psn: deboerdave
Hi everyone,
Check out my new level "Jumper: The Red Zone". This is an auto sidescrolling level that should keep you coming back for more. It is has simple game play mechanics: just jump and grab and make it to the scoreboard at the end, but if you hit the edges of the screen you will be toast. Keep a look out for materials colored in RED, anything colored in RED will activate bonus points or bonus sections. Can you beat it? I hope so but if you do, up the challenge by trying to activate all the bonus RED section/points. Keep you ears open too as i have implemented my own custom music track.
--enjoy
Inovative Features:
-sidescrolling
-custom music
video(Hit HQ button for better viewing. Just used my digital camera to make it so it isnt very high quaity video):
[" rel="prettyPhoto" title="">Watch YouTube Video]

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- Jumper: The Red Zone (beware this is challenging and ADICTIVE) ***VIDEO ADDE*******
Results 1 to 20 of 21
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03-10-2009 #1
Jumper: The Red Zone (beware this is challenging and ADICTIVE) ***VIDEO ADDE*******
Last edited by deboerdave; 03-20-2009 at 09:49 PM.
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03-10-2009 #2Sackperson
- PSN
- lk9988
- Join Date
- Feb 2009
- Location
- Somewhere in the universe (and to be more specific:UK)
- Posts
- 860
I played this level just a little while ago. I have to say it's really cool!
I love the side-scrolling gameplay, the background and the secret sections. I can't get very far on it at all though.
I will probably keep trying this level as it's very fun. I'll get far eventually!
Hey, sorry to be a bit of an advertising board here, but try out my new platforming level- Mad Metropolis! Be warned though, it's very long and challenging!
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03-10-2009 #3
I played this yesterday. A very fun and challenging level with lots of replay-value!!
The first thing that grabbed my attention was the red electric background. Nice work on that one. Very...trippy
After I played your level, the first thing I did was to try and recreate the background myself in create mode
PSN: Zwoltopia

My Levels: Sir Sackboy, The Accidental Hero: Chapter I , Chapter II , Chapter III (preview)
Other published bits & sideprojects: Leroy Wolfgang (character contest) Proto Droid 2000 (Retro-robot contest)
Be obnoxious, be the first! Join The First Group! | The Caption Contest - ROUND 29!!
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03-11-2009 #4
did you figure out how to do the background? I was orignially planning a different background and had it about halfway, then i was just playing around with stuff and decided to see how big you can make a plasma ball. Turns out you can make them pretty dam big. So then i started messing with the color of the plasma and thought this would make a sweet background for my level. So i scratched my other background and it ended up taking two plasma balls to cover my level. The plasma balls cant intersect eachother so i had to use two layers to make my background. You can see the line of the second plasma ball when you get to the spinning wheels after the raising platforms.I played this yesterday. A very fun and challenging level with lots of replay-value!!
The first thing that grabbed my attention was the red electric background. Nice work on that one. Very...trippy
After I played your level, the first thing I did was to try and recreate the background myself in create mode
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03-11-2009 #5
Yeah, I eventually figured out it was a plasma ball after I couldn't make the same background with just an electric wall.
I first tried to recreate a version of the background by making an electric wall,
putting glass in front of it in a thin layer and then putting a red sticker on it.
It had sort of the same vibe but even though it looked red, I couldn't get rid of the blue glow.
After scratching my head for 2 hours, I figured it out...
It's extremely simple once you figure it out but it remains a very cool idea and something I hadn't seen anywhere else before.PSN: Zwoltopia

My Levels: Sir Sackboy, The Accidental Hero: Chapter I , Chapter II , Chapter III (preview)
Other published bits & sideprojects: Leroy Wolfgang (character contest) Proto Droid 2000 (Retro-robot contest)
Be obnoxious, be the first! Join The First Group! | The Caption Contest - ROUND 29!!
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03-11-2009 #6
Hey man, I saw your post in the music competition, which I'm entering too

I was listening to you loop dub level, its pretty funky. I'm doing a loop based one for the contest too. I checked out the prototype level for this first. Really liked the mechanics but thought it was kinda lazy with all the dark matter... but then noticed this level. I'm happy with what you've done with the background and the tweaks on the scrolling barrier.
I didn't get around to completing it just yet, but I'll have to come back to it. The best aspect of this is the bonus areas. Its already got so much platforming momentum, but when you string together a bunch of bonus jumps its really thrilling. Also its nice to see people making their own music and putting it in their levels! Great job deboerdave!Animal Zoo>>>
Latest showcase! - Making Music in the Midnight Kitchen
My Sketchbook (gimme yur requests and I'll draw them)
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03-12-2009 #7
Haha, this level IS addictive! specially the music, As i said before, very well done D2.

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03-12-2009 #8
Wow, nice score challenge, this one... the difficulty will probably keep most away (actually, I myself thought that if this keeps escalating like this, I won't be able to finish it either, but then I saw the scoreboard
), but for the ones that stick around, maxing out the score on this very tricky (hidden) score bubble course is going to be a lot of fun.
I'll surely play it some more, I need to find out what that red switch about halfway through does, I was lazy to jump up there and wanted to finish the level properly first.
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03-13-2009 #9
Sny is a sucker for punishment... I've seen how you eat score challenges for breakfast.

