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  1. #1
    LBPC Contest CrewRoyal High Alchemist Pookachoo's Avatar
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    Default MM Dreams at PSX 2017

    We’re going to learn a lot about Dreams this weekend!
    Saturday is the big day for MM at PSX: there will be a panel at 12:30pm and at 7pm a community meet up and Q&A at the MM booth (that’s US Pacific time)
    For more info read the MM blog: https://www.mediamolecule.com/blog/a...anels_and_more

    The Molecules will be live-streaming on Twitch and you can keep up with them throughout the weekend on Twitter.


  2. #2

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    That's amazing! Definitely going to be on Twitch to see that!

    Also seems like some information of the BETA will likely be in this event


  3. #3

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    I'll be watching as well. Can't wait to see what they've been cooking up for us.


  4. #4
    German Community Moderator CuriousSack's Avatar
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    I'm impatiently waiting too! I hope that there will be a record cause I have the talent to miss such shows!


  5. #5
    LBPC Contest CrewRoyal High Alchemist Pookachoo's Avatar
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    Most of the past live streams have been archived online, so hopefully these will stay available to watch after the show


  6. #6
    LBPC crew member mdkd99's Avatar
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    Default

    It's sunday. Did they stream yet? Or will they stream now?


  7. #7

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    They already finished streaming, but here's some footage of yesterday's event:

    https://www.youtube.com/watch?v=G0CaFbds5xw


  8. #8
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew biorogue's Avatar
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    Default

    They've been streaming a lot actually. Danny, Hyperdude, has streamed several of the demos and then Media Molecule has streamed the last 3 or 4 hour long demos. They've been absolutely amazing!


    Follow me on the twitterz @bioswoop


  9. #9
    Sackperson Private koltonaugust's Avatar
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    Ah ha! They are supporting VR soon. "Day 2 support" whatever that actually means... Also, thank goodness. It looks like nearly every feature from LBP has been optionally expanded. Hopefully there's a HUD editor. It looks hopeful from that eyeball level.


  10. #10

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    According to some new info, apparently Dreams is coming out in 2018!! And the BETA will be launching sometime before the release.

  11. Thanks!


  12. #11

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    I'll admit I'm scared of the floating logic.
    It's nothing I can't get used to, just something I'm not used to yet.
    And Francis having such complexity?! Oy vey... SteveNerfGuns probably burned through a few DS4's by the end!


  13. #12

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    This is just a prediction, but if Dreams is to come out around the Fall/Winter/Holidays of 2018, then it is very likely that MM will be at next year's E3.

  14. Thanks!


  15. #13
    Sackperson Private koltonaugust's Avatar
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    Quote Originally Posted by Bonnell7 View Post
    I'll admit I'm scared of the floating logic.
    It's nothing I can't get used to, just something I'm not used to yet.
    And Francis having such complexity?! Oy vey... SteveNerfGuns probably burned through a few DS4's by the end!
    I have the exact same concern. Hopefully at least there will be a way to select an object and show all hidden logic in case there are some hidden objects with logic.

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  19. #15
    LBPC crew member mdkd99's Avatar
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    Hey, yes I've seen the stream. It's pretty easy to build a level, though the logic part is strange. I think you have to get used to it. I also hope that there are options for the hud. A HUD maker.

  20. Thanks!


  21. #16
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew biorogue's Avatar
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    Quote Originally Posted by Bonnell7 View Post
    I'll admit I'm scared of the floating logic.
    It's nothing I can't get used to, just something I'm not used to yet.
    And Francis having such complexity?! Oy vey... SteveNerfGuns probably burned through a few DS4's by the end!
    Quote Originally Posted by koltonaugust View Post
    I have the exact same concern. Hopefully at least there will be a way to select an object and show all hidden logic in case there are some hidden objects with logic.
    Yeah, the floating logic kind of gets me, but as I was watching that I kind of figured that you can just make a little wall or something to put it on or near to help keep it organized? Hopefully there will be that option that you can select to "show all logic" and you can find it easy if you forgot where you put it.


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  23. #17
    LBPC crew member mdkd99's Avatar
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    Yeah I'd really love this feature! Don't know where you put a certain object? Go to your dreambag, popit or imagination bag or whatever it will be called and find it.

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  25. #18

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    Quote Originally Posted by mdkd99 View Post
    Hey, yes I've seen the stream. It's pretty easy to build a level, though the logic part is strange. I think you have to get used to it. I also hope that there are options for the hud. A HUD maker.
    Yeah, the floating logic is going to take a bit of getting used to. I asked about the logic yesterday because I thought it looked finicky to attach wires. Evidently you can scale the logic up to make it easier to find and connect to, so that's good.

    I was also considering that record function. I would imagine logic takes up more space than a recording so I think perhaps it would be a good idea , if logic is required to create a more complex platform pattern, to use the logic, record the movement and then delete the logic! I'm already trying to think of ways of reducing that thermo!

    Evans also mentioned the wires are fat wires and can carry more than one signal, including colours and resizing! They branch too if you want them to but that wasn't fully explained.

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  27. #19
    LBPC crew member mdkd99's Avatar
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    Hey that sounds pretty cool. Big logic icons will make it easy to find stuff. I can already imagine people making a cube below the stage with all the world tools.


  28. #20
    Sackperson Private koltonaugust's Avatar
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    Default

    Quote Originally Posted by GribbleGrunger View Post
    Yeah, the floating logic is going to take a bit of getting used to. I asked about the logic yesterday because I thought it looked finicky to attach wires. Evidently you can scale the logic up to make it easier to find and connect to, so that's good.

    I was also considering that record function. I would imagine logic takes up more space than a recording so I think perhaps it would be a good idea , if logic is required to create a more complex platform pattern, to use the logic, record the movement and then delete the logic! I'm already trying to think of ways of reducing that thermo!

    Evans also mentioned the wires are fat wires and can carry more than one signal, including colours and resizing! They branch too if you want them to but that wasn't fully explained.
    I'm actually a little confused about the fat wires comment. I get that you can affect colour, resizing and the usual, but what does that have to do with wires containing multiple signals? I would consider that just multiple function outputs, the input as function inputs and the wire as the function itself. He probably meant that there's just more things that are affected? Idk.

    Also, don't know why I didn't mention this when I was talking about it previously, but the trailer at PSX does have a HUD with changing numbers at the space level that was briefly shown. Either way, I definitely see editing a HUD as super easy, but it will either be through a HUD editor, or through making objects the child of the camera (assuming you get camera objects, which I can't imagine not being in the game)

  29. Thanks!


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