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  1. #121

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    Ossu! Very early morning here, so let's go!

    Episode 047 - Fulgid

    This week we're having a look at:

    Made By My 20yr Old Son - fourad
    ESCAPE - LemonCat324
    Tomb raider and the Jade Temple - toe-fu-fighter
    Adventures in Paperland 2 - Indomitus1973
    Year 10: LBP Anniversary

    It's a pretty cool set of levels this go about, which is particularly nice considering this is the 10th Anniversary weekend for LittleBigPlanet. Hopefully there's at least one in there that catches your eye and you can have fun with. Thanks as always for all the support and feedback, and have a great day!

    Behind the Curtains Stuffs
    This week's title card is another one i ended up quite happy with, though i don't really know why. i do think i could have angled the camera a little better to show the box-bug is supposed to be part of the Trick-or-Treating party. Still, i just kind of like how the scene came together in the end.

    Actually got a win on yeasterday's stream of Death Road to Canada. We also recruited an anime sidekick who later exploded on everyone. Look, it doesn't make anymore sense to type than it does to read. i'm thinking i might drop the dime for RE6, since it's on sale. i know it's a terrible game, but it's terrible like Friday the 13th part VI, which could make for a fun stream. At least it would have better legs for a long-form stream; i've the feeling Death Road might get old pretty quickly.

    Speaking of streams, the Saturday will be an LBP stream for the anniversary. Might go a little longer than usual too. Hopefully you'll be able to drop on in.

    Quick logic question. If you wanted a following object, for example a cardboard cut-out of a SackThing to rotate as the SackThing rotates (for example if SackThing runs up an attract-o-gel wall, the cut-out's head would point in the right direction), how would you go about logic-ing that up?

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  3. #122
    Sackperson waffleking23's Avatar
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    Ossu! Tuesday Takeaway time again!

    Made by my 20yr old son - fourad
    Err...yeah, this is certainly a level. It does have some interesting bits; there's a well-angled camera showing us some shutters opening and a creepy Humpty Dumpty looking out the window. It never really gels as a level, though, and some of the bits are just plain sloppy. Still, it was an experience. For some reason i particularly liked the bit where you're running down a hallway, and they've carved into the thin material of the wall "Now you're running behind this."

    ESCAPE - LemonCat324
    This is a pretty good first effort, to be honest. It has a clear idea what it wants the player to do, and the level is set up to make that happen. The black-and-white filter helps hide the fact that the visual design/presentation is otherwise really quite simple and bland, although it can make the spikes a little hard to see. Like i said in the episode, the only real improvement i could think of would be to incorporate a race or time limit to drive the players a little harder.

    Tomb raider and the Jade Temple - toe-fu-fighter
    Such a great level here. Presentation is solid on throughout, though the water areas could be a little tough to parse. A good mix of platforming and simple puzzling that keeps you moving at a pretty decent clip. We don't usually run into good levels that are based on or inspired by other games, so it's nice to see it pulled off well. This one should definitely get more love.

    Adventures in Paperland 2 - Indomitus1973
    There's not much more i think we can say about this one that we didn't cover in the episode. The actual level itself is quite clever in how it's presented, and there's a lot of inventive little gameplay elements going on. Don't know why we don't have a gun displayed when we pick up the power-up, but at least the shooty bits are fun. i just wish Indomitus1973 had done something with the character, maybe making a pixel-style or cardboard cut-out stand-in to better fit the theme. Having the actual sackthing there is bad enough, but to see their shadow floating along behind them is really distracting.

    Year 10 - LBP Anniversary - menke
    Yeah, this one's not exactly great, but menke's heart is in the right place at least.

    So that's the that for this week. Nothing exquisitely terrible, and a couple of really nice ones. Hopefully something here that tripped your trigger. Thanks as always for all the support and feedback, folks, and i hope you have a great day!

    Behind the Curtains Stuffs
    i don't even know what to say anymore.

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  5. #123
    Sackperson waffleking23's Avatar
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    Ossu! Comin' back around again!

    Episode 048 - Ergot

    This week we're having a look at:

    Tower of Challenges - Rabesaris
    Happy Autumn - OctoberRose
    SackBoy In the Beach - king-birds
    Rainforest run - quid_55
    LBP Origins - The Gardens - GOGOSCOPE

    All around a pretty solid set of levels this go about. At least i had a fun time with all of them.Hope a couple of them look like something up your alley as well. Thanks as always for the feedback and support, and have a great day!

