Log in

View Full Version : [LBP2] Help!



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25

  1. Help! I need to create a fast, powerful ball that can be thrown. (6 replies)
  2. 'Try Spacing Things further Apart' WTF!? (10 replies)
  3. Firing a Charged Up Blast (9 replies)
  4. Im having issues with sequencers and movie cameras. (2 replies)
  5. Logic help. Restore (reset) sensor not working (0 replies)
  6. Creature brains activating switches (2 replies)
  7. Asian conical hat? (2 replies)
  8. cut scene (11 replies)
  9. zipline (1 replies)
  10. Enemy AI - Predatory pack animals (1 replies)
  11. Controllinatored Sackbots who can grab? (2 replies)
  12. remote controllinator emitted to be controlled by non-emitted? (6 replies)
  13. Captured object coming apart (3 replies)
  14. For the love of god please help me (2 replies)
  15. Can not drown or swim only doggy paddle! (4 replies)
  16. weird random-ish checkpoint hopping (4 replies)
  17. Rounded Corners sometimes squash sackbots? (1 replies)
  18. Help with logic to select two of three states at a time. (11 replies)
  19. Meduim Ellipse (0 replies)
  20. Emit Once for Creatinator? (3 replies)
  21. Messed Up Cursor (3 replies)
  22. Train Level. (4 replies)
  23. Islands background? (2 replies)
  24. Sound Cut while tweaking Movie Cameras? (8 replies)
  25. Hiding the start gate. (2 replies)
  26. How to Make Projectiles Destroy Enemies on Impact? (7 replies)
  27. Point-Giving Stopwatch (7 replies)
  28. Stupid questions about the Magic Mouth (3 replies)
  29. How do you make subtitles appear using magic mouths? (2 replies)
  30. How to tell if the player has completed a level? (5 replies)
  31. Voice Recording - How can I get the most clear recording? (10 replies)
  32. Some questions about emitters and sequencers (7 replies)
  33. Camera + controls = not happy (8 replies)
  34. seamless teleport? in one door out another? (6 replies)
  35. Tips for logic organization? (9 replies)
  36. Help using object's to select emitter (create power ups in shooter level) (1 replies)
  37. Control Area? (2 replies)
  38. Starting level inside control seat (2 replies)
  39. Make sackbot equip a paintanator (2 replies)
  40. Controller rumble w/ a controllinator (10 replies)
  41. Follower logic glitch (3 replies)
  42. No sense Impact Sensors (9 replies)
  43. Dangerous Thin Layer (3 replies)
  44. Creating lighting effects?? (3 replies)
  45. I cant get online!!!! (1 replies)
  46. 3 Didget password (0 replies)
  47. Eww, what is THAT!? (5 replies)
  48. 3D Layer Tools Compatibility in LBP2 (9 replies)
  49. Sackbot Actors: A Director's Lament (5 replies)
  50. Ghost mouth? (5 replies)
  51. Placing My Health Bar In Corner of Screen (6 replies)
  52. Is it possible to have a spinning object expand/shrink? (3 replies)
  53. analogue addition. maybe SOLVED. input appreciated (8 replies)
  54. Movie cameras on respawning sackbots (3 replies)
  55. Need input! Telekinesis/Reticle system idea + rough sketchs (13 replies)
  56. Fragile Wobble Bolts (7 replies)
  57. CREATION HELP Conveyor Belts!!!! (6 replies)
  58. Boss Speech (6 replies)
  59. deleting entrance checkpoints (1 replies)
  60. followers? what do they do? and how do you shoot without a cannon? (1 replies)
  61. What do Circuit Nodes do? (3 replies)
  62. Music Sequencer Start Point (2 replies)
  63. Need help with the grapple hook. (3 replies)
  64. Centering Camera on Remote-Controlled Object? (9 replies)
  65. Stretch piano notes? (5 replies)
  66. How to make objects/vehicles spawn when you spawn (1 replies)
  67. Sackbot/Controllinator (2 replies)
  68. Can't get music to play (0 replies)
  69. Why is my randomiser not random?! (3 replies)
  70. Sackboy hand deco? (4 replies)
  71. PLEASE DONT IGNORE. Assistence required with a pixel character sprite (3 replies)
  72. Magic Mouths on sequencers that WON'T STOP!! (8 replies)
  73. Help with Movie Camera (4 replies)
  74. 4 Player Versus HUD (0 replies)
  75. Input to make NPCs talk (3 replies)
  76. Level Link Not Working Bug (0 replies)
  77. Top-down Minigame Help (2 replies)
  78. Fps reloads (0 replies)
  79. Remote control camera problem (2 replies)
  80. Film Camera, Sound bug. (0 replies)
  81. Making material extend beyond the three playable planes (3 replies)
