Seriously people, if you haven't played this level then you are doing something wrong. This really is the epitome of 5 star stuff. It's just one that you have to see to believe.

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- 00Sack - Betrayed (Spotlighted!)
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Thread: 00Sack - Betrayed (Spotlighted!)
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04-08-2009 #46
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Thanks!
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04-08-2009 #47New 160GB PS3 :D
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- v0rtex2002
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Thanks Jaeyden. Pretty high praise from a creator of you caliber.
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04-08-2009 #48
Thanks for the kind words everyone!
I have just re-released the level on a hopeful run for the top of Cool Pages.
If you liked the level, I'd encourage you to go out and give another play (or two).
I have made a few subtle changes according to advice I've garnered from this thread. So thanks to everyone for their feedback!
I've moved the location to the SW US. Still named 00Sack - Betrayed under my PSN: v0rtex2002
You mean you just unlocked it now right?
If so then continue to republish as frequently for the rest the 7 days.
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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04-08-2009 #49New 160GB PS3 :D
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- v0rtex2002
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- Jan 2009
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- Minnesota (USA)
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Yes, I unlocked it last night. Am republishing as often as my job, children, and social life will allow.
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04-08-2009 #50
Awesome. I hope it will climb. Leave some feedback about your progress. (maybe not here though :P)
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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04-10-2009 #51
I loved the level, but I died late into the level. I don't remember how I died, though.
+ Cool use of the paintinator
+ Good use of the MGS pack materials
+ I loved the training part with the red flashing lights and the platforms you have to get to. One of the most innovative and fun things in LBP
- Some of the enemies take a few too many hits. I nearly lost before the training thing because the enemy on wheels took so many hits. Also, I think the turrets take too many hits. It's fun at first, but if you're just peeking out every now and then for 50 shots, it can get boring.
F4F: FrostPSN username is logan1223
Frost: http://www.lbpcentral.com/forums/sho...902#post178902
The Rift: http://www.lbpcentral.com/forums/showthread.php?t=8896
Sky Town: http://www.lbpcentral.com/forums/showthread.php?t=8898
The Dreadnaught: http://www.lbpcentral.com/forums/sho...429#post159429
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04-10-2009 #52Sack
- PSN
- MegaBlob
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- Apr 2009
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- From Ireland, live in Canada
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i love your level, but that electric mouse part is rock hard, i lost here and so i'll play it again later. i like the stealing the disc part and the VR training.
5/5 +hearted you and level
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04-11-2009 #53New 160GB PS3 :D
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Huh - I actually considered making this section much harder, as I thought it was way too easy.
Spoiler - Hint
Just move all the way up to each non-electric platform and bide your time under them. The mice really do come down in a very predictable pattern.
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10-14-2009 #54lvl34 Wanderer
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- coyote_blue
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- Jun 2009
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- AZ, USA
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I'm finally going back and playing through the spotlight levels from before, and I'm a completionist, so I decided to play Betrayed before going to Revenge. And I must say, the pics in your player-upload box don't do the level justice.
I think people were taking pictures of themselves having BEATEN the boss, so it just looked like "guy in desert" pics. I wish somebody would have taken a pic of themselves in the computer room - that would have been a better example of the awesome design.
Use of the Virtual Reality room drop was ingenious. There's got to be multiple possibilities for this.
Jet pack computer puzzle was awesome. I especially liked the bit with the pulley that opens the wall.
Boss was good, but I found an exploit. Just run up the middle to the right side and stay there. When the support machine appeared (Kill! Kill!), I was to the right of him, and just shot him in the back of the head a bunch. Maybe he should fall on the right side as far as possible, then he would have landed on my head. It also seemed easier to find "dead spots" on the right, where I could just stand and not get shot.
Of course, this might not be bad - someone who had trouble attacking from the front could experiment and find this way to win before running out of lives.
I also understand the plasma emitters are limited so the bullets don't reach the ground when he jumps. Seems like a Mag key/AND switch combo, or a plain 'ol sensor switch, could make him stop shooting entirely on the way up. (Now that I think of it, that might already be happening, so if it is, forget I said that last bit.)
Anyway, 5*/H, and looking forward to picking up where I left off.
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Thanks!
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10-14-2009 #55New 160GB PS3 :D
- PSN
- v0rtex2002
- Join Date
- Jan 2009
- Location
- Minnesota (USA)
- Posts
- 1,978
- Blog Entries
- 5
Hey - Thanks for the kind words. This thread hasn't seen any action in a good long while. I still contend that this level is my best work. It all just seemed to come together for me here. Not that I think the next two are bad, I just don't think they have the same balance and polish (wish I could figure out how to replicate that, y'know?).
Anyway... Hope you enjoy the rest of the series!
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10-25-2009 #56
A lot of praise has been given already, consider it ditto'd for me, however here are some things I think you could improve upon.
-The visuals at the very begining rock section are a little pedestrian. Personally, I hate that particular rock texture, I rarely think it's used well seeing as how overused it is. I think you could add some more detail to the rock face (use a styled, paper thin layer, darker rock texture in front of it, to give it that nice two tone effect. Put more pipes in, vents etc.
-You made this before creator pack one, evidently, it might be worth going back over it and replacing those 3 double life checkpoints with one infinite checkpoint and replacing that computer puzzle section with a tetherless jetpack with a few X's at the exists.
-Also, I accidentally'd your whole computer puzzle, by the way. I accidentally put the pentagram piece in upside down, as you can only grab it on one side, that made the level uncompleteable. I suggest centering the key switches on key pieces and make the key detectors on the computer directional only to their hole.
-The bits you have to hit on some of the enemies are obscured by their weapons, this can make them a little annoying.
-A few mismatched materials that didn't quite fir the theme. Remember, bond is a super sleek, super hi tech, almost 60s in its cheesiness, spy thriller.
Apart from that, frickin' genius. VR bit was ingenious too. Good job for the most part, just a few touch ups and it'll be even better.
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Thanks!
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