    Behind the Curtains Stuffs
    We're one month away from the end of the season, folks. i'm thinking of having a special LBP stream as a bonus the evening we put up episode 052 (though, seeing as we sometimes do LBP streams anyway, i guess it's less of a bonus anymore). So, if there's anything about the series you'd like to ask, and have me actually think about before answering (as opposed to me catching the question out of the corner of my eye and then getting distracted halfway through answering it), let me know in the next couple of weeks.

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  7. #124
    Sackperson waffleking23's Avatar
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    Morning, morning, Tuesday Takeaway time!

    Tower of Challenges - Rabesaris
    A bit of a standard platformer here. Competently put-together, but not really pushing the envelope, as far as gameplay. The play environment would probably have been improved by making everything two or three layers instead of four or five, but that does seem to come up with frequency. i don't know if Rabesaris made the track, or found it as a prize, but it was a cool little bit of music. This one's worth a play or two, but you probably won't come back to it all that often.

    Happy Autumn - OctoberRose
    This one's fun enough, and i really like the presentation (though the music can get a bit old by the end, the level is pretty beefy). The gameplay, though, leaves a bit to be desired. There's not a particularly good pace throughout, which is compounded by the gameplay/material interactions. Getting caught by a non-standard hazard loses you progress, but then also has you side-eyeing that type of material the next time it comes up. Still i did walk away warm towards this one.

    SackBoy In The Beach! - king-birds
    A relatively simple one here, as far as gameplay. The attract-o-gel usage was pretty-well done for once, so that's nice. i really liked the presentation and material/deco choices. There is a complete lack of music, but king-birds dropped a message on the 'Tube and said they really didn't like music, so i can't really hold that against them. i don't know if they meant all music in the world, or just the music available in LBP.

    Rainforest run - Squid_55
    This one's kludgy and kind of slow, but it's got an old LBP2 charm to it. i forgot to mention during the outro, but the fireflies were really neat. That wind effect during the race, at least, was cool. This isn't an outstanding level, but it's fun enough for 5minutes play or so.

    LBP Origins - The Gardens - GOGOSCOPE
    This one's the real keeper this episode. There's some real creativity going on in how they've re-imagined LBP1 through its concept art. The gameplay is pretty simple, but that's appropriate for the first level in a series. The intro and hub stages, as well, are quite nicely presented. i really wish GOGOSCOPE had kept with it and finished out the other levels in (what i assume was going to be) the adventure, but i can't really fault them; i've more than a few unfinished concepts and half-done levels scattered across my moon. Still, it is disappointing.

    So that's the that this go about. Hopefully you found something in there to have fun with. Thanks, as always, for the support and feedback, and have a great day!

    Behind the Curtains Stuffs
    i am behind on everything! Panic! Panic! Panic!

    Actually it's not as bad as all that. i am behind on everything, but i probably don't need to panic yet.

    Probably.

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  9. #125
    Sackperson waffleking23's Avatar
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    Ossu! We're back around with lucky number four in our countdown of doooooooom!

    Episode 049 - Deign

    This week we're having a butcher's at:

    Midnight Splash! - AcridMiles
    The Bomb Diggity - lego1109
    Frozen Atlantis - xAlaynax
    VR - MISSION ULTIMATE EASY - MaddinAkaBBK
    King of the Mountain Top - Salvation120

    It's not a bad set this go about, though a few of the levels didn't click for me until the second go around. i hope you'll give some of these an extra chance, and maybe find one you really like. As always, thanks for all the support and feedback and have a great day! [Editor's note: King of the Mountain Top is NOT Salvation120's first level. i made a mistake when i checked their lbp.me profile, clicked on the "videos" button instead of the "published levels" one when i checked before recording the outro. i don't think the mistake overly changes my feelings about the level, but it is referenced in my reasoning for the level's grading...so i feel kind of a dope]

    Behind the Curtains Stuffs
    i thought i might do a later than usual bonus stream today (basically weekend hours, instead of Thursday/Friday hours...though Thr/Fri is my weekend so...it gets confusing). Anyway, the fact of the matter is, i've spent the last month of free time (give or take) in the house. For my own mental health, i figured it'd be a good idea to get out, and not worry about getting videos done.