  82. [Legal question] MM's Music, can I use it? (4 replies)
  83. Using R1/L1 to rotate an object (5 replies)
  84. Link a film after a coop level (7 replies)
  85. Making a magic mouth only talk ONCE during the whole level? (7 replies)
  86. Camera for top down racer (2 replies)
  87. [create] sharing (copying) a level to friends without public publishing? (3 replies)
  88. Getting Sackbots to follow Player in a top down vehicle (8 replies)
  89. Camera sequence problems (0 replies)
  90. Making Controllinator Objects "Jump" (6 replies)
  91. Emitted objects bugging out (1 replies)
  92. Grabinator and the controlinator (1 replies)
  93. Custom music (1 replies)
  94. deathless teleport vs player as a bot. (2 replies)
  95. 1 free pack in the store? (3 replies)
  96. What type of atmosphere should be for my Queen Bee level (2 replies)
  97. Detecting when objects stop. (e.g. spacepool) (2 replies)
  98. ?Telekinesis Questions? (2 replies)
  99. transmitting analog signals wirelessly? (5 replies)
  100. Randomly adding anomolies to analogue signal flow, is it possible? (5 replies)
  101. Efficient grid mode? (4 replies)
  102. Water Style Material (7 replies)
  103. How can you make a ridable sackbot? (6 replies)
  104. How to make a good looking atmosphere (6 replies)
  105. Crosshair(reticle) help needed for top down side scrolling level (7 replies)
  106. rachet (0 replies)
  107. Project - Recreating "tank battles" from psn store and xbox live - wanna co-create? (1 replies)
  108. Costume Glitches (2 replies)
  109. Black Holo? (14 replies)
  110. Help with IN/OUT movement and Following? (0 replies)
  111. Sound Effect glitch? (0 replies)
  112. Whats your approach when building a level? (17 replies)
  113. Possible to control signal propagation? (16 replies)
  114. D-Pad. How2makework? O.o (2 replies)
  115. Cutting through 1 layer cuts them all? (4 replies)
  116. Load glitch!! (6 replies)
  117. Slow poppit load in LBP2 (3 replies)
  118. Good methods for building a Finite State Machine? (3 replies)
  119. speed detection (7 replies)
  120. A Egyptian Mummy costume. (2 replies)
  121. Placing My Health Bar In Corner of Screen (11 replies)
  122. Destroying a remote controlinator with gas (2 replies)
  123. Color bug (0 replies)
  124. Create: Unintended Cancellation of Changed Settings ? (2 replies)
  125. 1 Sackbot glitch ruined my level :( (8 replies)
  126. "Changing" Objects... (6 replies)
  127. Shooting objects=open door? (4 replies)
  128. Safe to use a downloaded 100% save for LBP2? (3 replies)
  129. Need help finding a music track. (4 replies)
  130. Where is the best place to report a bug to MM? (2 replies)
  131. Infinite levels - HOW? (4 replies)
  132. Sackbots + grabbing? (3 replies)
  133. Gradually rotate wobble bolt via count? (0 replies)
  134. music sequencer create mode play issue (0 replies)
  135. Secret valentine pin (2 replies)
  136. front view? (5 replies)
  137. Rotator Input Issue (3 replies)
  138. Menu screen (1 replies)
  139. Timer problem (0 replies)
  140. Need help nao (4 replies)
  141. Need help with AI (1 replies)
  142. Introductions: That Extra Amazingness (7 replies)
  143. Update 1.01 Help (13 replies)
  144. getting a sensor to activate another sencor (2 replies)
  145. Cutscene help with magic mouths (2 replies)
  146. Timer into energy bar? (5 replies)
  147. Create Mode Blues (2 replies)
  148. Remote controlinator / Camera / Spawning (1 replies)
  149. Is there a way to reset high scores on your level? (4 replies)
  150. Camera Transitions in sequencers? (2 replies)
  151. my ps3 drive died, need help recovering profile, story progress, levels, goodies!!!!! (8 replies)
  152. How can i make an inventory? (2 replies)
  153. Why is this happening to me!!! (7 replies)
  154. Mic. Too Soft (1 replies)
  155. Making Sackboy invisible? (2 replies)
  156. connection problems(non-multiplayer related) (0 replies)
  157. How do I explain to a sackbot that it's OK to jump across a dangerous pit? (11 replies)
  158. Invisible wall? (2 replies)
  159. "Fun" with counters. (52 replies)
  160. How i use another cont in my ps3? (0 replies)
  161. Updating emitted objects? (6 replies)
  162. Sackbots controlling controllinators...that and F4F? (7 replies)
  163. Sackbot + Controllinator Issues (1 replies)
