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  1. #1

    Default Just quick questions.

    Hey, I was wondering what would be the best ways to make levels in LBP 1. I already know some neat tricks that you can do in the game or what people can take advantage of but I'm not an expert level designer that can fully utilize mechanics, glitch's, or save a lot of thermo space within the game. So with that in mind I'd like to ask a few questions.

    1. What would be the best way to shoot images with the PlayStation Eye Camera (since you can't export images from a HDD on the PlayStation or memory card.) I would like to make some Photoshop images on my PC and snapshot them with the PlayStation Eye but I'm just curious how people could get the best quality out of the camera.

    2. So, I have a few TV's lying around, I actually have a small HDTV (I don't know the specific dimensions but if you want them I could probably look them up or find them.) And a wide screen HDTV. I can kind of notice settle differences between the screens but the most noticeable thing I can see sometimes how much you can actually see. If I wanted to make a secret area like a hidden room and not have the player notice would someone with a bigger TV or monitor be able to see it easier because they have a wider tv display, and vice versa?

    3. Is it still possible to make invisible grab-able ropes?

    4. Sometimes when I load certain levels I get "Unable to load level" Is there a way to fix this?

    5. I know there are a few ways to make custom music in the game, but I'd like to know how most make it with a "Music Box" That takes advantage of cogs in game to make music.

    Thanks,
    Last edited by petethepug; 3 Weeks Ago at 05:27 PM.


  2. #2

    Default

    It's been a while since I last created something in LBP1.

    Q1
    Do it with the ps camera, or recreate it in LBP1

    Q2
    I think LBP doesnt support wide screens with 21:9. I'd say create a secret area far away so people need to explore your level.

    Q3
    I don't know it exactly, but I think if you scale a block of sponge down it should get invisible.

    Q4
    Is it at the levels of your moon? Those are broken. A common LBP bug.

    Q5
    I think back then people used a magnet (tag) and many magnet sensor on a wheel that was spinning slowly. There were many soundobjects and they were connected with the many magnet sensors.


  3. #3

    Default

    Quote Originally Posted by mdkd99 View Post
    Q1
    Do it with the ps camera, or recreate it in LBP1
    I meant how could I take a neat picture with the camera, I already have it I forget to mention (my bad) but If I take a picture of a printed image or something, should I use lighting or use a certain resolution in Photoshop, when printed to make the picture quality look neater in game?)

    Quote Originally Posted by mdkd99 View Post
    Q2
    I think LBP doesnt support wide screens with 21:9. I'd say create a secret area far away so people need to explore your level.
    Well, I would like to do that but I'd like to make the levels simple and linear so it can be easily navigated in game without to much confusion or problems. The type of genre's I'd be making in game would be quick action platformers, or levels that were popular in the past like casual "survival" games. I think I could use that idea though for a puzzle game that requires some back tracking however.

    I was asking because normally, depending on TV Size the image scales down or up to meet with the games needs but I don't know if it does it that way to make the picture smaller so you can see less on screen or vice versa, or if it does it to make the resolution of the game is worse/better depending on the monitor/tv size you have. I will have to post my TV Sizes later but realizing it now I don't think there's going to be a massive difference unless, like you said your using a 21:9 monitor/TV or your playing on a 4k display.

    Quote Originally Posted by mdkd99 View Post
    Q3
    I don't know it exactly, but I think if you scale a block of sponge down it should get invisible.
    I will have to try it in game later in game. Thanks

    Quote Originally Posted by mdkd99 View Post
    Q4
    Is it at the levels of your moon? Those are broken. A common LBP bug.
    I meant some levels on the community page of the game, certain levels don't work but I don't really know why. So far none of my levels are really having this problem so I can't really see why certain levels are having that problem :/.[/QUOTE]

    Quote Originally Posted by mdkd99 View Post
    Q5
    I think back then people used a magnet (tag) and many magnet sensor on a wheel that was spinning slowly. There were many soundobjects and they were connected with the many magnet sensors.
    I would set the item up myself but I don't want to run into mistakes and have to do lots of trial and error, do you know any levels that have the item already setup and just pretty much need to be edited.

    Sorry for all the questions, I'm just getting back into the game and going in with a new mind set pretty much, in other words I'm just hyped playing the game again. I have played the games before (many times) with very different outcomes of how well I have done or just in general how much enjoyment I have gotten out of them over the past years.
    If you want to add me on PSN please ask me here first VIA PM, or else I will remove the request you sent me. I also only own a PS3 so if you add me on PS4, PS Vita, PSP, etc... You would only be able to message me :/.


  4. #4

    Default

    Quote Originally Posted by petethepug View Post
    I meant some levels on the community page of the game, certain levels don't work but I don't really know why. So far none of my levels are really having this problem so I can't really see why certain levels are having that problem :/.
    I encountered that a few times, so what I do is back all the way out of the menu and back "into the pod." After that I could enter the menu again and pull up a level and it would work. No idea why it happens though.

    As for the "invisible grabable ropes," if you shrink a long grab material strip so it disappears, you can then put a string that attaches to either end, thus making a "grabable rope." In LB2 and 3, you can do the same with hologram material so the player won't be able to stand on it.

    With the tag/sensor music thing, trial and error is really the only way to get stuff to work, plus it makes you a better creator.

    Hope this all helps!
    Last edited by ratalsoni1; 2 Weeks Ago at 01:43 AM. Reason: wanted to spit out more words!
    Stay creative!
    - Ratal


  5. #5

    Default

    Sorry for not replying back I have had my hands full this week,

    I did what you said about the failed to load level problem but i'm still getting the issue.

    As far as the invisible rope stuff goes it works.

    And I have figured out a good way to make music in game with a few tutorials in game and tutorials on YT.

    I'm still having problems with the PS Eye though, as far as getting a clear shot of something goes. I might know a way to make clearer images but I need to get some stuff setup before I get into that. I'm just trying to use it so I can easily make cutouts of something in game like a lamburgini for example or my hand.

    Thanks for the reply back, I will post back if I figure something out!


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