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  1. #1
    Junior Sackperson Scorpio1357's Avatar
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    Default Jungle Escape WIP

    Following the wonderful comments/suggestions of my latest level Tomb of Tutensackmun 2, I've decided to be directed by LBPCentral Sackfolk for the final chapter. This doesn't specifically have to be by Karting Sackfolk but all are welcome to help design my next level.

    (If you're on the forums as a Guest, then please register and suggest anything you think fits in with the theme)

    Laidbackcat suggested that the final instalment might be an escape through a jungle environment. Also suggested was the ability to use a gun, maybe to shoot creatures or help clear obstacles.

    I like the jungle idea. I have a boat created and sections of 'rapids' for part of the adventure ready to go.

    Grapple/swinging was suggested by StJimmysAdiction, yep I like that too. I'm thinking bamboo bridges that will double up as places to swing under and tricky narrow areas to traverse across on top.

    The use of a gun is fine, I can definitely incorporate that, but I don't really want this to be a boss fight level. Puzzles/platforming/skill sections is really the way I want to go. I am open to suggestions though, hence the post.

    I intend (thermo permitting) to have a dramatic end cinematic sequence for this final instalment and all design suggestions used in the level will be credited for their input.

    Last edited by Scorpio1357; 03-20-2016 at 12:13 AM.
    Scorpio

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  3. #2
    Junior Sackperson Scorpio1357's Avatar
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    A couple of pics to keep you Sackfolk going....still WIP though....

    The jungle river


    Scorpio

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  5. #3
    Junior Sackperson Scorpio1357's Avatar
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    Default

    A couple more pics. Quite difficult to take without giving away puzzle clues, but here goes...

    TIP-TOE SLOWLY OVER THE SWAYING BRIDGE, IT'S A LONG WAY DOWN!


    WATCH OUT FOR THE WATERFALL DROP!
    Scorpio

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  7. #4
    Junior Sackperson gipsy's Avatar
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    Default

    Will it be published soon?

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  9. #5

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    Any chance of a Venus fly trap ? Or other type of vine like plant enemy(use your imagination) ? Some heavy fog for one area at least ? Some beautiful flowers that have a gameplay purpose other than just to look pretty ? And a cursed signpost made up of human body parts that gives you an in game tip or geographic directions ? The signpost hasn't spoken to anyone in 200 years ! That's enough otherwise you'll call me greedy....... maybe human body parts is a bit extreme ? Skull and crossbones or stone statue could work better.


  10. #6
    Junior Sackperson Scorpio1357's Avatar
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    Quote Originally Posted by gipsy View Post
    Will it be published soon?
    Not for a little while. I've just set up the 'health' system which obviously you lose a little each time you die. 'Life' can be replenished by either shooting fruit from trees and/or just finding and eating it.

    Expect to die a lot on this level, it's part of the game. As per my recent creations you only get bounced back to the section start anyway.

    I've also gone for sound effects not music as such, though there may be some subtle background theme going on in the 'indoor' sections.

    Loads still to do, plenty of thermo left this time.

    Have some nice 'swinging' through vines/plants as suggested, incorporated already, whilst avoiding the snapping crocodile. Pic below


    Multipath available when boating down the rapids.

    The usual mix of skill, platforming, puzzles and switches.

    We'll see if we get any takers for this level? (Now with no LBPC Spotlights for Karting creators there's even less chance of them getting played, in my opinion this is a real shame as it used to make the extensive creation time at least worth the effort when you achieved at least a respectful nod)
    Last edited by Scorpio1357; 01-27-2016 at 10:17 PM.
    Scorpio

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  12. #7

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    THINK YOU GET IGNORED DO YOU ? 2 weeks today i uploaded P.E.T Puzzle and i still haven't had a single play ! Might as well just kill myself and be done with it.

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  14. #8
    German Community Moderator CuriousSack's Avatar
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    Thats a pity to hear, but maybe its an effect of PSN problems, which people are talking about currently! I'll keep my fingers crossed for you!

    Many greetings, Jürgen^^

  15. #9
    Junior Sackperson Scorpio1357's Avatar
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    Quote Originally Posted by Farmer_Freakeasy View Post
    2 weeks today i uploaded P.E.T Puzzle and i still haven't had a single play
    That's exactly what I'm talking about and also I will take this opportunity to apologise for not playing your level yet. I will get to it but other family issues have taken priority recently, hence why my own level is taking forever to get to any kind of playable state.