  164. Going back to LBP 1 (5 replies)
  165. Link other player levels? (0 replies)
  166. Weird Bug when Emitting Sackbots! (1 replies)
  167. Creatinator interacting with creature brains ? (3 replies)
  168. Retracting, grabbable stairs - Possible? (9 replies)
  169. LBP2 Logo and photo help (0 replies)
  170. Game Save Files (1 replies)
  171. LED Puzzle (BRAINMELT) (5 replies)
  172. Controlinator + batteries on Sackbot's microchip; variations? (9 replies)
  173. Level link vs levels (0 replies)
  174. emiters stopping (3 replies)
  175. Turning off behaviour chips in sack bots (3 replies)
  176. Using a US bonus code on a European PS3 with a European version of LPB2. (11 replies)
  177. Lambo needs engine! (2 replies)
  178. Is there a way to trigger vs game timer and not have it start automatically? (5 replies)
  179. Various questions (7 replies)
  180. Elevation Change on top down racer? (4 replies)
  181. 3D layer tool help (6 replies)
  182. Subtitles? (0 replies)
  183. Is there a way to make a sackbot spawn with grabbinators (2 replies)
  184. I need some assistance from the community (1 replies)
  185. Hologram & Timer Help (2 replies)
  186. Gapless Emitting and Grabable string? (4 replies)
  187. Major Logic Request! (4 replies)
  188. Controllinator Sackbot (3 replies)
  189. Level Link with Scoreboard possible? (5 replies)
  190. Sackbot action not switching (4 replies)
  191. Single Direction Movement? (4 replies)
  192. Please let this awsome community help me :) (3 replies)
  193. Help with multiplayer glitch in my LBP1 lvl when playing in LPB2 (0 replies)
  194. Glitched Decorations (2 replies)
  195. Rotators problem (anti-clockwise) (2 replies)
  196. in and out moving object (1 replies)
  197. Direct-Controlled Sackbot queries. (1 replies)
  198. Timer Issue... (19 replies)
  199. A working submarine (2 replies)
  200. Emitter Random help :P (3 replies)
  201. Topdown hit test? (5 replies)
  202. Top down car jumping problem (3 replies)
  203. About the Create time pin (3 replies)
  204. Creatinator trouble (2 replies)
  205. Prize bubbles from LBP 1? (1 replies)
  206. Pathing Issue (17 replies)
  207. Composers (0 replies)
  208. Cinematic game mode problem. (1 replies)
  209. Advanced Logics and Tag Sensors Question: Not all Tag Sensors are being triggered??? (2 replies)
  210. Importing Music/Sound (5 replies)
  211. Avalon wings? (3 replies)
  212. How ot make object pass through another object- but still detect impact??? (14 replies)
  213. Movie Camera Woes (3 replies)
  214. Water? (3 replies)
  215. LBP2 user interface (2 replies)
  216. Sackbot Basic Settings (2 replies)
  217. Sackbot (3 replies)
  218. online basics question .. (3 replies)
  219. rocket impact (1 replies)
  220. How do I make a combo using different buttons? (3 replies)
  221. Boost Logic? (0 replies)
  222. Films- Ending & Level Links (2 replies)
  223. Music (1 replies)
  224. End Game help (2 replies)
  225. Where can I find those Avalonian wings? (2 replies)
  226. Hear both at a time? (0 replies)
  227. Preset sackbot commands (2 replies)
  228. Using the sequencer to make a mini-game harder?? (6 replies)
  229. how to mimic an objects angle: help? (6 replies)
  230. Quick Quesiotn about Level Spots. (3 replies)
  231. Does anyone have a 100% complete lbp1 with 100% mgs and pirates of the caribean pack (2 replies)
  232. How to make an elevator (1 replies)
  233. Smooth materials (4 replies)
  234. Lined paper material? (9 replies)
  235. Making shapes of material that fall apart (6 replies)
  236. 3D tool and Font - Help (10 replies)
  237. block emitting holographic material (1 replies)
  238. How to make a cutscene? (3 replies)
  239. Deathless teleporters (7 replies)
  240. Automatically giving Sackbots Power-ups? (2 replies)
  241. Various Help Neede (5 replies)
  242. How do you get the controllinator to... (3 replies)
  243. Logic help for taking lives and getting them for scoring (1 replies)
  244. Controllernator Guide? (2 replies)
  245. Unknown Error (6 replies)
  246. Co-op freeze (1 replies)
  247. Tag sensor not working. Why??? (2 replies)
  248. Can I go ahead and delete my LBP1 profile? (7 replies)
  249. Help with getting holograms to animate (3 replies)
  250. custom text (7 replies)