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  1. #1

    Default Mimicking LBPV Impact Sensor?

    I totally forgot that LBP3's impact sensors don't give output based off of the tag signal strength like in LBPV, but does anyone know if this effect is at all possible? I'm trying out a 2D Mapping for 3d space, but I really don't want to have every collision box have to check for the player if it's possible for just the player to check for the z-axis of the collision boxes. And yes, I do have to use 2D mapping, as the only reason I am doing this is for using ramps in 3D space.

  2. Thanks!


  3. #2

    Default

    This is the first time I'm hearing about "Impact Sensors" reading analog "Tag" signals upon impact... that's awesome!
    Too bad they didn't put it in LBP3.

  4. Thanks!


  5. #3
    Sackperson Private koltonaugust's Avatar
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    Yeah, there's a decent amount of features that didn't quite make it into LBP3. The impact sensor, the notes showing signal (at launch), the cleaner tag sensor (remote tag sensor + tag sensor in one with clearer settings).

  6. Thanks!


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