    So...i wake up and it's raining, because, of course it is.

    Well played, gods of weather, well played.

    Speaking of well-played and streams, though not, necessarily well-played streams, Biohazard 6 just does not give up once it gets started, does it? It might not have made much of an impression on me the first time, because i was just playing alone. Playing with folks has really highlighted the complete nutso absurdity of it all and i love it.

    i had to take a look at an episode from a few weeks back to check if i had a name spelled correctly, only to realize i'd had it spelled wrong (in a different way) in that one. Kind of embarrassing, that. Especially because i'm using my great-uncle's surname. To my, very small, defense, i don't think i'd ever seen the name written down...but still...sorry Uncle Steve...

    i'll have to tell his story in a stream or in an Isaac episode some day, it's pretty cool, and kind of nuts. Unless i've already told it..it gets kind of hard to remember sometimes.

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  11. #126
    Sackperson waffleking23's Avatar
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    Ossu! Tuesday Takeaway time!

    Midnight Splash! - AcridMiles
    This one's a good bit longer than it seems, but for the most part it keeps itself fun and moving along. There are a few breaks and bugs in it (one area where you can jump out of level, some of the floaty fluid is de-physicalized, the spikes don't always explod after dropping), but nothing that would really keep you from finishing. It doesn't really stretch the bounds of what Oddsock can do, but the interesting visual presentation elevates it and makes it worth a go or two.

    The Bomb Diggity - lego1109
    This one's got such a great level design and look on the front half. Some of the gameplay is pretty inventive, and it has the feel of some of the really good LBP2 community story-driven levels. The race bit, on the other hand, could stand another go over for fine tuning. The timing towards the end is really quite tight, and it can be tough to see just what you're supposed to be doing. Couple that with the timer counting down, and the frustration can really ramp up. The only other thing i could say against the level is i wish you could skip the story scenes. They're cute the first time you see them, but the first, in particular really goes on, and once you've seen it once, you don't really need to see it again. Still and all, i love the ambition in this one, and that deserves its own praise.

    Frozen Atlantis - xAlaynax
    The first areas, especially the bit we saw at the end of the video are probably the roughest and most frustrating, particularly in regards to checkpoint placement. Once you get past that, though, this is a really well-done, quite challenging old-school platformer. Like The Bomb Diggity hearkens back to a particular style of story-based LBP2 levels (though natively done in LBP3), this one is quite emblematic of the "it's a platformer, no bells, no whistles, no nods to a grander world, just challenge yourself and beat it" LBP2 style (fittingly, natch, since it's ported over from there). It's a good'un, and worth a few plays if you haven't seen it before.

    VR-MISSION ULTIMATE EASY - MaddinAkaBbk
    This one only has value as a showcase of poor-to-mediocre example of LBP1-era community levels; which is fitting because this is, again, a port of a poor-to-mediocre LBP1-era community level. Surely you have better things to do with your time?

    King of the Mountain Top - Salvation120
    Honesty time, folks, i got bored with this one pretty early on this one early on in my third play. It's...fine, really. Like i said in the video, i appreciate the work put in making a story that actually informs the world and gameplay. i liked the houses and offices you could enter. The pick-axe "tool" (you have to carry it with the power-glove, it's not actually its own power-up) is nice-enough, and utilized through most of the level once you get it. Still...the level's aggressively ugly to look at, and pretty dull to boot. If it weren't for the ambition of it, i'd have probably given this one an orange diamond, really.

    So that's the that. A couple of gems, a nice Oddsock racer, and a few clunkers. Hopefully there was at least one in there that looked good to you, and you had a good time with. Thanks as always for all the support and feedback, and have a great day!

    Behind the Curtains Stuffs
    Woke up this morning absolutely certain that it was Wednesday, and i'd not done the Tuesday Takeaway yet. It was actually a bit of a cold sweat kind of thing. Luckily(?), i'd only woken up an hour late. So now i'm rushing about all headless-chicken trying to get the usual Tuesday things done. See ya!

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  13. #127
    Sackperson waffleking23's Avatar
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    Ossu! Comin' back around again!

