. Thanks!


  9. #21
    Sackperson Lieutenant CCubbage's Avatar
    Points: 29,071, Level: 52
    Level completed: 39%, Points required for next Level: 679
    Overall activity: 0%
    Recommendation Second Class 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    CuzFeeshe
    Join Date
    Dec 2008
    Location
    Florida
    Posts
    5,141

    Default

    Just wanted to say a quick congratulations! I saw this level was doing well on cool pages last night. The level deserves it - I hope the whole series gets a good run.
    F4F Participant
    Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-

  10. Thanks!


  11. #22

    Default

    I expected to have a lot of comments to say when I started, but really, after having played all 3 of your levels in a row... All I can say is that I love them.

    The only thing, on level 2, I did hate the part of the little platforms with the stone coming down on them which were separated by electricity.

    I probably wouldn't have minded them, except the difficulty I thought was ramped way up on just this one section, which made the flow seem wrong.

    hearted them
    ** I Use Feedback4Feedback **
    PSN: Dobi6
    PUBLISHED LEVELS: "King O Side" - Spotlighted! - Thread, "Lost Under Glass" - Spotlighted! - Thread,
    "Little Dark And Stormy Night" - Spotlighted! - Thread

  12. Thanks!


  13. #23
    I'm not active enough :( FlameAtNight's Avatar
    Points: 13,448, Level: 35
    Level completed: 14%, Points required for next Level: 602
    Overall activity: 0%
    Recommendation Second Class 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    FlameAtNight
    Join Date
    Feb 2009
    Location
    Northern Ireland
    Posts
    374
    Blog Entries
    1

    Default

    Don't be expecting something hugely long. I'm not good and doing long things like that. I played through all the parts and loved them all. With the part on the helicopter were you supposed to shoot the middle turret first? I was able to destroy the two side turrets at first. The visual quality was really really good although some places weren't that well instructed you would eventuall find it. The part where you had to move the light around half a turn was hard. Were you supposed to use a paintainator? We (me and my bro) jumped on top of them and ran a long them. It could have been a bit more obvious (unless I'm stupid). I liked the part here it said :[SPOILER]'Dr Cloths favourite NUMBER. He is one OF THE most viscous BEASTs.'[/SPOILER] I didn't realise there was LEDs to help you until I had it done. The level was outstanding! 5*'s and a heart. It's just that good.
    hello stranger

  14. Thanks!


  15. #24
    The Multi-media drunkard GruntosUK's Avatar
    Points: 23,973, Level: 47
    Level completed: 43%, Points required for next Level: 577
    Overall activity: 2.0%

    PSN
    GruntosUK
    Join Date
    Jan 2009
    Location
    County Durham, North East England
    Posts
    2,490

    Default

    With the part on the helicopter were you supposed to shoot the middle turret first? I was able to destroy the two side turrets at first.
    I know about this, I don't want to upset the apple cart by changing things now though unfortunatly. The chopper is wired to god knows how many different switches and triggers and gates, the wiring is a tangle and I don't know what goes where. I have learned to keep things in order now and add a magic mouth to the switch so I can see what i does and where it goes.

    The visual quality was really really good although some places weren't that well instructed you would eventuall find it.
    I get people saying they did'nt know where to go in places and others saying I held thier hand to much.

    The part where you had to move the light around half a turn was hard. Were you supposed to use a paintainator? We (me and my bro) jumped on top of them and ran a long them.
    Yeah you use the paintinator, although you can run on them as well (which incidentally might lead you to other things

    Thanks for comments, apologies for taking so long to reply
    I'm on twitter, Follow me here
    -----------------
    -----------------

  16. #25
    Sackperson AJnKnox's Avatar
    Points: 11,178, Level: 31
    Level completed: 90%, Points required for next Level: 72
    Overall activity: 0%
    7 days registered 5000 Experience Points 1000 Experience Points 500 Experience Points 250 Experience Points
    PSN
    AJnKnox
    Join Date
    Feb 2009
    Location
    Knoxville, TN
    Posts
    585
    Blog Entries
    37

    Thumbs up The Adventure continues!

    OK part 3...

    You really know how to lay out a level, love how it all fits in together.
    I does get a bit confusing at times but it isn't as bad in this one as it was in part 2.

    I loved the idea of extra lives vs hidden stuff!
    your puzzles are as usual, superb! I love how usually one switch actives many things even if they aren't directly involved in the game play.
    (Part 3 of my series puzzles are modeled after your style of interactivity)
    Cute communication after Choppers death. (Very easy though felt strange)
    The first half circle (sentry I think) I was a bit confused at what I was supposed to shoot...died/restarted...got back started shooting finally heard the sound that means I hit something right!

    OK probably my only true criticism: As I said before I love a good story except when it interferes with game play...well when you find one of the goodies the bubbles drop to fast. I dont get finished with the speech bubble when they come down an in an effort to get a good score I try to chain them...but your speech bubbles not letting me move so I feel I need to rush through it and miss the true feeling of the story.

    The elevator ride with the drones nice touch!

    Overall: Loved it. Not as hard for me as 2 and not as confusing either
    Thought the chopper should have been harder...sentrys where trickier.

    I gave it 4 stars a Heart and a tricky tag
    Last edited by AJnKnox; 03-29-2009 at 09:47 PM. Reason: spelling

Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •