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  1. #1

    Default [LBsP] Basic Checkpoint Tutorial

    This one's just a really simple one on Checkpoints, making sure they trigger, and making them distinct.

    Episode 046 - [Tutorial] PSA: Checkpoints

    It's probably a bit too simple for a lot of folks, and yet i still run into these kinds of issues fairly frequently. Take a look, and see if there's anything that helps, or if there's something i've significantly screwed up. Thanks for the support everyone, we may have another non-tutorial episode within the next few days or so. Have a great day!

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  3. #2
    German Community Moderator CuriousSack's Avatar
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    A fine tutorial which I really enjoyed! Thanks a lot and many greetings, Jürgen^^

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  5. #3
    LBPCentral Spotlight CrewLBPCentral Spotlight Crew biorogue's Avatar
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    Great tut! Keep it up.


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  6. #4
    Sackperson risu5_waffles's Avatar
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    Danke both of you. It's weird, it feels like it should be too simple to bear mentioning (at least on the first part of the tut), but i still consistently run into levels, even well done ones, where Checkpoints don't trigger because they've been misplaced.

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  8. #5
    LBPC crew member mdkd99's Avatar
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    Yeah I also see this kind of levels very often in LBP. It's very easy and I think it's not the difficulty that is a problem for the creators. They simply forget to do it. Thats my guess. I personally always use a player sensor in my platformers.

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