    Episode 050 - Cenotaph

    This week we're having a look at:

    The mansion of bloody hill - flan2007
    Toggle's Floating Platformer - mrsmartypants10
    Cheese n crackers - hall8653
    "Antarctic Caverns" - xXTomUrbz
    De fabriek - Basdewinter1

    It's an...interesting set list this week. There are, in my opinion, at least a couple of pretty good ones in there. There're also a few that are...questionable, to be best. Hopefully there'll be at least a couple in there that'll catch your eye and be a good time for you. Thanks as always for all the support and feedback, and have a great day!

    Behind the Curtains Stuffs
    Just two more episodes after this one...phew. i think this is the first episode we've actually directly addressed the fact, though it does put a bow on a plot thread that we brought up a couple of weeks back. i'd have to go back and look at some of the end of season episodes from last year to see if we followed the same pattern. At any rate, we've been tying off a lot of plot threads these last few months.

    Attendant to that, if you've got questions or particular comments on the series, send them my way in the next week or so. i think i'm going to have a non-live bonus episode along with the stream, and i can answer them in one or the other.

    Today is cleaning, the bi-monthly top-to-bottom type that's really kind of boring, but needs to be done. Actually, looking around, i guess the apartment never gets all that messy. Untidy, perhaps, but not really messy. Though, having said that, i guess the stove-top could use a good sandblasting.

    Today is almost a week without drinking. i think i talked about this a little in one of the recent Isaac episodes, but i can't remember if it was in an English one or a Japanese one. Basically, i woke up last Saturday not only hungover, but also deeply sick (and yes, they are distinctly recognizable states); it was pretty miserable. So i said to myself "self, why don't we not drink for awhile, see how that goes?" This was not a new thought to me, except this time, i actually carried through.
    Japan is an easy place to drink (and, if you worry you may have problems vis-a-vis drinking, i would say it's a terrible place to live), almost every social gathering revolves around alcohol in some way, there're no public drinking laws; and between thorough public transportation and the compact nature of most major cities, you don't have to worry about getting home if you get your liquor on after work. i'd say, over the past 15yrs, i could probably cobble together 3months (non-consecutive) where i hadn't had at least a few beers. So a week without is a pretty significant change.
    It's actually been surprisingly, and reassuringly, easy. When you drink every night, it's hard to have a metric to measure "is this a problem, or is this a just a bad habit?" i mean, if you never really have to go without, it's hard to check if you display, for example, withdrawal symptoms. i haven't really noticed any real changes, i still wake up logy (and my sleep schedule is still all over the map), my mood is still its usual blend of good cheer and deep depression, i'm not any more or less energetic than i was. i will say it's been really good for my wallet, so that's a win, at least. At any rate, it's a major (and i think positive) change that i've made in my life (as opposed to one imposed on me by circumstance); maybe the first real change i've made in years. That's worth spinning this experiment out further.

    Who knows, maybe i'll save enough money to finally get a new tattoo.


  14. #128
    LBPCentral Spotlight CrewKeyholder of Imagination L-I-M-I's Avatar
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    These levels look interesting I’ll definetly have to check em out this weekend. Drinking every night can be easy with access and public transportation. I hope you figure out that happy median or happy spot you want to be.
    Change is tough and scary and I wish you the strength to continue forward until your where you wanna be or at least see what’s on he other side.


    I have an avatar, it's just you can't see it cause your screen is dirty.......

    I has levels!
    Stealing Sound .............................http://lbp.me/v/j5pb0y
    Ordinary Joe ......................................http://lbp.me/v/fgjzb1
    Sacks-Off, Dance-Off ................................http://lbp.me/v/jbb24n
    The Very Hungry Caterpillar..............................http://lbp.me/v/gg-xt7
    Merry Thanksgivoween Arcadium Explodaganza......http://lbp.me/v/g3gmwr


  15. #129
    Sackperson waffleking23's Avatar
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    Thank you kindly L-I-M-I, things are going well, and i appreciate the supportive words.

    Guten Moregen! Tuesday Takeaway time!

    The mansion of bloody hill - flan2007
    Ok....so The mansion of bloody hill both regular and easy modes are no longer up on flan2007's lbp.me page. i mean, alright, i was a bit...harsh on the level (though i do stand by my review). The interesting thing is, they now have 20 "remaster" levels of...i think they're all LBP2 levels. i'm going to have to take a look back at the title reading in the video, but i don't think these were existent previously. Maybe they were. It does, at least, mean i don't have to slog through the mansion again, though.