    Can't see it being done for some time yet.

    Scorpio

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  17. #10

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    Thanks Jurgen....... as for yourself Scorpio, you should understand that because you upload so many levels people need a break from your material. "Familiarity breeds contempt", whilst "absence makes the heart grow fonder". If you don't have a duration away, people will have a duration away from you....... then come back when they're ready.


  18. #11
    Junior Sackperson Scorpio1357's Avatar
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    Entirely fair comments Farmer_Freakeasy. Taken on board. Maybe a sabbatical is in order? Nah. Don't think so.
    Last edited by Scorpio1357; 04-19-2016 at 05:42 PM.
    Scorpio

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  20. #12
    Junior Sackperson Scorpio1357's Avatar
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    Quote Originally Posted by Farmer_Freakeasy View Post
    Any chance of a Venus fly trap ? Or other type of vine like plant enemy(use your imagination) ? Some heavy fog for one area at least ? Some beautiful flowers that have a gameplay purpose other than just to look pretty ?.
    Really like the Venus flytrap idea. Should be able to include that. I have some plants already in a swamp section that are used to swing from. Also I think I could use the 'fog' idea in the final area. Thanks for the suggestions.

    Spookily i have the switches within the level already made from a skeleton arm.
    Scorpio

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  22. #13
    Junior Sackperson Scorpio1357's Avatar
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    Quote Originally Posted by Scorpio1357 View Post
    Really like the Venus flytrap idea.
    Credit to Farmer_Freakeasy for the idea. Have created a second section of swamp in which you have to get over moving bamboo walkways whilst avoiding getting chomped by the plants.





    More soon.
    Scorpio

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  24. #14
    German Community Moderator CuriousSack's Avatar
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    Default

    Omg! The Venus flytraps are fantastic!

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  26. #15

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    this looks really cool!
    -S- Sahmei -S-
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  27. #16
    Junior Sackperson Scorpio1357's Avatar
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    Quote Originally Posted by CuriousSack View Post
    Omg! The Venus flytraps are fantastic!
    Thanks. They make a nice sticky squelch noise as they chomp too!

    Scorpio

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  29. #17

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    Nice tangle of greenery. The Venus looks vicious. Have to say i admire this project....... incorporating other people's ideas into a whole level. Not something that i'd be able to do myself i think.


  30. #18
    Junior Sackperson Scorpio1357's Avatar
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    Quote Originally Posted by Farmer_Freakeasy View Post
    Nice tangle of greenery. The Venus looks vicious. Have to say i admire this project....... incorporating other people's ideas into a whole level. Not something that i'd be able to do myself i think.
    I do think it'll be a bit of a 'mashed' level, I'm getting ideas thrown at me from lots of sources. As far as I'm concerned, the more the merrier!

    As long as they fit roughly within the 'junglish' theme I'll try and incorporate anything/everything I can.

    Just looking at the 'stone head' idea you put forward FF, thinking it could be similar to the one in the 'Night at the Museum' film. I created some already in one of my old levels, Island Hopping. Interestingly that's the level that will be unpublished to publish this one I think. A fitting retirement to one of my early attempts at kart level creation.

    Will post some pics when the 'head' design comes together.
    Last edited by Scorpio1357; 01-25-2016 at 04:26 PM.
    Scorpio

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  32. #19
    Junior Sackperson Scorpio1357's Avatar
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    An update, Sackfriends.......

    The 'stoneheads' are built and will help you along the way with clues, although sometimes cryptic. Wouldn't want it too easy!

    I've been working on the shooting section. Specifically a 'find the symbols and shoot them' section, I haven't decided whether this will be time constrained yet. If thermo allows this area will be set within a labyrinth/cave environment.

    I will post pics when I get the cave section built.
    Last edited by Scorpio1357; 02-21-2016 at 06:07 PM.
    Scorpio


  33. #20

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    Really lookin forward to this!
    Check out the spotlighted Challenge of Sackulese,
    and its sequel Sackulese and the Ourorbi!

    Check out my latest level: Riptide Rush!


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