GET READY TO BRING THE RAIN! HellCats project development blog
LBP2 epics: CC13- Sub-Cellular (NEW!) • Missile Command
LBP1 hits: Fireball Island • Shadow Moses: Site B • Asteroid! Pinball • The Idol of Palancthar
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03-13-2009 #10
This level is pretty cool! It's a tad on the difficult side for me, but I can appreciate the challenge that it presents to more hardcore LBP players. I loved your custom soundtrack, very addictive as was the rest of the level. I also thought it was pretty cool how you added in the extra point paths for the more skilled players to go for. I didn't get very far, but I'll be back to try again!
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03-13-2009 #11
It's true, I can't help it! I wub those score bubbles.
I'm actually torn between working on my next level and playing Asteroid! Pinball and this level, and I have very limited playtime the next few days.
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03-15-2009 #12
yeah it is a good scoreing challenge. first i was set to break 10k, after i did that i realized it was possible break 11k and i did that a few days ago. i still missed a some possible points in combo sequences so who know maybe 12k is possible with a perfect run (1 player).Wow, nice score challenge, this one... the difficulty will probably keep most away (actually, I myself thought that if this keeps escalating like this, I won't be able to finish it either, but then I saw the scoreboard
), but for the ones that stick around, maxing out the score on this very tricky (hidden) score bubble course is going to be a lot of fun.
I'll surely play it some more, I need to find out what that red switch about halfway through does, I was lazy to jump up there and wanted to finish the level properly first.
with two good players the scores can go even higher with some team work to get even higher multipliers. NinjaMicWZ and I posted an 13K score, getting a big combo near the begining of the level. One of us died but i see an area further along where i think team work and timing could string together another combo that 1 player cant do.
thanks for everyone thats checked it out. I did get a lot of feedback about being to hard, but i just cant come to make a level that i can just walk through first try. So glad there are people like me that like to be challenged.
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03-18-2009 #13Lint
- Join Date
- Mar 2009
- Posts
- 16
Bumped for awesomeness - Spent an hour on this last night and can't get the music outta my head!!!! If I close my eyes, all I can see is red lightning!!!!!!
Currently ranked 24th!!!!!! aarrrrrghhhhhhh!!!!
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03-18-2009 #14
Oh yeah, the music was awesome! The gameplay addicting and fun. I toyed around a bit with it last week when the "prototype" was up on the pages. Nice job on polishing it up. I was playing with one other person and we tried it about 7 times. For some reason it just made me laugh. Hearted and 5 stars. Will definitely go back and get on the board!
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03-20-2009 #15
Glad you guys are liking the challenge, and the music. i just added a video of the level (see first post) i broke 11k on it but think i could of beat my high score but i was playing safe on the decent down the moving platforms and didnt try to combo any of them. just wanted to get a video hitting all the bonus switches, i did it and ended up with my second best run. enjoy
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03-20-2009 #16The Fastest Hedgehog EVER
- PSN
- Super_Sonic5411
- Join Date
- Sep 2008
- Location
- Green Hill Zone
- Posts
- 631
- Blog Entries
- 1
Loved the custom music very nice

Levels:Aptitude
The Final Frontier (Spotlighted)
Private Eye: The Diner (Spotlighted)
Project: Private Eye part 2: Downtown
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03-24-2009 #17
i enjoyed this level but i liked the how to get music to follow demo level better, it has helped loads for my new level, cheers ^_^ plus that silent hill style piano tune was awesome, really enjoyed it and gave it 5 stars, very helpful
LBP1 levels:
Silent hill 2 REBORN (spotlighted!)
Shadow of the colossus REBORN (spotlighted!)
LBP2 levels:
Minecraft REBORN! (new)
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03-25-2009 #18
Thanks and i got a new Jumper level out now that i use that piano song in. It called Jumper: The Blue Zone. I think its a easier than red zone (if you dont go for big score), but i think the spring section is holding people up (average players arent so good on springy stuff) I probably put a thread up for it once i do a video so people can have an idea of how long the level is (relatively short like this one, since its a one life one try thing again) and insight on how to go for combos, as well as technique on how to get through it. Been lazy to make that video though.
anyways i digressed if your doing the music follow thing would like to see how it turns out when its ready. If you set up as i did in the music follows demo be sure to check for dieing and losing the music when going back to a check point. it doesnt always happen but by optimising the timing/speed of your pistons you can sometimes overcome the problem, otherwise let me know i have been working on a solution (not perfected but good for some situations)
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03-25-2009 #19
kool ill let u know when i make it ^_^ btw on ur jumber level i kept dying at the bit where theres an oval on a loose bolt, i couldnt swing onto the next ledge in time bfore getting gassed :S maybe others stuck there 2?
LBP1 levels:
Silent hill 2 REBORN (spotlighted!)
Shadow of the colossus REBORN (spotlighted!)
LBP2 levels:
Minecraft REBORN! (new)
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03-25-2009 #20
hey talmasca
that part you are getting stuck on with the swingy oval that goes over to the spinners. Try grabbing it as soon as possible when it comes into screen (but not too soon you might hit your head jumping on the gas box above) then make sure you adjust your self to the bottom of it before you start swinging. I usually grab it in the middle when i first land on it so i let go and grab again at the bottom so you u get swing good on it. besure check my video in the first post here for some guidence on technique. I always try to get to the bottom of grabble stuff when it a swinging thing, but i notice through playig on line some people dont really try to adjust there grip and sometimes it cost them there sack
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