    Toggle's Floating Platformer - mrsmartypants10
    Those spring-based pull-and-launch things defeated me once again. i just could not get around them. Don't know how i did it when i was playing for the PiPs (i do remember that it took me something like four or five goes at the level before i could). It's a shame, really, because there are some pretty neat (and some challenging) things going on after that point, they're just going to be accessible to a lot of players who find this level, i think.

    Cheese n crackers - hall8653
    There's not really a lot going on in this one, but it's bright and cheery and i think makes for a fairly nice cool-down kind of run. It's not quite up to snuff for a green-circle, but still is worth a few plays, particularly if you've just run through a bunch of really frustrating levels. hall8653's gone through the effort to put in those SackLasses, but i do kind of wish they'd taken the extra step to put in some animations for them. The way they just stare out dead-eyed at the player, is kind of creepy. Except for the trampoline lass, she's got a goal in life.

    "Antarctic Caverns" - xXTomUrbz
    i really ended up liking this one. The gameplay elements do stand out a bit from the environment (which, itself, is a bit kludgy-looking) but that's easy to overlook once you get into things. i liked the weaving in of the story, it's unobtrusive enough that it doesn't chunk the flow of the level, but still gives you a good idea of the character of the previous explorer. i still think there should be some indicator of how long you've been in the water, so you can see how close you are to death, but that's really a minor quibble. This one's worth a good play or so.

    De fabriek - Basdewinter1
    This one's more like the seed of a level, to be honest. You've got all the necessary elements for the level, and there is some flow here, but there really should be some expansion on things. The spike/jump-pad bit could be fleshed out into something more substantial, as could the grappling hook section. Still, i think the basics are present. Now, on the visual presentation here....yeah, there's a fair amount of work needs to be done. A more coherent material choice could be a start. Heck even just putting in background, and lifting the level off the base create-mode floor could go a long way.

    So, that's the that for our second-to-last episode, a mix of the good, the bad, and the ugly. Hopefully there was something in the set that caught your eye and you had some fun with. If you got the chance to give The mansion on bloody hill a chance (and beat it) gold start to you. It's always weird to feature a level that later gets pulled. It's like trapping a bit of imagination in amber. Anyhow, thanks as always for all the support and feedback have a great day!

    Behind the Curtains Stuffs
    Once again, really busy. There's stuff to put here, but no time for it. Sorry!


  16. #130
    Sackperson waffleking23's Avatar
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    Ohayo Degozaru! Back again with another shot!

    Episode 051 - Batrachian

    This week we're having a look at:

    Dr. Higgenbotham's Notework - sunsun24
    50's Industrial Dystopia - jph2016
    City of Metronome - the-dog-of-fire
    Crafty Challenge - ItsWashington17
    Happy Mountains - emteemte

    Quite the set this go about, a little bit of the whole lot. There should be something in there that catches your fancy and can be a good time for you. Thanks as always for all the support and feedback, and have a great day!

    Behind the Curtains Stuffs
    Episode 051, folks, we're just about there. Like we said the other week, any questions or comments you want addressed in the post-mortem bonus episode, get 'em to me relatively quick. i'm thinking we're going to do bonus stream the Friday episode 052 goes up, and an actual separate episode-episode maybe a week after (i don't recall how we handled it exactly, last year, timing-wise).

    Speaking of streams, i'm not sure if there'll be one tonight, but we will be having a special-ish LBP3 Stream Sunday night 7.30p; going to be helping out EnochRoot from over on DreamsVerse pick a winner for the HalloweenDreams thing they had going on. Guess he's going to kit together a level for us to do that with, like he did for the Move Controller giveaway they did with LSRS. So, that's a bit of a neat thing.

    i had a run of about a month or so where i was waking up at around 6 or 6.30a, and it was...ok. It meant some lost production time (though only half as much as you'd think from the clock, since muzzy-headed waffleking is inefficient waffleking), but paid for it with not feeling all janky in the morning. The last two days i've been up at 3.30a again. No reason that i can tell, just my body telling my brainmeats to get up, i guess. Going to see if i can't crash out for a few more hours once i get this all written up.

