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  1. #1

    Default LittleBIGPhysics: Investigating the Laws of LBP2

    I suppose this is a bit of a different kind of "project" compared to most other things on this board, but it's the most appropriate I've been able to find, at least. In any case:

    The Idea
    Since one of the pillars of LBP is creating, I figured that getting back into LBP meant I should try out some kind of creative venture again. I wanted to try out something that might involve actual interaction with people, instead of just spending hours on a level to send out into the aether, so I figured I could put together something of a video series, on the optimistic assumption that videos in LBP2 still have an audience.

    The idea's this: I remember once hearing somebody praise the details of LBP's physics years ago, saying it had some unexpected details. Bad physics can really make a game not worth playing (or worth playing for all the wrong reasons), so I wanted to make something of a tribute to the intricacy of LBP's physics by examining it up close to identify and appreciate its details.

    This means taking something of an experimental approach, using the in-game logic to create instruments that can produce measurements to model the physical behaviour of objects. I don't clutter it much with math, since that'd make it less accessible, but I try to be transparent about when I'm using it to let people know what's going on. I wait until pertinent aspects of logic come up to explain, which will only mean getting into really complicated stuff if necessary (and many here know it has no upper bounds on how complicated it can get - this stuff can get into calculus, not that I intend to do that).

    The Series So Far
    I'm currently in the process of producing the third video, but here are the two I've put together so far:
    How Tall is Sackboy? - Length
    How Heavy is Sackboy? - Weight

    I realize I'm probably catering to a pretty small crowd by this point with how small the LBP community has shrunk (as promising as future prospects are for Dreams), but I'd love to hear any thoughts anybody has on what could be worked on. I'm currently considering making some smaller episodes as well, just a few minutes long, to deal with miscellaneous things like density or how long one unit of the grid is in create mode. I'll just have to play around with the format and see what works.


  2. #2

    Default

    Wow, these videos are crazy, have to watch them when I have more time...



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