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  18. #131
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    Ossu! Tuesday Takeaway Time!

    Dr. Higginbotham's Notebook - sunsun24
    i really enjoyed the look of this one, just random enough to be interesting, but still having a style tying it together. Also, lots of movement in there. The early on gameplay can be a bit oddly timed, but it's certainly doable. The SackBot creatinator was an interesting twist on things, and made for a fun boss battle (what a rarity!). All in all right up my alley, this one.

    50's Industrial Dystopia - jph2016
    i actually got past the spawnloack in that early section of the race, but then got tripped up in that spot where the flaming enemy was. See, you've got to Blink Ball over a wall, but the electro-SackBots will cluster around the exit point as soon as they notice you, so it's just a spawnlock with an extra step. i think one way jph2016 could have avoided this could have been by having the 'Bots get bored and wander off when SackThing dies or gets out of effective range. Otherwise, if you don't nail things just right the first time, you may as well bounce out of the level and try it again. Or not. i imagine a lot of players are going to fall into the "or not" camp.

    City of Metronome - the-dog-of-fire
    i...i have no idea what i was supposed to be doing here. i couldn't even find the recorded lullaby this go about, even though i did go to the banana room (i'd deleted my save data for the level, so it wasn't in my sackpocket any more). Still, the environment does look really nice, and that's worth the price of admission and a couple minutes of wandering around confused.

    Crafty Challenge - ItsWashington17
    i really enjoy levels like this. It's got a solid presentation with coherent material and decoration choices. There's some cool gameplay with solid use of layers throughout. i think the break in the level got repaired, or else something loaded in that hadn't when i played the first two times. There's a race mode available that adds a bit of tension, though it makes the sometimes poor checkpoint placement a lot more clear. There's one bit in particular that will cost you a lot of time and progress if you die, and that's not an unlikely outcome there. There's a little 3d movement in the level that i could have done without, but otherwise this is a real solid one.

    Happy Mountains - emteemte
    Fun and cheery and relatively stress-free as far as gameplay goes. Doesn't do anything particularly novel, but it does make pretty good use of the hook-hat, or at least consistent use thereof. Including a Oddsock-style run into the back bit was a little awkward, especially considering it's not marked in anyway. Otherwise, this makes for a fairly decent cool-down level (particularly nice if you're playing it after Crafty Challenge).

    So that's the that. Hopefully something in there you found fun. Thanks as always for all the support and feedback and have a great day!

    Behind the Curtains Stuffs
    Once again lots to say and no time to say it in, sorry!

  19. Thanks!


  20. #132
    Sackperson waffleking23's Avatar
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    Ossu! Here we are, back for one last shot!

    Episode 052 - Abdicate

    This week we're having a look at:

    Halloween (tm) Part One - zibox-59
    Once Upon A Time... - Darkforce_carl
    NEON - ollie-360
    LittleBigSchool - DARKO92611
    cardboard world 3 - Smartv3

    It's not a bad set-list for our last episode, certainly there's no Blood Pool in there this time, which is always nice. Hopefully there'll be something in there that catches your eye and looks like a fun time to you. Thank you all, sincerely, for all the support and feedback you've given me throughout the past two years, and for giving me the opportunity to do all of this; it's been a real thing-and-a-half.

    Behind the Curtains Stuffs
    Of course i'd wake up late this morning. i mean, why would we break a pattern?

    So, the year's up. 52 episodes of hopefully at-least-midrange quality wrapped and uploaded. It's a bit hard to wrap my head around really. Also, the fact that i'll not have to be scrambling around like a loon to get things done quite so much. That's really weird. The whole thing's kind of bittersweet.

    The plan as it stands: Tonight we'll have the stream. i'm going to put together a playlist of some of the levels we've looked at over the past two years. i think we'll be starting at 7.30 and let it run a bit later than we usually do. Hopefully that'll give more folks a chance to drop in. i'm going to be putting up the post-mortem episode next week, that'll be December 7th. i'd wanted to do it sooner, but...man, putting together the credits scroll is taking for-ev-er. That does give a little more time to get in any questions you'd like looked at, though.

    From the second week of December, LittleBite-sizedPlanet will be going to a bi-weekly update schedule. i'm thinking something like one episode that's following the level-selection rules from R15F, and one that'll look at anything at all. There might be bonus episodes in between, for things like tutorials or story bits, what have you. i've still got a couple of weeks to kink things out.


  21. #133
    Sackperson waffleking23's Avatar
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    Right then, wrapping things up with a Tuesday Takeaway.

    Halloween (tm) Part One - zibox-59
    This one plays more like a tech demo or proof of concept than a fully realized level, to be honest. There's just not all that much going on when you look at it all together. On the other hand, thanks to the fiddliness of the hazards/gameplay, you'll be seeing that limited content over and over again. Still, it has its charm, and i think could work better with expansion (which would allow for checkpoints and keep players from repeating the same bits over and over, which ought to lower total frustration). Interestingly, zibox-59 seems to be a friend of mascottag. Maybe they can push him to get to the next part in the series?

    Once Upon A Time - Darkforce_carl
    Really liked this one. A solid, coherent look, and quick (if a little simple) gameplay. The level's short enough to get back into and replay, but not so short that you'd have no reason to do so. i still think some of the areas could use a little expansion or re-use, but it's not a major point against. Darkforce_carl popped up in the comments on the 'Tube to mention that the race is intended to be really tight, and there's a bonus to the player if they do manage to complete it. That's cool, but it may have been better to go with a timer, instead of the point-style, in that case. i found another of the hidden feathers this go around, which puts me at three or four? Really wondering where that last one is hiding.

    NEON - ollie-360
    Still not particularly happy with the timing of that last bounce-pad section. You can just barely make a diagonal jump to try and hit all the pads in one go, but you'll just barely have the time to do it. It ended up taking just as long to do it that way thanks to missed jumps as it did in the episode when i was waiting and trying to go straight up on one side. Other than that i did like the level a lot. The look was pretty nice, and very clean, which i appreciate. The power-up to track your SackThing was a nice touch, and the little change to the point bubbles was keen as well.

    LittleBigSchool - DARKO92611
    Ehhh...ehh... i mean, i appreciate where they're going with this one, but still...there's not nearly enough meat on the bones. The visual presentation as well, could use a fair amount of work. The lack of detailing in the environment makes the flatness stand out even more than if they'd gone with a kludged together base cardboard style. Still, the bones are there to build a fairly solid level out of, i think; and there's a TBC sign at the end, so maybe DARKO92611 will return and beef this one out some.

    cardboard world 3 - Smartv3
    We had to wrap the series on a level like this, didn't we? It's...not the best example of the type by any means, but still, it was fun enough. The added quests were fun, but if there were any other secret bubbles here, i certainly couldn't find them. Also, the Highscorer 2 quest...i probably could have stung together one or two more bonus chains, but i couldn't see any way that i was going to be able to get up to 400k, let alone the 600k scores i could see at the top of the scoreboard. Weird.

    So, that's the that. A little good, a little...ok, nothing terrible, so that's nice. i really didn't want to end the series with a bunch of Red Triangles. Hopefully a couple of levels in there looked like a good time to you. Thanks as always for all the support and feedback, and have a great day!

    Behind the Curtains Stuffs
    Finally finished up all the sticker work for the postmortem episode. Ho-lee crow did that take forever. i mean, it took just ages. i'm not really sure what we'll get into in the episode, really. i mean, there are some boxes to check, but not a huge amount that needs to be said? Maybe i'll nanner on about backstory and world building. It's been on my mind a fair bit recently.

  22. Thanks!


  23. #134
    Sackperson waffleking23's Avatar
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    Ossu! Got one last episode coming at you here!

    Post-mortem

    Basically we're just going through the year and picking apart the various things that've gone into the show. Plus the credits list. Since a lot of technical stuff's been covered elsewhere, there's a pretty big chunk of time that's spent rabbiting on worldbuilding and character points/arcs we never had time to get around to. If it feels like a rambling fever dream, well...you know i never work from scripts, and it all took so many takes.

    Anyhow, thanks so much to all of you. We'll still be involved in the community, 'natch. There should be some LBsP coming up this week. Oh, and we'll have an LBP3 stream tonight at 7.30, though i don't think it'll be another 3hour monster.

    Thank you! Thank you! Arigasama ryota! Sayonara! See you and ciao!


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